Demon possession Martial skill or armor slot only Assist Attach to self duration 2 Target model is replaced by a hell mantis model. When target would draw cards draw from hell mantis cards instead. Can only be played when there are three adjacent squares open.
Force of Will Trait When force of will gets attached to target, remove 1 duration from all attached cards. When a card is attached to target and Force of Will is attached, create and attach a Force of Will card Duration 2
I was thinking the same thing. Spoiler: More Ideas Silver Fury Attack, melee silver, 6 damage, 1 range, warrior card. Penetrating, discard any form cards attached to the target. Ramming Bash Attack, melee bludgeoning, 3 damage, 1 range, warrior card. Step 1, Slide back 3. Riot Guard's Stab Attack, melee piercing, 4 damage, 2 range, warrior card. Slide Back 1, if the target is adjacent to you, deal 4 extra damage and they slide back 2 instead. Staggering Bolt Attack, magic arcane, 2 damage, 6 range, wizard card. Slide Back 1, target discards a random card. Sniper Shot Attack, magic arcane, 4 damage, 8 range, wizard card. Cannot target characters within 4 squares of you, roll a die, if the roll is 4+, deal 4 extra damage. Chilling Hand Attack, magic cold, 6 damage, 2 range, wizard card. Attach to target: Encumber 3, Duration 2. Restoration Assist, magic silver, 6 range, priest card. Target discards any form cards attached to them and in their hand, target then draws a card for each card discarded this way. Banish the Night Attack, magic silver, 12 damage, 1 range, priest card. Penetrating, Hard to block 3, this card can only target characters with a form card attached. Demonic Mimicry Assist, magic unholy, 2 range, priest card. Take 3 unpreventable unholy damage for each card attached to the target, then create a copy of all cards attached to the target and attach them to yourself. Resilience Trait, dwarf card. Trait, when you take damage, reduce the damage taken by half of the damage (roll 5+), Duration 2. Front Line Trait, human card. Trait, attach to self: When an adjacent ally takes damage from an enemy controlled card, push 1 that ally, Duration 2. Escapist Trait, elf card. Trait, attach to self: When you take 6 or more damage from a single attack, move 1 for every 6 damage taken from the attack, Duration 2.
Condensing Bolt magic arcane range 4 , 3 damage Reduce the duration by 1 of all cards attached to target character. -Gives wizards some purging power besides attachment spam. -Can be used on own character to get rid of stun, halt, poison, encumber ... -Makes Doom playable. -Has a built-in drawback of maybe reducing your own attachments that you don't really want to effect.
Phalanx Hybrid block/boost Martial skill slot Block any 4+ Adjacent allies block for you. You block for adjacent allies. (Should you block before allies or after?)
Maybe it would be better as just a pure boost: Adjacent allies blocks trigger when you are targeted. Your blocks trigger for adjacent allies when they are targeted. I was also trying to figure out something along the lines of adding 1 to the die rolls for blocks of adjacent allies...
Piercer Trait boost Bronze quality Martial skill slot Add hard to block 2 to all piercing attacks. OR Whenever you successfully attack with a piercing attack, create and attach an Open Wound card to each target. Slasher Trait boost Silver quality Martial Skill Slot Whenever you successfully attack with a slashing attack create and attach a Path Of Knives to each target.
Rally Projectile assist - Type sonic Range 5 - Duration 2 Attach to target - Armor 1 Keep, when you recieve damage, you heal 2 Roll 3+
Crash and Burn Projectile assist - Type sonic Range 4 - Duration 2 Attach to target - Keep, when you attack, add 2 Crushing to attack. If blocked, attach Combustable to attacked target.
Double or Nothing Trait Keep. Duration 2. While this card is attached, roll a die. If +4, double the damage of your attack. If 3 or lower, discard a random card from your hand before attacking.
You know what...I hadn't thought about an attack limitation when I wrote that out....perhaps maybe adding a 1 attack limit and/or maybe keeping to attacks say maybe 5 or 6 base damage or lower would keep it from being OP?
Coffin Seller Boost/Handicap Hybrid or Trait? Randomly place 2 cards into your hand from your graveyard. Take 3 Unpreventable Unholy damage for any cards not played this turn drawn by this effect.
I was lucky to never witness that. Huge quitting potrntial (the game I mean). Also Dark Ritual Magic assist - Type unholy Heal self 3, attach to self - Duration 2 When you recieve damage, your allies heal for that amount. When you heal your allies recieve that amount as unpreventable unholy damage.