Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. Magic Elves

    Magic Elves Thaumaturge

    Extra Batteries (Bronze)

    Trait. Add 1 to all Minor Erratic Damage and Major Erratic Damage rolls. Duration 2.
     
  2. adajon

    adajon Thaumaturge

    Bounty
    Handicap, Tar Quality
    'Trait. Attach to self, Duration 2. If this character dies, it is worth one extra victory point for the opponent.'
     
    Last edited: May 7, 2016
    timeracers likes this.
  3. Potatus

    Potatus Orc Soldier

    Laser Mine(1)square

    Terrain attachment duration 2 when a character move within 1 square of this terrain this card is activated.

    Dmg:10 major erratic.
     
    Last edited: May 6, 2016
  4. Potatus

    Potatus Orc Soldier

    Laser Mines (3) squares
    Terrain attachment duration 2 when a character move within 1 square of this terrain this card is activated.
    This one is like radioactive spray.

    Dmg:10 major erratic.
     
  5. adajon

    adajon Thaumaturge

    Sidesteps
    Movement, Silver Quality
    'Move 1 three times. You may set your facing at the end of this move.'

    Leaping Sidesteps
    Movement, Gold Quality
    'Move 2 twice, Fly. You may set your facing at the end of this move.'
     
  6. timeracers

    timeracers Guild Leader

    I suggest it be Duration 2 instead.
     
    adajon and WexMajor like this.
  7. Magic Elves

    Magic Elves Thaumaturge

    I'd also think the wording should be that the opponent gains an extra victory point, in case it's on monsters with a point value of something other than 2.
     
    adajon and timeracers like this.
  8. WexMajor

    WexMajor Thaumaturge

    As in - If the character dies, it grants an extra victory point -
     
    adajon and Magic Elves like this.
  9. BlueSabere

    BlueSabere Kobold

    Advanced Smithing
    Trait. Duration 2. Whenever your armor cards reduce damage, add 1 to the amount reduced. Dwarves Only.
     
    ParodyKnaveBob and timeracers like this.
  10. Magic Elves

    Magic Elves Thaumaturge

    Yes, and when put like this, it sounds like a perfect card for the Jeweler class, doesn't it?
     
    ParodyKnaveBob and Maniafig like this.
  11. Potatus

    Potatus Orc Soldier

    Evolving thrust
    Add this card back at the start of each round and it gain +1 attack,+1 step.
    2 attack dmg and step 1.
    Rating:15 card (amethyst)

    You simply cannot ignore evolution.
     
  12. BlueSabere

    BlueSabere Kobold

    If you have actual feedback, I would like to hear it.
     
  13. timeracers

    timeracers Guild Leader

    The quoted person was quoting someone else's post.
     
    ParodyKnaveBob likes this.
  14. BlueSabere

    BlueSabere Kobold

    Lol whoops.
     
  15. BlueSabere

    BlueSabere Kobold

    No... just no... I'd say 1 attack, 1 range, no step. At the start of each round return this to your hand and it gains +1 attack.
     
  16. Vlamona

    Vlamona Thaumaturge

    Maybe an easier way to do something similar:

    Bud Strike
    Melee Crushing
    Range 1 Damage 2
    At the beginning of the turn destroy this card and create a Short Plant Strike card and put it in your hand.

    Short Plant Strike
    Melee Crushing
    Range 1 Damage 6
    At the beginning of the turn destroy this card and create a Long Plant Strike card and put it in your hand.

    Long Plant Strike
    Melee Crushing
    Range 1 Damage 10
    At the beginning of the turn destroy this card and create a Spiked Plant Strike card and put it in your hand.

    Spiked Plant Strike
    Melee Piercing
    Range 1 Damage 14

    Only Bud Strike would be availavble on items.
     
    ParodyKnaveBob, Maniafig and Potatus like this.
  17. adajon

    adajon Thaumaturge

    Shockwave
    Magic Arcane, Gold Quality, 8 damage
    'Affects every character within 8 squares, excluding you. Unbuffable. When this card would deal damage to a character, subtract the number of tiles that character is away from the caster from the damage that would be dealt.'

    For example, if a character is 5 tiles away from the caster, the attack would deal 3 damage.
     
    WexMajor and rinco69 like this.
  18. adajon

    adajon Thaumaturge

    Deathly Aura
    Trait/Handicap, Gold Quality
    'Attach to self, Duration 3. At the start of the round, attach a copy of 'Doom' to all adjacent characters, Duration 4.'
     
  19. WexMajor

    WexMajor Thaumaturge

    First Aid - Warrior card -

    Magic holy
    Range 1 - Heal 3

    We are not clerics. But on the battlefield, you are bound to learn something, if you survive.
     
    Maniafig and Potatus like this.
  20. adajon

    adajon Thaumaturge

    Laser Beam
    Magic Laser, Gold Quality - 4 Damage, 6 Range
    'Minor Erratic Damage. Linear.'

    Rapid Fire
    Magic Laser, Gold Quality - 4 Damage, 6 Range
    'Choose up to 2 targets for this attack. You may choose the same target more than once. Roll for Minor Erratic Damage separately for each attack.'

    Recharge
    Assist, Gold Quality
    'Put a random Laser Attack from your deck or discard pile into your hand. Cantrip.'

    Overcharge
    Trait, Silver Quality
    'Trait. Attach to self, Duration 2. Whenever you roll play an attack with Major Erratic Damage or Minor Erratic Damage, add an extra Minor Erratic Damage roll. Keep.'
     

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