Successful caverns run! Big thanks to @Han Lee! Floors 8 and 10 were highlights, with a few other close calls / fun plays prior.
A few updates to the Caverns of Chaos will be coming alongside AA5 and MM12 this month. • Max Green Jellies in a group down to 2 • Max Young Wyverns in a group down to 2 • Adult Wyverns will only show up as solo 'lieutenants' in the throne room • Blizkenripper final boss replaced with Blizzy Jr. • Melvelous the Magnificent joins the final bosses • Xander has all 36 of his cards now • Almost every entropic character deck now has armor removal in it • Buffed some of the worse entropic character decks No major system overhauls. I am pleased to say that Caverns of Chaos is fulfilling its role quite well so far. The above changes should make it a slightly more enjoyable experience.
Those changes sound neat! I've not been playing CoC much recently, but these changes make me want to try to get my hands on that crown once more!
Were adult wyverns THAT scary? I always found the flying monkeys and these 90 hp armored behemoths named young wyvern scarier, I suppose that if the data shows the adults being so good I'm missing the right tactic to kill the flying monkeys(any suggestion?). Just curious.
I'm not a good player, I was just a bit surprised about wyverns getting the boot over trolls and flying monkeys and wondering about what I did wrong against these to fear them so much.
Wizards got disproportionately buffed by my decklist changes, and melee units in general haven't been that scary based on the data I have, so I'm not worried about trolls.
It seems like the monsters in the caverns of chaos is supposed to get more difficult/numerous at higher levels. And it seems like the choice of map is completely random, maybe? But some maps are clearly more difficult. Big maps are easier, maps with cover are easier, maps with player-only victory points are easier. So maybe when the players get a hard map, they should get easier enemies to compensate?
You cant class maps as hard - it depends on what characters you get, the cards you draw and what characters you face. You also cant calcify some monsters as hard and some easy because different characters are good vs different enemies (within reason - there is an obvious difference between a Troll Warrior and an Imp)
Comming back on a short school break only to find this marvelous map. The only gripe i have is trolls some times being literally impossible to kill with the setup you get. Is this intentional, a side effect of the randomness or something being looked into? Either way i really love it thanks for staying awesome guys.
Yeah, it's totally random, including some weak parties, impossible maps and OP mobs, any of which can kill you. Especially on nodes 8-9. You'll bash your head against it for ages, and then get a run through the later nodes that's so easy you'll wonder why you died so many times. I think the first time I won it was against the Oak King and bombardiers, both drawing combustible early on, while I had a fire and lava mage.
My first run I cruised through to 10 and wondered what all the fuss was about. Then a wild Blitzy appeared. That dwarf frost wizard, holy schmoly, you've replaced her peashooter with a minigun that fires snowballs, only the snowballs all have hand grenades in them. Buff city.
What entropic characters are the best and the worst? I think the 3 worst are: The jelly warrior for having few attacks. The caveman wizard for having low-damage attacks- The healer lady with the grey hair and the bones hanging from her belt. Few useful cards and also both Trip and Vulnreable.
Have to agree with those worst characters, although the caveman can be good vs weak and electrical ranged once he draws reliable + resistant. Had quite a few levels where it was just him mopping up the ranged mobs. Candidates for best: The vamp - as long as you can anticipate his loners, and not get surrounded while he draws two in a row, he's great. Dwarf warrior - his superstitious is a pain, but you can work around it. Other than that, he's tough and packed with heavy attacks and blocks, and his laser blocks have pulled my sizzling bacon out the pan a few times, especially when the attack they draw fails and draws laser spray or meltdown in turn. Dwarf rad vamp - slow af, but his rad sprays are incredible early on, when the mobs are bunched tight. Often he can get a mad dog or festering going on a weak enemy, and then it's game on. Dwarf freeze wiz - ice bolts, freeze, blizzard breath, rockfall, cones and bolts all day, what's not to like?