Time snap is supposed to extend duration of everything by one turn, it in fact extends everything by two turns. Needs to be fixed!
How is it game breaking? Either the card or the text is wrong, so just a regular old bug? 2 turns might not be balanced, I agree if that's what you meant.
Think of invulnerability nimbus, smoke screen, freezes, lava, wall of stones etc getting extended by 2 - then you get the game-breaking issue
I think we don't agree on the terminology here, is all. I see the bug - and it f's up balance (and is likely not intended), it doesn't make the game unplayable. Gamebreaking bugs to me is stuff like no new adventures unlocking, constant repeatable crashing et c.
Maybe I worded it incorrectly it's not really game-breaking but it makes it unintendly way too powerful to be used 'properly', extension by 1 turn (as card text says) makes this spell really good and most importantly - useful, 2 turns simply breaks too many things.
You're probably getting confused because the term "broken" is used to refer to things being overpowered, but "game breaking" means it literally breaks the game.
My bad then. However if you happen to run triple priest and do this it will literally break the game as invulnerability can be stacked to 5-10 turns easily
Well I haven't gotten that far in the campaign so I don't even know what card you're talking about, but i'll take your word for it.