[Suggestions] - Game Play / Content

Discussion in 'Feedback and Suggestions' started by Ni|, May 17, 2016.

  1. Ni|

    Ni| Kobold

    (5/17/16 - #1-10)

    Greetings:

    This is a list of my feedback specifically for the global Content and Game Play to the Card Hunter game.
    I have a separate thread for Suggestions - Custom Scenarios / Map Maker / Game Master

    Content

    01-01 Add rogue class
    ---01.2 (Specializes in free movement and trickery…like smoke bombs and stealing enemy cards.)
    02-02 Add Archer Class
    ---02.2 (Specializes in ranged physical attacks)
    03-03 Add invisible trap tiles
    ---04-03.02 I suppose it would make sense if the rogue could both place and see expose them

    Game Play


    05-01 Target Hero Tokens using their screen bottom grafix.
    06-02 Cancel move cards by clicking the card tray.
    07-03 Replay Moves
    ---03.02 Different from the log in that you can see prior positions of pieces
    08-04 Filter Items by “Usable” and “Equitable”
    ---04.02 Difference is, “Usable” means “Can character use at all?” and “Equipable” would filter out items temporarily unequipable due to other items utilizing power tokens.

    Miscellaneous


    09-01 When damage is reduced to 0, eliminate visual and audio harm indicators.
    10-01.02 Add "miss" and "dud" A/V

    Ni|
     
    Last edited: May 17, 2016
  2. Kalin

    Kalin Begat G'zok

    Hidden information is really hard with the way the game is currently set up (they had a lot of trouble just hiding your hand from your opponent).

    This has been discussed a lot in the past, but the simple reason is that moves trigger certain other cards before you choose the target tile.
     
  3. Ni|

    Ni| Kobold

    Nothing the programmers cant overcome Im sure.
    The game is young, what, only 2 1/2 years?
    There is plenty of time for it to mature through its growing pains.
     
  4. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    01-01.2
    You mean liiiiike an Elf Wizard? $:^ }
    (well, I guess you mean take another's cards into your own hand rather than merely remove them from one's hand)

    08-04.02
    Yes, please! $:^ ]
    (That reminds me once again, I've had a suggestion for awhile that I keep forgetting to post. Hopefully alerts in here will nag me into it.)

    09-01
    Makes sense *sorta,* but it's weird that Savage Curse will cause "unholy strike" sound effect yet perfectly reasonable and expected that Ooze Blast will cause "arcane strike" sound effect. Meanwhile, Pulverizing through a block won't cause a "crushing strike" sound effect. $:^ \

    10-01.02
    ...? Already there?
     

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