Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. WexMajor

    WexMajor Thaumaturge

    Broken Teleporter

    Move 8 Teleport
    Draw a random laser malfunction card
     
  2. WexMajor

    WexMajor Thaumaturge

    Healing Strike

    Magic assist - Type holy
    Attach to self - Duration 1 or unless used
    Your next attack will heal instead of causing damage
    Cantrip
     
    tolkien likes this.
  3. WexMajor

    WexMajor Thaumaturge

    Deflect Missile

    Block projectile, Block magic - Roll 3+
    If magic is blocked attach to attacker
    Stun - Duration 1
    It takes good reflexes to parry an arrow.
    It also takes years of training, to swat down incoming magic.
    The look on the face of the mage is priceless though.
     
    BlackVoidDeath likes this.
  4. WexMajor

    WexMajor Thaumaturge

    Fear Gaze

    Magic attack - Type arcane
    Damage 2 - Range 5
    Slide back 2, Cantrip
     
  5. WexMajor

    WexMajor Thaumaturge

    Holy Grace (priest only block)

    Block any
    Range ∞
    Usable on allies only, if the base damage of the card is as much as their health. You must be facing the ally.
     
  6. Fanturluche

    Fanturluche Thaumaturge

    Glass Blade
    Attack, Silver quality
    Melee Slashing, range 1, damage 8
    If this attack is blocked, the square occupied by the target becomes Spiked Terrain (Stop. At the start of each round, occupant takes 6 points of piercing damage). Duration 1.
     
  7. WexMajor

    WexMajor Thaumaturge

    Blood Tithe

    Melee attack - Type unholy
    Damage 15 - Range 1
    Attacking character recieves 15 Penetrating damage.
    Penetrating.
     
  8. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Wex, the word "tithe" basically means "one tenth." Nothing in your card suggests one tenth of anything else. Just tryin' to help your flavor. $:^ ]
     
  9. WexMajor

    WexMajor Thaumaturge

    Last edited: Apr 4, 2016
  10. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    Yes, essentially "to tax one tenth."

    (Although misused today for "on a weekly basis from your income," that was never intended in historical texts; it was used in one country for around 1,500 years as a national tax every three years of all that you own. Nevertheless, even today's misuse keeps the meaning at "one tenth." It's kind of like Farbs using the term "decimate" on the [META] site before someone pointed out to him that the word means "to kill one tenth" -- and he eventually landed on "blitz" instead. Words mean things. That's all.)
     
    Killer74, seth arue and timeracers like this.
  11. mikey76500

    mikey76500 Hydra

    Emergency Heal
    Assist card [white]
    Range: 8.
    If the target's remaining HP is less than 10, Heal 7. Otherwise, Heal 2.

    Guardian Angel
    Assist card [white]
    Roll a die. If 1 or 2, Heal 7. If 3 or 4, Free Draw a card. If 5 or 6, create a Lifesaving Block card, and put it in your hand. You can only use this card on yourself.

    Guardian Devil
    Assist/Attack card [white/red]
    Roll a die. If 1 or 2, This does 7 Unholy damage to the enemy closest to you. If 3 or 4, Free Draw a card. If 5 or 6, create a Blind Rage card and put it into your hand. You can only use this card on yourself.
     
    Last edited: Apr 5, 2016
    ParodyKnaveBob likes this.
  12. WexMajor

    WexMajor Thaumaturge

    Plasma Grenade

    Magic attack - Type laser
    Damage 4 - Range 6
    Minor erratic damage
    Burst 2
     
  13. rinco69

    rinco69 Thaumaturge

    Block Booster
    Trait. Discard your oldest block. Create a number of Block cards (Block any, 4+) equal the to roll of the discarded block.
     
  14. timeracers

    timeracers Guild Leader

    So unblock for the win? Also what about lifesaving block?
     
  15. rinco69

    rinco69 Thaumaturge

    Last edited: Apr 5, 2016
    ParodyKnaveBob likes this.
  16. WexMajor

    WexMajor Thaumaturge

    Blade Dance

    Melee attack - Type slashing
    Damage 4 - Range 2
    Attack up to 2 targets
    Step 1
     
  17. mikey76500

    mikey76500 Hydra

    Avenger
    Boost Card. [orange]
    If an ally dies while this card is in your hand, the dying ally Immediately gives you their entire hand before dying. Discard this card, afterwards.

    Sacrificial Heal
    Assist/Drawback card [white/black]
    Immediately discard your entire hand, then, Heal 13. You can only use this card on yourself.

    Banzai Charge
    Move/Drawback card [blue/black]
    Range: 7.
    Free Move. Immediately discard your entire hand, then, move in a straight line. If there's a character in the next square, this card does 3 Unblockable damage per square moved to that character.
     
    Last edited: Apr 7, 2016
    WexMajor likes this.
  18. WexMajor

    WexMajor Thaumaturge

    Avenger is the funniest card I have seen in this thread.

    Failsafe

    Boost
    If you die while this card is in your hand, you go to 1 HP and discard this card.
    When this card is discarded you draw a card.
     
  19. WexMajor

    WexMajor Thaumaturge

    Meat Shield (the image should be a roast blocking a cleaver)

    Block any - Roll 4+
    When this card is discarded Heal 3

    Curse Of The Shifting Mind

    Magic attack - Type arcane
    Damage 3 - Range 5
    Attach to target - Duration 2
    Anytime the character recieves damage, he draws a card and discards his oldest card
     
    Last edited: Apr 7, 2016
    seth arue likes this.
  20. seth arue

    seth arue Thaumaturge

    I'd like this more as a mandatory action. That'd make for a fun Trait. Healing 13 at start of round, but doing nothing else...
     
    WexMajor likes this.

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