Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. wereviper

    wereviper Ogre

    @Kalin, I think that would be a very intresting idea

    @tolkien, dwarfs handing the hot potato back and forth sounds like cruelty to me throwing something around they can relate to: short and hot
     
    Potato Priest likes this.
  2. wereviper

    wereviper Ogre


    @Fanturluche I can see this being another intresting variation!


    @Potato Priest, I love the art work you did!
     
  3. wereviper

    wereviper Ogre

    Here's one for our fearless leader, @Flaxative!

    Flaxative's Leadership Flag
    Weapon
    5 Slashing Damage +2 armor
    Roll a die. If you roll a 3 or higher, you and your allies within 4 squares draw 2 cards. +4 Armor roll.
     
  4. wereviper

    wereviper Ogre

    Somethings maybe for our new expansion:

    Vampire's Gaze (may only be used in Vampire form)
    Unholy Magic
    Range 2
    Target enemy rolls a die. If roll 3 or lower, Stun. Duration 1. If roll 4 or higher, immedately discard this card.

    Zombie Curse
    Arcane Magic
    Range 2
    Target enemy rolls a die. If roll 3 or lower, create a random Zombie card to enemy hand then enemy discards 1 card. If 4 or higher, immedately discard this card.

    Howl At The Moon (May only be used in Werewolf Form)
    Boost
    Range 3.
    Every one within 3 squares roll a die. If 3 or lower, discard one card from their hand. If 4 or higher, create a random attack card in their hand.
     
  5. timeracers

    timeracers Guild Leader

    I take the potato and make the corresponding csv entry for it and then pass it on to be itemized.
    816, Twice Baked Potato,Twice Potato,Assist,Projectile,Sonic,,,6,,,,,,,,,Target an ally, Select a card and give that card to target. <u>Heal 2</u> target ally.,,<aia> *Passes* <ata> a twice baked potato!,,,,,,,,,TargetActorComponent,alliesOnly;disallowInstigatorTarget,TransferSelectedCardComponent,dontReveal,HealComponent,healAmount=2,,,,,,-,A,A,A,A,A,A,B,Rare,Helpful,,Implemented,Holy,,0,6,"Human Skill",Done,,,,,,,
     
  6. wereviper

    wereviper Ogre

    The Bard's Song
    Boost
    Range 4
    All allies within 4 squares draw 2 cards. Also, all allies have a random buff attached.

    Beauty and the Beast
    Assist/Handicap
    Range 3
    Target heals +3 then discards 1 random card from their hand. Inflict 1 Slashing damage for discarded card. Unblockable.

    Here's a couple ideas for Christmas themed cards;

    Bad Santa
    Assist
    Range 5
    Every character within 5 squares draws 3 cards then discards their oldest card.

    Snowball's Chance In Hell
    Debuff
    Range 4
    Target has -2 to Block and Armor rolls. Duration 1.
     
  7. wereviper

    wereviper Ogre

    More Christmas ideas off the top of my head:

    Santa's Little Helper (opposite of Blight's effect)
    Trait
    Duration 3
    At the start of each round, create and attach a random Boost card to each adjacent ally.

    Avalanche
    Magic
    Damage 5
    Range 7
    Burst 3. Affected squares become Difficult Terrain (Stop). All characters in those squares take 6 Cold damage. Duration 2.
     
  8. Krunail

    Krunail Kobold

    Does it deal 5 or 6 damage?
     
  9. Rohndil

    Rohndil Hydra

    Name: Curse of the Night
    Quality: Silver?
    Rarity: Rare?
    Color Class: Attack
    Attack Type: Magic
    Damage Type: Unholy
    Play effect 1: Create and attach a Creature_of_the Night card to target.
     
    Last edited: Oct 30, 2016
  10. WexMajor

    WexMajor Thaumaturge

    Afterimage

    Type boost
    If you have moved this turn, this card gains: Block any 5+ Keep
     
  11. Do you mean that snow terrain deals 6 cold damage at the end of the round? I'd reduce this to somewhere between 2-4 if that's what you mean, as this card would otherwise be Damage 11, burst 3, create loads of difficult terrain, which is pretty ridiculous.
     
  12. I'd never ever use this on allies. That unblockable discard is really good.
     
    wereviper likes this.
  13. tolkien

    tolkien Thaumaturge

    @wereviper you might want to notice how expensive 'quality-wise' it is to draw cards. Cf. the emerald quality Inspirational Thinking or the gold quality Inspiring Presence that has everyone draw a card. Card draw is always a super powerful element of these games. So much so that it was one of the first things to be nerfed. We used to be able to draw infinitely but now we're relegated to ten per turn. An interesting little experiment for you would be to see how frequently you can hit that red 0 mark per turn. I think you might happen upon a good build in the process. Thanks for your ideas and keeping the thread going.
     
    wereviper likes this.
  14. tolkien

    tolkien Thaumaturge

    Name: Rally (or Holy Huddle, or Attack Formation, or Coordinated Tactics)
    Type: Boost
    Quality: Silver
    Slot: Divine Skill
    Trait. Attach this card to yourself. Duration 3.
    _________________________________
    At the beginning of each round create and attach a Righteous Frenzy card to all adjacent allies. Keep.

    [​IMG]

    We have a debuff divine skill, a purgatory divine skill, so now we need a buff divine skill.
     
  15. wereviper

    wereviper Ogre

    Avalanche (based on Rockfall)
    Magic
    Damage 3
    Range 7
    Burst 3. Affected squares become Difficult Terrain (Stop). All characters in those squares take 3 Cold damage. Duration 2.
     
    Potato Priest likes this.
  16. wereviper

    wereviper Ogre

    Yeah that's kind of what I was aiming for with Beauty and the Beast. I was aiming for a card like Misguided Heal but with a discard effect added to it but change it to where it heals first then damages. I'm sure though Beauty and the Beast can be improved upon though.
     
  17. wereviper

    wereviper Ogre

    Just thought of a variation here but with Blind Rage

    Madness!
    Type: Boost
    Slot: Divine Skill
    Trait. Attach this card to yourself. Duration 3.
    _________________________________
    At the beginning of each round create and attach a Blind Rage card to all adjacent allies. Keep.

    [​IMG]
     
  18. adajon

    adajon Thaumaturge

    Cautious
    Handicap, Tar Quality
    Play Effect: 'Trait. Attach this card to yourself. Duration 3.'
    Reaction: 'When you play a Move card, you must end that move adjacent to blocking terrain (if impossible, cancel that move).'
     
    tolkien and timeracers like this.
  19. adajon

    adajon Thaumaturge

    Shadow Travel
    Movement, Gold+ Quality?
    Play Effect: 'You may only play this if you are adjacent to blocking terrain. Place yourself on any square adjacent to blocking terrain, and set your facing randomly.'
     
    wereviper likes this.
  20. adajon

    adajon Thaumaturge

    Crystal Ball
    Armor, Gold+ Quality?
    Reaction 1: 'Armor 1, Keep.' (chance 5+)
    Reaction 2: 'Whenever an enemy character draws a card, reveal that card.' (chance 5+)
     
    tolkien, Maniafig, wereviper and 2 others like this.

Share This Page