Burst is great, but I only have a tiny bit. I back it up with a support priest and support wizard, for lack of a better 3rd character idea. I don't have Illusion. Any tips? Thinking of swapping: Aegis+Purging Charm for Tokenless+another 7th Circle Cinnabar Ring+Adv Flex for Perfect Tactics/Inspired Command Michandgrim Level 4 Human Priest Axe Of The Dark Soul Axe Of The Dark Soul Cleansing Hide Armor Aegis Of The Defender Goat Boots St. Pascal's Torch Purging Charm Demon Charm Of The 7th Circle Advanced Flexibility Novice Ablution 3 x Demonic Power 1 x Bad Luck 1 x Enervating Touch 2 x Defender's Block 1 x Slowed 5 x Weak Chop 4 x Cleansing Ray 2 x Holy Presence 1 x Dangerous Maneuver 1 x Immovable 2 x Raging Strike 1 x Weakened Armor 5 x Unholy Wellspring 2 x Purge 2 x Leadership 1 x Reliable Hide Armor 1 x Inspiring Presence 1 x Purging Burst Dumbledore Level 17 Human Wizard Searing Pain Staff Of Burning Ice Cinnabar Ring Orb Of Eex Xochu's Icy Circlet Sensate's Ring Warp Robes Goat Boots Advanced Flexibility Electroporter Novice 1 x Frost Jolt 1 x Little Zap 1 x Mystical Drakehide 1 x Slowed 1 x Sizzling Bolt 1 x Spark Generator 1 x Force Cannon 1 x Dissolve Armor 1 x Spark Inductor 1 x Squeamish 2 x Dangerous Maneuver 6 x Cone Of Cold 3 x Flash Of Agony 1 x Force Cone 3 x Fireball 1 x Boiling Armor 2 x Dimensional Traveller 1 x Immovable 1 x Weakened Armor 2 x Ember Burst 2 x Leadership 2 x Gusts Of War Quinfinn Level 1 Human Wizard Mordecai's Staff Of Magma Trog Melter Crisping Rod Spellbane Scepter Spellbane Scepter Ring Of Appropriation Robe Of Lightness Sticky Slippers Advanced Flexibility Electroporter Novice 2 x Telekinesis 1 x Spark Inductor 1 x Magma Spray 1 x Slowed 1 x Cloth Armor 5 x Forgetfulness 1 x Force Cannon 1 x Hot Spot 1 x Wild Run 2 x Immovable 3 x Flash Of Agony 4 x Volcano 3 x Melt Armor 1 x Dimensional Traveller 1 x Spark Generator 2 x Wall Of Illusion 2 x Hover 1 x Wall Of Fire 2 x Leadership 1 x Gusts Of War
Forgetfulness could be good tech against opposing mags but it also whiffs against warrior teams. Not sold on trog melter. Melt armor only range 5, what about some more sweet range 8 cards and just get a boiling armor arcane item. Like the first wiz tho and cone of cold still good against smoke bomb/illusory barriers. St ulrichs bones divine item is also really nice option to combo with volcano /wiz. All three cards on it are solid. You might also want to add resistant hide/ that dimensional traveller arcane skill to be able to conceal your incoming volcanoes more, dimensional traveller also really nice on barrels map, works well with your forgetfulness too.
A good source for Illusory Barrier is Ixtli Amulet (epic) and Phantom Pain (leg). I use these in addition to an Illusion.
I'll keep an eye out for the other legend and epic. Re: forgetful, I haven't run into any war teams yet, 95% wiz and priest, and wouldn't even most war teams have a support wiz or priest? I haven't had a dead forgetful yet, although sometimes I'll only hit crap or 1 card. Any seconds for that take on forgetful? Basically this deck has little chance vs rank 1600 burst so my target is all the wiz/priest heavy rank 1300s.
Thanks gulo that's a great point. War will be bringing block magic so at worst it's still a range 8 block check. How about the other idea (and also the 2 substitutions in my post)? I do own 1 ulrichs bones. I have 4 volcs on my support Mage. Is it worth downgrading an axe to sacrificial or swapping the 7th circle to bring in ulrichs bones? Note that I need well in hand or I'm stuck stalling. Do I have any underutilized tokens besides Cinnabar? No better ideas for Cinnabar sadly.
The key card for offensive mages is illusory barrier. This will shut down enemy burst, volcano, barriers and blocks melee from advancing the narrow passageways. If you don't have barriers I would suggest 2 warriors with sprints and a support wizard with smoke. This seems to give me the most troubles. My build has around 90% win rate. [SRC] Friar Luck Level 22 Human Priest Knife Of St. Blenko Sacrificial Axe Stargod's Raiments Bullseye Shield Goat Boots St Ulrich's Bones St. Pascal's Torch St Ulrich's Bones Advanced Flexibility Focused Piety 1 x Slowed 3 x Inspiring Presence 1 x Missile Block 1 x Cushioning Armor 1 x Weakened Armor 2 x Penetrating Lunge 1 x Strong Hack 1 x Immovable 4 x Cleansing Ray 2 x Leadership 2 x Pressing Bash 2 x Martyr Blessing 2 x Catch Arrow 1 x Dangerous Maneuver 1 x Enervating Touch 3 x Altruism 2 x Vulnerable 3 x Bless 2 x Spear Of Darkness 1 x Triple Heals [SRC] 9Lives Level 1 Dwarf Wizard Mordecai's Staff Of Magma Illusion Phantom Pain Phantom Pain Ring Of Appropriation Asmod's Telekinetic Chain Robe Of Lightness Goat Boots Raging Battler Traveler From The North 2 x Blind Rage 1 x Stone Spikes 1 x Gusts Of War 1 x Reliable Mail 1 x Freeze 2 x Dimensional Traveller 3 x Flash Of Agony 1 x Weakened Armor 1 x Immovable 1 x Cloth Armor 1 x Dangerous Maneuver 9 x Illusory Barrier 2 x Hover 2 x Path Of Knives 4 x Volcano 4 x Telekinesis [SRC] SideKick Level 1 Dwarf Wizard Barnum's Staff White Flame Rantic's Orb Of Inner Fire Rantic's Orb Of Inner Fire Rantic's Orb Of Inner Fire Asmod's Telekinetic Chain Robe Of Lightness Goat Boots Raging Battler Focused Pyromancy 4 x Ember Burst 2 x Blind Rage 1 x Flame Spit 1 x Weakened Armor 1 x Reliable Mail 6 x Glob Of Flame 3 x Boiling Armor 1 x Flame Jet 6 x Instant Burn 1 x Stone Spikes 1 x Dangerous Maneuver 2 x Telekinesis 3 x Firestarter 2 x Hover 1 x Immovable 1 x Cloth Armor
Barrels is basically a long range firefight in most matches. Either through terrain or bursts/fire damage. I do well with volcano/illusion wizard + fire wizard + mobile dwarf warrior. Get warrior on the VP and delay/teleport/burn anyone who approaches him. Works pretty well. If you're looking for a build that isn't heavy on legendarys. Double human warrior with Human Smoke/Teleport Wiz is effective depending on your draw. Rocket dashx2 boots make a big difference on the warriors for some mobility boost in Barrels. Fly 5-7 covers a lot of the map. Double edged sword 3x on both warriors for movement and good reach and some shimmering armor or reliable mail. Leadership x2 on the mage to let your warriors draw their way out of sticky situations. Keep your warriors together within smoke bomb range in order to clear out lava and barriers. Sometimes vs terrian mage team you can just tank one warrior on the VP with double armor in hand even sitting on lava. Only problem is if you run into a very aggressive Melee team(triple flying elf warriors for example). You will lose to this due to all the anti magic tech on warriors and mage. These are pretty rare in barrels though.