I have had this idea for a long time and I dont know if this has been posted before but here it is: When a character has Trip attached to them I think that if the character has a teleport of fly move card they should be able to use it (this includes Wings Of Faith) - this is kind of pushing it but I guess trip should also be discarded after one of these? As a kind of side note - Warp Run should also be allowed to be used with trip.
Case closed then This allowing to fly/teleport thing is weird because I could play Nimble Strikes then all day long.
Yeah, it seems like it would be hard to Leap into the air, delivering a Nimble Strike as you Fly over obstacles and adversaries, when you already had a pratfall and you're sitting on your rump or even face-planted. I could see an argument made for Teleport cards skipping Halt on a kind of mental flavor level, but .. but then .. but then I could no longer Root a Volcano wizard to his/her own Lava. $:^ [ $:^ }