Disorienting can cancel a whole Fireball or Linear Spell when you shove the caster out of line of sight, and thats a nifty thing, given a teamwide defense against burfft is such a rarity. But it wont prevent your team getting partially hit by flash of agony even when the wizard is moved in the same manner, for example behind blocking terrain or into smoke. I think thats inconsistent and an alignment should be considered. Let the flash orginate from the new tile.
Disorienting an attacker to prevent extra attacks from Chops, Berserker Spin, and ♪ Double Axe to the Fa~ace ♪ is expected, too, due to the aforementioned.
I guess we might as well mention Jim's Magic Missile, Scorching Rays, cones, etc. Just anything that hits multiple targets should work consistently with Disorienting Block.
Ha! Firestorm! $:^ b ...and that new ..Frosting Storm is it? ..and Rad Pulse. ..and Impetuous Heal and Slash come to think of it. (Even without line of sight, cards like Dodge and Jump Back can cancel due to range -- therefore should Disorienting, too.)