This random build I put together has done quite well. So to celebrate the end of Central Process of this schedule I am posting its: Pencast Level 1 Human Priest Demon's Golden Blade Darkblood Glaive Cintxotl Mail Big Ash Shield Bloome's Barging Boots Hand Of Melvelous Spacemartyr's Relic Demon Charm Of The 7th Circle Novice Command Untrained Piety 1 x Polearm Slash 3 x Obliterating Chop 1 x Wounded Block 1 x Reliable Mail 1 x Inspiring Presence 1 x Invigorating Touch 2 x Lunging Bash 2 x Unholy Wellspring 1 x Consuming Spear 1 x Run, Team! 1 x Demonic Power 3 x Savage Curse 2 x Spear Of Darkness 1 x Genetic Engineering 1 x Icy Block 2 x Altruism 1 x Block, Soldier! 1 x Defensiveness 1 x Unreliable Block 1 x Barbed Platemail 1 x Nimble Strike 1 x Vulnerable 1 x Bad Luck 1 x Martyr Blessing 1 x Triple Heals 1 x Demonic Revenge 1 x Demonic Feedback 1 x Rocket Charge Dhonearera Level 18 Elf Warrior Lochaber Axe Eixocl's Hammer Zoltan's Laser Scourge Spiked Forcemail Eeygonnic's Shield Crusty Helm Bloome's Barging Boots Cautious Mobility Novice Bruising 1 x Weak Chop 1 x Bludgeon 1 x Blind Rage 1 x Barbed Platemail 1 x Obvious Maneuver 2 x Pressing Bash 1 x Vicious Thrust 1 x Unreliable Block 1 x Force Field 2 x Elven Maneuvers 1 x Dodge 3 x Nimble Strike 2 x Wounded Block 1 x Scouting Run 8 x Lunging Bash 2 x Bruiser 1 x Hardy Mail 1 x Surging Shield Block 1 x Reliable Mail 1 x Quickness Aura 2 x Laser Whip 1 x Rocket Charge Kahronk Level 19 Dwarf Wizard Supercooled Laser Supercooled Laser Armorbane Pendant Armorbane Pendant Armorbane Pendant Destructive Wand Hylithia's Robes Ulalia's Boots Charging Boulder Novice Electromancy 6 x Dissolve Armor 4 x Frost Jolt 1 x Toughness 4 x Cooling Laser 1 x Arcane Aura 2 x Officer's Harness 1 x Brutal Charge 3 x Combustible 1 x Spark Inductor 1 x Shrug It Off 1 x Spark Generator 1 x Long Spark 2 x Weak Block 1 x Arcane Shell 3 x Memory Loss 2 x Flanking Move 2 x Flash Of Agony I leave it up to the reader to determine the strategy of play. Only changes I made this season was to upgrade from Cybernetic Boots to Bloome's Barging Boots. How about you guys? What is your strategy for Central Processing?
Sightlines LR Mreaooww Level 20 Dwarf Wizard Painful Flashstaff Staff Of The Misanthrope Azgul's Orb Smoke Pin Smoke Pin Aork's Vial Of Memories Korenchkin's Tactical Tunic Sky Traveler's Boots Perfect Toughness Electroporter Novice 1 x Adaptable 3 x Counterspell 1 x Glob Of Flame 7 x Flash Of Agony 1 x Cloth Armor 1 x Spark Generator 1 x Dimensional Traveller 1 x Spark Inductor 1 x Escaping Run 2 x Toughness 1 x Rocket Charge 2 x Firestorm 2 x Telekinesis 4 x Smoke Bomb 1 x Rusty Armor 1 x Obliterating Spark 2 x Powerful Spark 2 x Punishing Bolt 1 x Telepod Jaunt 1 x Arcane Shell Arcanum Level 21 Dwarf Priest Darkblood Glaive Axe Of The Dark Soul St. Sebanna's Armor Eeygonnic's Shield Bertha's Big Clogs Demon Charm Of The 7th Circle Skull Of Savage Iljin Demon Charm Of The 7th Circle Beginner Toughness Manifold Medic 2 x Triple Heals 1 x Healing Spirit 1 x Nimble Strike 2 x Team Heal 1 x Reliable Hide Armor 1 x Walk 4 x Unholy Wellspring 1 x Officer's Harness 2 x Reliable Mail 2 x Weak Chop 1 x Parry 1 x Raging Strike 1 x Polearm Slash 2 x Bad Luck 1 x Invigorating Touch 1 x Mail 3 x Demonic Power 1 x Inspiring Presence 1 x Surging Shield Block 5 x Savage Curse 2 x Wounded Block Deacon Jane Level 17 Human Wizard Illusion Staff Of The Misanthrope Ring Of Appropriation Destructive Wand Destructive Wand Destructive Wand Smoke Robe Lt. Buckwell's Boots Advanced Flexibility Electroporter Novice 1 x Resistant Hide 5 x Illusory Barrier 1 x Spark Inductor 2 x Leadership 5 x Flash Of Agony 1 x Spark Generator 1 x Dimensional Traveller 1 x Officer's Harness 1 x Slowed 2 x Telekinesis 2 x Smoke Bomb 9 x Dissolve Armor 2 x Powerful Spark 2 x Flanking Move 1 x Gusts Of War Made to take advantage of the long sightlines of this map. Flash of pain for the obvious benefit of unlimited range, priest with a fair amount of buffing and multi-heals, and obscuring terrain. Long range is the focus here, the max range to hit from a fireball is 8, which is no problem at all on the vast majority of maps, however this one is is a bit different. The dwarf wiz is fairly hardened vs. magic users, max toughness, counterspells, adaptable, and portable cover via smoke. Whenever I ended up on the victory square (not the preferred method with this deck but sometimes necessary) this was most often the guy holding it, also rocket charge and a couple firestorms for surprise finishers. The priest is simply there to support, buff, and regenerate the others. The human wiz is the secondary dmg dealer, more focused on preparing the battlefield and ensuring good position, but carrying plenty of long range hurt. Dissolve armor isn't so bad when its buffed and the range is so good, also there is lots of good armor out there to remove in this league as many melee teams rightly expect to take a few hits closing in. A note on smoke bombs, while definitely helpful for throwing near an enemy wizard in a pinch, or creating an envelope of protection for the vp sitter, or circumventing a sneaky volcano, its true value in this deck is obscuring one's own los between teammates, where a previously exposed member can sit safely 2 squares away while the buffed flash of agony user wreaks havoc. All in all this league deck has performed quite well for me.
Here is my build: Spoiler: Blaccano Incitement Level 21 Dwarf Priest Axe Of The Dark Soul Dark Drewg's Mace Stargod's Raiments Throon's Quick Laser Shield Captain Cedric's Boots St Ulrich's Bones Tome Of Sanctity Blackglass Token Apprentice Ferocity Trained Cleansing 2 x Strong Bludgeon 2 x Bless 1 x Laser Block 1 x Armor Of Faith 2 x Cleansing Burst 2 x Blind Rage 1 x Cleansing Ray 1 x Invigorating Touch 2 x Weak Chop 1 x Team Walk 1 x Martyr Blessing 1 x Subtle Parry 2 x Strong Hack 2 x Flanking Move 1 x Enervating Touch 2 x Unholy Frenzy 1 x Purging Burst 1 x Purge 1 x Raging Strike 4 x Unholy Wellspring 1 x Holy Presence 1 x Demonic Power 1 x Desperate Block 1 x Dodge 1 x Cushioning Armor Grind Dwa Wiz 2 Level 21 Dwarf Wizard Wym's Lavastaff Mordecai's Staff Of Magma Disruptive Warp Pistol Disruptive Warp Pistol Ring Of Appropriation Ring Of Appropriation Firehide Robes Bertha's Big Clogs Raging Battler Electroporter Novice 1 x Dimensional Traveller 4 x Telekinesis 1 x Spark Inductor 2 x Force Cannon 6 x Firestorm 2 x Accelerate Time 1 x Walk 1 x Spark Generator 2 x Blind Rage 2 x Gusts Of War 2 x Flash Of Agony 1 x Resistant Hide 6 x Volcano 2 x Reliable Mail 2 x Whirlwind Enemies 1 x Officer's Harness Grind Dwa Wiz 3 Level 21 Dwarf Wizard Searing Pain Searing Pain Kolt 45 Kolt 45 Asmod's Telekinetic Chain Azgul's Orb Robes Of Levitation Bertha's Big Clogs Raging Battler Advanced Levitation 2 x Arcane Burst 2 x Telekinesis 6 x Fireball 2 x Dual Laser Beacon 2 x Magma Spray 1 x Stone Spikes 2 x Firestorm 6 x Flash Of Agony 1 x Glob Of Flame 2 x Blind Rage 3 x Hover 1 x Walk 2 x Ember Burst 1 x Thick Hide Armor 2 x Reliable Mail 1 x Officer's Harness I only played two matches with it, and both times my opponent resigned in the first round.
Extremely long range attacks on this map is clearly a winning strategy. And I think rocket charge is the hidden gem: only one VS to aim for, long straight corridors, and terrain to fly over.