[Question] that you can make it so it will automatically play the trait cards for me at the beginning of the round. it seems pointless for me to have to click on it, when its a forced action. i mean, in all seriousness that is 1 second out of my life that i don't need to be clicking on that, and those seconds ADD-UP ! [Question] those damn scanner robots. as cute and neat and useless as they are. can they just hurry up and finish their turn? or do i need to press 'pass' and they will do their repeat sequence, then i have to press 'pass' again and again, until they repeat that same function over and over maybe 5 times in 1 round. c'mon folks! [Question] can you make it so the game doesn't pause on new cards OR enemy cards. i am not wanting to click more to read stuff. any community member that can offer insight on how to improve or correct these issues, if you have experienced similar issues, please respond. thank you for your concern. edit: [Suggestion] when I want to end the combat turn, just let me click one button. instead of clicking 'pass' over and over until the opponent is done. that would solve a lot. have 'pass' or 'end turn' either.
Somethimes the order of traits matter. If you have Vulnerable and Traveling Curse for instance. So automatically clicking traits would be bad. But the option to automatically click a trait if you only have one trait seems OK. Not reading new cards seems like a bad idea.
And in general, you want to play your bad traits before your good ones, especially things like Cowardly, Dropped Guard, Brain Burn, and Ouch!. I think you'll regret not reading new cards, but if you're determined to do this, hit F2 to open the console and type "viewall" to remove new status from every card and then hit F1 to close the console. Oh, and pushing the animation speed to max will help with opponents that play too many cards.
if there is some order in which to play them to get the best benefits, then the computer should do this automatically for you. it would be a shame to get worse effects by not being an expert in the game. there is only one logical beneficial order in which to play them, just give us the benefits and not the penalties. if you know what i mean. would just prefer to read the card traits by clicking the unit and bringing it up if necessary. i don't want to be bothered with all these extraneous popups that i have to click to get out. these are just some finesse ideas that would improve the game-play somewhat.
The proper play order of traits is not always going to be the same, like if you have "Ouch!" and combustible, if you play combustible first you might draw cowardly which can reduce the damage you take from "Ouch!", or you might draw an attack increasing the damage of "Ouch!".
I imagine you mean the late round. Even this one can bite you, since you might change your mind anytime in reaction to whatever your opponent is up to in that phase. So you would have to balance "end round / automatically pass" with an "cancel" button.
And even if I had no more cards to play, only armor and blocks, I wouldn't want my opponent to get that info from my ultra-fast passes And on rare cases he might make me draw with Inspiring Presence.
Wait for player to select the auto-pass button. Cast on their character Martyr Blessing. Barrage with Punishing Bolts.