That seems to happen on occasion, a fair number of new players have reported 'player A shows it's my turn, but I show it's player A's turn' (due to one player being disconnected), as well as reporting game lock ups (which seem to be similar desyncs). Typically chat stops working, and graphics stall, so it's easier to tell when it happens, but sometimes, not so lucky :/ I think keeping an eye on the clock is really the only way to tell- though if something was supposed to be happening, like a discard phase, that didn't, you should always refresh immediately, since that's indicative of a desync. Hopefully the devs can take some time to try and track down the issue at some point, though right now it mostly seems to just be a nuisance of needing to refresh [I know I once had to refresh the same mission three times] and paying attention to make sure turns have ended properly.
Mime armor has a bug: http://forums.cardhunter.com/threads/inspiring-armor-traveling-curse-freeze.6379/#post-94021 and proceeding reports.
I just had a stuck battle vs Cardotron where I wasn't getting a turn properly. My clock was running, and I had no commands available, chat was responsive. After logging back in, it appears that Magic Using Unit used Firestorm.
I just had a battle freeze fighting a flying monkey in The Treacherous Path. It used Duck and stole Burning Fingers and then cast that on a character with Mimetic Armor. At the start of the next round, the burn triggered the Mimetic Armor. The card popped up and the battle froze.
A log would really help if you have it: http://forums.cardhunter.com/threads/please-read-how-to-report-bugs.331/
Unfortunately, there's something more to this. I tried to repro it and couldn't see a problem with this sequence: A plays Burning Fingers affecting B. B Ducks, taking Burning Fingers into hand. B plays Burning Fingers affecting A. A takes damage, triggering Mimetic Armor and drawing a Spark. At the start of the next round, Burning Fingers burns, and A's Mimetic Armor triggers again, drawing another Spark.
I think this bug would fit here: http://forums.cardhunter.com/thread...d-game-was-unresponsive-until-reloading.8133/
No Battle Log unfortunately, since I refreshed a bunch before this screenshot. Since coming back to school last week, Cardhunter has gone back to being super laggy, getting stuck every ~5 moves played, presumably due to the crappy internet. with cards stuck in the middle of the screen anywhere from a few seconds to 2.5 minutes+, making me lose games. In this particular case, Gary played a card, it got stuck, and I refreshed in response. I had already refreshed a bunch before during this same play through of this module, but every time had been when one of my cards had gotten stuck (at least as far as I recall). Then when I came back I would just reselect the card that got stuck and continue playing until the next card inevitably got stuck. However, this time the above screen was all I got; there was no "Gary is taking his turn" or "Please choose a card to play" or whatever text is in the banner. I suspect that cause is because I refreshed while Gary was stuck, but I don't know. Hopefully this description helps with solving the issue (so it can stop happening to me!!)
I also had a crash on this battle, it was after a zombie attacked. Couldn't bring up the log (F1 was unresponsive), reloading the page rejoined in a stuck battle that couldn't progress.
Another game lock-up probably related to the above discussion: in co-op, a Flying Monkey got a Duck on my teammate's Flash of Agony, then used the Flash of Agony on us; my Quick Reactions triggered, drew a Mimetic Armor which immediately also triggered, then froze. Screenshot attached. Console log attached (probably best opened in an editor besides Notepad for newlines' sake), starting at the beginning of the round I drew Quick Reactions and my teammate drew Flash of Agony, and ending in the same round when it crashed. (If you want the complete log from the moment I logged into the game up until this crash, I have that, too.) Spoiler: tech stats Windows 7 SP1 Google Chrome 45.0.2454.99 m (was most up-to-date stable, but it's updating right now actually, heheh) Adobe Flash Player 19.0.0.185 (Shockwave Flash 19.0 r0) Kongregate -- Sandbox Type: remote Version 3.69.0.11015 SFS Version: 1.2.0 We three co-op-ers were able to continue to chat, and I was able to acquire this info. Refreshing our browsers of course dropped all our progress. And how annoying. We were at the last battle of the Loot Fairy's blessed adventure. More annoying: we tried again, and one of us had to leave right at the last adventure; I then tried solo, and I fell asleep in battle one. Ugh. Other interruptions and things included, hours of no Loot Fairy. $:^ ( But anyway. The numbers in the file names are time stamps. I took the screen shot at 12:07 UTC, 24 Sep 2015. I again hope this helps,
Parody Knave Bob: "Another game lock-up probably related to the above discussion: in co-op, a Flying Monkey got a Duck on my teammate's Flash of Agony, then used the Flash of Agony on us; my Quick Reactions triggered, drew a Mimetic Armor which immediately also triggered, then froze. Screenshot attached. Console log attached (probably best opened in an editor besides Notepad for newlines' sake), starting at the beginning of the round I drew Quick Reactions and my teammate drew Flash of Agony, and ending in the same round when it crashed. (If you want the complete log from the moment I logged into the game up until this crash, I have that, too.) We three co-op-ers were able to continue to chat, and I was able to acquire this info. Refreshing our browsers of course dropped all our progress. And how annoying. We were at the last battle of the Loot Fairy's blessed adventure. More annoying: we tried again, and one of us had to leave right at the last adventure; I then tried solo, and I fell asleep in battle one. Ugh. Other interruptions and things included, hours of no Loot Fairy. $:^ ( But anyway. The numbers in the file names are time stamps. I took the screen shot at 12:07 UTC, 24 Sep 2015. I again hope this helps," I can reproduce with regular attacks.
Oh, that reminds me. Any card-draw-on-hit effect that pulls an armor, breaks the armor's graphic (making it very, very small in your hand). Apparently, the armor blocking the current attack preempts finishing the armor's activation sequence- which may relate to Mimetic-on-pull breaking things?
No the issue is with cards that originate from a player and gets transferred to the enemy and is then used to attack a character with mimetic which procs.
I found a bug may-be related. It happened last time when the forum was down and we were playing the loot fairy at Acquire Within (Hard) The game stuck for me after Gary was defeated in the first map. I could not proceed to the loot screen. We were two-player team. The team leader did not have the bug. Even after log off and logon again did not solve the issue for me. It showed "retry battle" instead. I could only proceed to next map because team leader continued. The same bug happened on the next 2 maps as well. The error log is a bit long so I split them up a bit.
Spoiler: Error log before refresh on map 1 right before turn 1 Initializing deck builder Initializing deck builder Initializing deck builder Initializing deck builder Initializing battle screen Battle joined MESSAGE: Error #1009 STACK TRACE: TypeError: Error #1009 at com.cardhunter.pcclient:eckBuilderContextPreAdventure/onCurrentAdventureChange() at com.cardhunter.pcclient:eckBuilder/onCurrentAdventureEvent() at flash.events::EventDispatcher/dispatchEvent() at com.cardhunter.pcclient::CardHunterCore/Handle_currentadventure() at com.cardhunter.pcclient::CardHunterCore/onSFSExtensionResponse() at flash.events::EventDispatcher/dispatchEvent() at com.smartfoxserver.v2.controllers::ExtensionController/handleMessage() at com.smartfoxserver.v2.core::SFSProtocolCodec/dispatchRequest() at com.smartfoxserver.v2.core::SFSProtocolCodec/onPacketRead() at com.smartfoxserver.v2.core::SFSIOHandler/handlePacketData() at com.smartfoxserver.v2.core::SFSIOHandler/onDataRead() at com.smartfoxserver.v2.bitswarm::BitSwarmClient/onSocketData() PARTY: (sfs_array) Members: (sfs_object) (int) charIndex: 11 (sfs_object) inventory: (sfs_array) Items: (int) 2041 (int) 1961 (int) 1192 (int) 1192 (int) 1192 (int) 1192 (int) 1916 (int) 1567 (int) 100260 (int) 100305 (sfs_object) (int) charIndex: 1 (sfs_object) inventory: (sfs_array) Items: (int_array) ActiveChars: [11] (utf_string) Name: Adventuring (int) Index: 1 CLIENT COMMANDS: CLIENT VERSION: 3.148.0.11811
Spoiler: Error log before refresh on map 1 last turn last round BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Starting round 5 BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=Attachment Phase Initiated BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Firestorm,TriggeringActor=Is-Evil-Also,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Is-Evil-Also took 2 damage BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Firestorm,TriggeringActor=Kur Darkblade,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Kur Darkblade took 2 damage BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Firestorm,TriggeringActor=Groom-of-Death,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Groom-of-Death took 2 damage BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Firestorm,TriggeringActor=The Jagged One,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=The Jagged One took 2 damage BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Firestorm,TriggeringActor=Dwalfy,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Reliable Mail,TriggeringActor=Dwalfy,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Dwalfy took 0 damage BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Firestorm,TriggeringActor=Chufurk,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Resistant Hide,TriggeringActor=Chufurk,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Chufurk took 0 damage BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=AttachmentExpired,Attachment=Firestorm,AttachedTo=Is-Evil-Also BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Detaching and discarding Firestorm from Is-Evil-Also BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=AttachmentExpired,Attachment=I'm Here About the Job,AttachedTo=Kur Darkblade BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Detaching and discarding I'm Here About the Job from Kur Darkblade BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=AttachmentExpired,Attachment=Firestorm,AttachedTo=Kur Darkblade BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Detaching and discarding Firestorm from Kur Darkblade BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=AttachmentExpired,Attachment=Firestorm,AttachedTo=Groom-of-Death BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Detaching and discarding Firestorm from Groom-of-Death BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=AttachmentExpired,Attachment=Firestorm,AttachedTo=The Jagged One BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Detaching and discarding Firestorm from The Jagged One BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=AttachmentExpired,Attachment=Firestorm,AttachedTo=Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Detaching and discarding Firestorm from Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=AttachmentExpired,Attachment=Firestorm,AttachedTo=Chufurk BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Detaching and discarding Firestorm from Chufurk BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=Draw Phase Initiated BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew Scamper for Assassin BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Re-shuffling 9 cards from Assassin's discard into deck. BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew a card for Assassin BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew a card for Assassin BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew Scamper for Assassins BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew a card for Assassins BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew a card for Assassins BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew a card for Assassins BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo drew Walk for Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo drew Mass Frenzy for Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo drew Parry for Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo drew Impenetrable Nimbus for Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo drew Walk for Chufurk BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo drew Force Cone for Chufurk BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo drew Reliable Mail for Chufurk BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo drew Stone Spikes for Chufurk BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=Action Phase Initiated BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary must play a Trait BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=PlayAction,Action=I'm Here About the Job,Instigator=Groom-of-Death,Targets= BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Attaching I'm Here About the Job to Groom-of-Death BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Re-shuffling 8 cards from Assassins's discard into deck. BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew a card for Assassins BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary must play a Trait BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=PlayAction,Action=I'm Here About the Job,Instigator=The Jagged One,Targets= BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Attaching I'm Here About the Job to The Jagged One BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew a card for Assassins BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary must play a Trait BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=PlayAction,Action=I'm Here About the Job,Instigator=Is-Evil-Also,Targets= BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Attaching I'm Here About the Job to Is-Evil-Also BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Detaching and discarding I'm Here About the Job from Is-Evil-Also BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary drew a card for Assassin BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=PlayAction,Action=Poison Blowdart,Instigator=Kur Darkblade,Targets=Dwalfy BATTLE LOG: Player=Gary,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=TriggerSucceed,Trigger=Reliable Mail,TriggeringActor=Dwalfy,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Dwalfy took 0 damage BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Attaching Poison Blowdart to Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=PlayAction,Action=Impenetrable Nimbus,Instigator=Dwalfy,Targets=Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Attaching Impenetrable Nimbus to Dwalfy BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary passed. BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Waldo ended the round. BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Scoring Phase: initiated BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Msg=Gary was defeated BATTLE LOG: Scenario=AI H1,Room=AI11 (Waldo),RoomID=83078,Event=GameOver
Spoiler: Error log after refresh on map 2 last turn last round BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Starting round 4 BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=Attachment Phase Initiated BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=TriggerSucceed,Trigger=Glob of Flame,TriggeringActor=Terminus,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=TriggerSucceed,Trigger=Firestarter,TriggeringActor=Terminus,AffectedActors=,TriggerType=PreDamage,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Terminus took 5 damage BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=TriggerSucceed,Trigger=Flame Spit,TriggeringActor=Terminus,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=TriggerSucceed,Trigger=Firestarter,TriggeringActor=Terminus,AffectedActors=,TriggerType=PreDamage,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Terminus took 5 damage BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Detaching and discarding Glob of Flame from Terminus BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Detaching and discarding Flame Spit from Terminus BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Terminus died BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=TriggerSucceed,Trigger=Blind Rage,TriggeringActor=Chufurk,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Chufurk took 0 damage BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=Draw Phase Initiated BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary drew Walk for Death Elementals BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary drew a card for Death Elementals BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Re-shuffling 16 cards from Death Elementals's discard into deck. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary drew a card for Death Elementals BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Waldo drew Walk for Dwalfy BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Waldo drew Purging Burst for Dwalfy BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Waldo drew Draining Touch for Dwalfy BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Waldo drew Purging Burst for Dwalfy BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Waldo drew Walk for Chufurk BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Waldo drew Telekinesis for Chufurk BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Waldo drew Stone Spikes for Chufurk BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Waldo drew Flame Jet for Chufurk BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=Action Phase Initiated BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary must play a Trait BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Negative Energy Being,Instigator=Scythe,Targets= BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Attaching Negative Energy Being to Scythe BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary drew a card for Death Elementals BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Doom,Instigator=Scythe,Targets=Dwalfy BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Attaching Doom to Dwalfy BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Purging Burst,Instigator=Dwalfy,Targets= BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Detaching and discarding Negative Energy Being from Scythe BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Detaching and discarding Doom from Dwalfy BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary passed. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Walk,Instigator=Chufurk,Targets= BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Player=Waldo,Participant=o0iPoke0o,Actor=Chufurk,Event=Move,Origin=(6, 7),StartFacing=(0, 1),Destination=(6, 9),EndFacing=(0, 1) BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Walk,Instigator=Scythe,Targets= BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Player=Gary,Participant=Gary,Actor=Scythe,Event=Move,Origin=(4, 9),StartFacing=(0, 1),Destination=(2, 7),EndFacing=(-1, 0) BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Telekinesis,Instigator=Chufurk,Targets=Dwalfy BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Player=Waldo,Participant=o0iPoke0o,Actor=Dwalfy,Event=Move,Origin=(5, 10),StartFacing=(-1, 0),Destination=(3, 8),EndFacing=(-1, 0) BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary passed. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Draining Touch,Instigator=Dwalfy,Targets=Scythe BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Scythe took 3 damage BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Dwalfy healed 3 BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary passed. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Walk,Instigator=Chufurk,Targets= BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Player=Waldo,Participant=o0iPoke0o,Actor=Chufurk,Event=Move,Origin=(6, 9),StartFacing=(0, 1),Destination=(4, 9),EndFacing=(-1, 0) BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary passed. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Walk,Instigator=Dwalfy,Targets= BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Player=Waldo,Participant=Waldo,Actor=Dwalfy,Event=Move,Origin=(3, 8),StartFacing=(-1, 0),Destination=(2, 8),EndFacing=(-1, 0) BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary passed. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Flame Jet,Instigator=Chufurk,Targets= BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Scythe took 1 damage BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Attaching Flame Jet to Scythe BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary passed. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=PlayAction,Action=Stone Spikes,Instigator=Chufurk,Targets= BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Attaching Stone Spikes to (2, 7) BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary passed. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=o0iPoke0o ended the round. BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Scoring Phase: initiated BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Discard Phase: initiated BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Group=Death Elementals,Event=Needs to discard a card BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Participant=Gary,PlayerID=-1,User=-1,Event=SelectCardRequired,ChoiceType=selCardDis,Selections=null|null|null BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Participant=Gary,Event=SelectCard,Selection=[NULL] BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Group=Death Elementals,Event=Discard,Card=Roulette BATTLE LOG: Player=Waldo,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Group=Dwalfy,Event=Needs to discard a card BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Participant=Waldo,PlayerID=12134,User=17623,Event=SelectCardRequired,ChoiceType=selCardDis,Selections=Purging Burst|Purging Burst|Parry BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Participant=Waldo,Event=SelectCard,Selection=Purging Burst BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Group=Dwalfy,Event=Discard,Card=Purging Burst BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Turn Complete BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Starting round 5 BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=Attachment Phase Initiated BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=TriggerSucceed,Trigger=Flame Jet,TriggeringActor=Scythe,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Player=Gary,Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=TriggerSucceed,Trigger=Firestarter,TriggeringActor=Scythe,AffectedActors=,TriggerType=PreDamage,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Scythe took 5 damage BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Detaching and discarding Flame Jet from Scythe BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Scythe died BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Msg=Gary was defeated BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Group=Death Elementals,Event=Discard,Card=Roulette BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Group=Death Elementals,Event=Discard,Card=Doom BATTLE LOG: Scenario=AI H2,Room=AI11 (Waldo),RoomID=83189,Event=GameOver
Spoiler: Error log after refresh on map 3 last turn last round BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Starting round 8 BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=Attachment Phase Initiated BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=TriggerSucceed,Trigger=Blind Rage,TriggeringActor=Dwalfy,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Dwalfy took 0 damage BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=TriggerSucceed,Trigger=Septic Bite,TriggeringActor=Dwalfy,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Dwalfy took 2 damage BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=TriggerSucceed,Trigger=Blind Rage,TriggeringActor=Chufurk,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=SeeverSelectCardsCommand:: selected card Punishing Bolt BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Chufurk took 3 damage BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=TriggerSucceed,Trigger=Wall of Fire,TriggeringActor=[Null],AffectedActors=Mandrake,TriggerType=StartTurn,TriggerLocation=SquareAttachment BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Mandrake took 8 damage BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=TriggerSucceed,Trigger=Wall of Fire,TriggeringActor=[Null],AffectedActors=Aperture,TriggerType=StartTurn,TriggerLocation=SquareAttachment BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Aperture took 8 damage BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=AttachmentExpired,Attachment=Blind Rage,AttachedTo=Dwalfy BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Detaching and discarding Blind Rage from Dwalfy BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=Draw Phase Initiated BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary drew a card for Negative Planar PortalsH BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary drew Walk for Poison ElementalsH BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary drew a card for Poison ElementalsH BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Re-shuffling 16 cards from Poison Elementals's discard into deck. BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary drew a card for Poison ElementalsH BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Walk for Dwalfy BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Purge for Dwalfy BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Parry for Dwalfy BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Shuffle for Dwalfy BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Walk for Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Firestarter for Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Firestarter for Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Winds of War for Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=Action Phase Initiated BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary must play a Trait BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Negative Energy Being,Instigator=Aperture,Targets= BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Attaching Negative Energy Being to Aperture BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary drew a card for Negative Planar PortalsH BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary must play a Trait BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Squishy,Instigator=Mandrake,Targets= BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Attaching Squishy to Mandrake BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary drew a card for Poison ElementalsH BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Gary BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Walk,Instigator=Mandrake,Targets= BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Player=Gary,Participant=Gary,Actor=Mandrake,Event=Move,Origin=(1, 10),StartFacing=(0, -1),Destination=(3, 8),EndFacing=(0, -1) BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Player=Gary,Participant=Gary,Actor=Nightshade,Event=Move,Origin=(4, 9),StartFacing=(1, 0),Destination=(4, 9),EndFacing=(1, 0) BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=o0iPoke0o must play a Trait BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Firestarter,Instigator=Chufurk,Targets= BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Attaching Firestarter to Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Reliable Mail for Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=o0iPoke0o must play a Trait BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Firestarter,Instigator=Chufurk,Targets= BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Attaching Firestarter to Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Detaching and discarding Firestarter from Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Waldo drew Wall of Fire for Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Purging Burst,Instigator=Dwalfy,Targets= BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Detaching and discarding Negative Energy Being from Aperture BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary passed. BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Walk,Instigator=Chufurk,Targets= BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Player=Waldo,Participant=o0iPoke0o,Actor=Chufurk,Event=Move,Origin=(6, 4),StartFacing=(0, 1),Destination=(4, 6),EndFacing=(0, 1) BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary passed. BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Purge,Instigator=Dwalfy,Targets=Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Detaching and discarding Blind Rage from Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Detaching and discarding Firestarter from Chufurk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary passed. BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Winds of War,Instigator=Chufurk,Targets=Aperture BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Aperture took 1 damage BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Player=Waldo,Participant=o0iPoke0o,Actor=Aperture,Event=Move,Origin=(1, 11),StartFacing=(0, -1),Destination=(1, 10),EndFacing=(0, -1) BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary passed. BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Waldo BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=PlayAction,Action=Punishing Bolt,Instigator=Chufurk,Targets=Aperture BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Aperture took 6 damage BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Gary BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary passed. BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=The active player is now Waldo BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=o0iPoke0o ended the round. BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Scoring Phase: initiated BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Discard Phase: initiated BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Negative Portals,Event=Needs to discard a card BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=Gary,PlayerID=-1,User=-1,Event=SelectCardRequired,ChoiceType=selCardDis,Selections=null|null|null BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=Gary,Event=SelectCard,Selection=[NULL] BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Negative Planar PortalsH,Event=Discard,Card=Toxic Pulse BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Poison Elementals,Event=Needs to discard a card BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=Gary,PlayerID=-1,User=-1,Event=SelectCardRequired,ChoiceType=selCardDis,Selections=null|null|null BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=Gary,Event=SelectCard,Selection=[NULL] BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Poison ElementalsH,Event=Discard,Card=Septic Bite BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Dwalfy,Event=Needs to discard a card BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=Waldo,PlayerID=12134,User=17623,Event=SelectCardRequired,ChoiceType=selCardDis,Selections=Shuffle|Parry|Walk|Purging Burst BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=Waldo,Event=SelectCard,Selection=Shuffle BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Dwalfy,Event=Discard,Card=Shuffle BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Dwalfy,Event=Needs to discard a card BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=Waldo,PlayerID=12134,User=17623,Event=SelectCardRequired,ChoiceType=selCardDis,Selections=Parry|Walk|Purging Burst BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=Waldo,Event=SelectCard,Selection=Walk BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Dwalfy,Event=Discard,Card=Walk BATTLE LOG: Player=Waldo,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Chufurk,Event=Needs to discard a card BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=o0iPoke0o,PlayerID=951227,User=18162,Event=SelectCardRequired,ChoiceType=selCardDis,Selections=Wall of Fire|Reliable Mail|Resistant Hide BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Participant=o0iPoke0o,Event=SelectCard,Selection=Wall of Fire BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Chufurk,Event=Discard,Card=Wall of Fire BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Turn Complete BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Starting round 9 BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=Attachment Phase Initiated BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=TriggerSucceed,Trigger=Septic Bite,TriggeringActor=Dwalfy,AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Dwalfy took 2 damage BATTLE LOG: Player=Gary,Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=TriggerSucceed,Trigger=Wall of Fire,TriggeringActor=[Null],AffectedActors=Aperture,TriggerType=StartTurn,TriggerLocation=SquareAttachment BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Aperture took 8 damage BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Aperture died BoardDisplay::findAvailableFigureDeathPosition - can't find death marker on board BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Msg=Gary was defeated BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Negative Planar PortalsH,Event=Discard,Card=Spawn Elementals BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Group=Negative Planar PortalsH,Event=Discard,Card=Spawn Elementals BATTLE LOG: Scenario=AI H3,Room=AI11 (Waldo),RoomID=83475,Event=GameOver
Sorry if what I typed up has already be done and if this is the wrong forum thread but my game will "freeze", get stuck, almost ever battle I play in but what makes is slow down or have a high chants of stoping, "freezing", is when I use move cards i.e. any card(s) played by me that will move any character as long as its not random. But my game will still most of the time "freeze" at random so to find what card is cozing this will be trick if it is a card doing this, for me trait cards seam to play the most fluent, the game will also "freeze" on the draw phase of a battle and so I can't see the cards in my hand. What happens when it's frozen is I can still use chat and the timer will still move most of the time. I play the game on Kongregate and have see that the game will some time "freeze" when one of my "friends" log in or out (or if I am sent a massage (not as likely)) and on tope of that my game will also get stuck when my PC disconnect from my Wi-Fi source with it at lies ones a day. Back to what card(s) could course this I suggest you look at All Out Attack the problem got worse when I stated to use two of this card in a build, so far I have not see my game "freeze" when I play this card nor when it's effect is activated when I attack. But since when I "freeze" on the draw phase I can see the cards I draw so don't know what cozed it there. Here is a list on cards I have in my build most of the time that have not all rady been said here Laser Block, Lifesaving Block, Nimble Strike, Fiery Stab, Blinded Rage, Mimetic Crown, Shifty Stab, Lunging Hack, Icy Block, Wounded Block, Subtle Parry, Lunging Thrust, Starling Strike, Unnerving Strike, Dynamic Armour, Officer's Harness, ... more Note: I have only lose around 15-20 matches far and square and out of those around 6 I made a magger mistake, not to say I would of still lost some but have to deal with my game "freezing" almost ever two and a half hours makes it hare to stay thicketed on a match.