Enemy places radiation tile. Radiation tile gives you the Trip handicap. You play Shrug it Off, and nothing happens. Intended?
I don't think this is a bug so much as the fact that we didn't "update" Shrug it Off to discard Handicaps, like we did with Purge. The Trip is not an enemy controlled card - it's played by and controlled by you. Shrug it Off only discards enemy controlled cards.
Actually... I have tested it and Shrug it Off will remove allied controlled handicaps (and needs a wording update to reflect that). However, the handicaps from radiation terrain are not played by "you" as they never enter your hand but attach automatically and thus are still enemy controlled if the terrain is enemy controlled. Or put in more detail:
Can we just change Purge(and other purging cards) to remove all enemy cards and all handicaps? The wording change would be simple: Discard all enemy cards and all handicap cards attached to target character.
hi Jon, can we get a clarification on this? Were radiation handicaps intended to be controlled by the person hit with it? Because currently they are considered enemy controlled cards and thus cannot be purged exept by the enemy.
thats true.. but in multiplayer we dont see any handicaps from the third category. I was just curious if all of this is working as intended currently.
Really? Disagree with me, but I think it's fine the way it is. Enemy-applied handicaps are usable because they are hard to remove. The player usually has to get lucky to be able to exploit them. If they could be removed by Purge I don't see much reason to play radiation terrain anymore. I originally thought that they should be removed by Purge and similar cards, but after a few hundred games I realized that would make radiation too weak. The chance of getting a good attachment fitting the situation is like 1/4 or less. You can play around attachments too, and they are washable especially if your opponent stacks them on you. Now that they can't get be purged, cards like Holy Presence and Gene Therapy suddenly have much more value. In fact, I've noticed a significant increase in the number of players running Holy Presence after EttSC. Purge is already so strong. It's almost never a dead card, and with Altruism you can get the chance to cycle it when it's not needed. I feel, if Purge becomes too useful, it won't be good for the game. There are so many reasons to run a priest already. When a counterplay effect becomes so all-encompassing, games could stagnate. Maybe if handicap effects become too annoying, we could see more items with Gene Therapy to serve as the counter instead.
Remove all attachments from target. And from other enemies. And allies. And all terrain attachments. And all cards. And all doodads. And all tiles. May the world be cleansed.