Code: warrior | priest | wizard | How often do I see them in MP? ---------------------------------------------------------- 3 | 0 | 0 | common 2 | 1 | 0 | common 2 | 0 | 1 | rare 1 | 2 | 0 | uncommon 1 | 1 | 1 | uncommon 1 | 0 | 2 | legendary* 0 | 3 | 0 | uncommon 0 | 2 | 1 | common 0 | 1 | 2 | common 0 | 0 | 3 | rare I see that table up there? Notice something that stands out? Let's fix it.
Here is my attempt. 10/12 wins currently Sonic the spinning dwarf Level 22 Dwarf Warrior Reap The Whirlwind Pirate's Rapier Reap The Whirlwind Xander's Mail Yvette's Buckler Crusty Helm Vinorkin's Boots Raging Battler Novice Impaling 3 x Officer's Harness 1 x Impaling Stab 2 x Stab 1 x Defender's Block <============================= * 1 x Jump Back 1 x Subtle Parry 2 x Disorienting Block <============================ * 2 x Blind Rage 6 x Violent Spin <================================= * 1 x Surging Shield Block 1 x Obvious Maneuver 1 x Penetrating Lunge 6 x Strong Hack 1 x Hardy Mail 1 x Penetrating Cut 2 x Impaler 1 x Dodge 3 x Reliable Mail Barry the barrier guy Level 22 Human Wizard Illusion Illusion Phantom Pain Asmod's Telekinetic Chain Asmod's Telekinetic Chain Phantom Pain Robes Of Foz Pergop's Slippers Perfect Guidance Electroporter Novice 1 x Spark Generator 1 x Wimpy 14 x Illusory Barrier <=============== * 4 x Telekinesis <=================== * 2 x Dangerous Maneuver 2 x Violent Spin <================== * 1 x Leadership 2 x Flash Of Agony 1 x Spark Inductor 1 x Jump, Soldier! 1 x Reliable Mail 1 x Dimensional Traveller 2 x Path Of Knives 2 x Stone Spikes 1 x Toughened Hide Strips Bursty the ... erm burst guy? Level 1 Human Wizard Blue Destruction Blue Destruction Armorbane Pendant Armorbane Pendant Destructive Wand Armorbane Pendant Cotton Wizard's Robes Ulalia's Boots Trained Tactics Electroporter Novice 3 x Memory Loss 12 x Arcane Burst <================== * 1 x Subtle Parry 3 x Combustible 1 x Spark Inductor 1 x Dimensional Traveller 3 x Arcane Aura <==================== * 1 x Spark Generator 2 x Lateral Thinking 6 x Dissolve Armor <================== * 1 x Little Zap 2 x Flanking Move
I'm happy I made rare. And I agree, 2 wizards, 1 warrior is rare. Something I have thought about for a long time. If I make a melee-heavy wizard, does that count? Ha.
I'm not able to play right now because of internet connection restrictions, but when I'm able, it's probably gonna be the first thing I'll try 2 wiz + 1 war is the combo I used to get from 0 rating to somewhere in the 1100s-1200s, so I'm somewhat familiar with it. I recall using a fire wizard (mostly fire on random legendaries/epics I got and Wall Of Fire), a sparking wizard, and a heavy damage, heavy armor dwarf tank back then. I'm not sure it would work, though. Have you considered using more Leadership and control cards and lessening Barrier count? In all my use of Barrier I found I usually had too much of it (I averaged 12 across the entire team once). I once asked defrb to do a super Illusory Barrier spam + control spam build before and it worked! It was super effective in the long run though games took forever. Imagine a 3x3 wall of Barriers and continually getting TK'ed over it... PS: I envy your kit. 2x Illusion, 2x Blue Destruction, 2x Phantom Pain, 2x Asmod's and probably more... To @gulo gulo : Acid spray + Tasty, Tasty + melee battlemage pls Though you don't play dwarves which are crucial to the build because of Raging Battler...
I thought we should give the spotlight to Reap The Whirlwind because the poor thing didn't get mentioned much despite being uniquely good at what it does. I'm also thinking about being more aggressive with my warrior by using replacing one Reap The Whirlwind with Zoltan's Laser Scourge or other kind of stabbing attacks and bashing attacks. I would be a killer if only the opponent wars don't have parry... just think about it, bash back and stab through illusions. However, with parry being popular, violent spin is still kind of better/safer. do advice me on that. I have a feeling that my major token on the barrier wizard is not well-spent on Perfect Guidance. Maybe move the token to the robe... and change the race of the wizard? I would like to invite other people to post their own attempt at 2 wiz 1 war... I didn't intend for this thread to be just me posting my build. This shouldn't be the only way to play 2wiz 1war! BTW, @Souleye was inspired after he played against me and went to made his own version.
You could drop a Phantom Pain for something with 2x Stone Spikes (which can be great at clogging lanes, maybe Berian's Locket or Chartwell's Pendant?), throw Advanced Flexibility on with the minor token, and use an Autowarming Spacecloak as good range defense for that wizard plus an armor remover. A Smoke Robe or Green Hide Robe is also a possibility.
I dig your idea, gulo. But I do have 4 Asmod's Telekinetic Chain in total, do you think a Chartwell's or Berian's is better than 1 more asmod's? As for the robes, I do like the autowarming spacecloak and smoke robe choice, but I think Explorer's Force Suit is strictly better than Green Hide Robe
Here's a radical idea. What if you replace an Illusion with a Staff Of Chask and use an Elf Wizard? It seems perfect if you're going to get close with the wiz anyway (Violent Spin and Telekinesis hint that to me). Variation 1 - Anti-warrior, Anti-wizard Focus Illusion 1M1m Staff Of Chask 1m Ixtli Amulet 1M Ixtli Amulet 1M Asmod's Telekinetic Chain Asmod's Telekinetic Chain Perrio's Kinetic Robes 1m Superb Trickery 1m Pergop's Slippers 1M Electroporter Novice 9x Illusory Barrier 2x Violent Spin 2x Pushback Parry 6x Telekinesis 2x Elven Trickery 3x Punishing Bolt 2x Acid Blast 2x Stone Spikes 1x Reliable Mail 1x Toughened Hide Strips 1x Wild Run 1x Dimensional Traveller 1x Spark Inductor 1x Spark Generator 1x Flash of Agony 1x Slowed Advantages: high density of core cards (boldface) very unexpected and potentially powerful great synergy across cards Drawbacks: you have a Slowed card, and being an elf means risking getting caught out if not played well (though you have some good armor and blocks) you might not consistently draw Illusory Barrier, but this should be subject to testing no Path Of Knives abuse ---> you can fix this by using Prillith's Robes Of Pain instead of Cotton Wizard's Robes or swapping one Armorbane Pendant for a Booming Ring only Electroporter Novice is not epic or legendary Edit: You could actually replace the Ixtli Amulets with Phantom Pains then go with Explorer's Force Suit for better overall synergy and deck thinning, despite undervaluing one token. I have a second variation, but I don't have the time to post it now. What do you think?
i think replacing the BD wiz to a burner might be better since for an unbuffed wiz burns can do the most damage. You are already packing lots of armor removal and burns can do sustained damage through multiple rounds. WIth you infinite illusiory barriers and control getting LOS safely can be achieved easier, meaning you dont really have to rely so much on burst.
While this is true, he doesn't have a way to deal with blocks at all if he's using fire, which may be a problem. The current setup is so good because it's reliable - he can camp with barriers, pushes and blocks all day then whittle away at you slowly with his warrior's well-timed attacks and unblockable bursts. He also has difficulty advancing if the opponent is hiding, it seems (because barriers are stationary and his warr is a dorf).
They do all go very well together, yes. that's one legendary I don't have. For aristocrats, maybe Spector's Raygun instead. I happen to have 2 copies. Lowering illusory barrier makes my other wizard feels insecure. I'll need to see how much is really enough. I'll try it later.
I wasn't aware of your multiple chains; if that's what you want to roll with, be my guest. Also, I thought the quick run on the green hide could be useful; if not, please disregard.
I have an idea for this that I don't have the items for. Perhaps you have them, and would like to test it out? (Though if I do get the items for this I will test it myself.) The Heartbreaker (Elf Wizard) Heartripper Staff Of Chask Bewlin's Baffling Bauble Bewlin's Baffling Bauble Vira's Chain Chartwell's Amulet Lightfoot Robes Clever Mobility Lt. Buckwell's Boots Electroporter Novice 9x Punishing Bolt 8x Short Perplexing Ray 3x Stone Spikes 2x Pushback Parry 6x Flanking Move 1x Teleport Self 1x Slowed 1x Hardy Mail 1x Officer's Harness 1x Elven Maneuvers 1x Spark Generator 1x Spark Inductor 1x Dimensional Traveller Core cards: The pinnacle of annoying, this is probably the best distraction and kiting wizard you could have. Never has a 17-health character been this elusive. Go for Focused Electromancy if the environment is block-heavy instead of armor-heavy and another Chartwell's Amulet over Vira's Chain if you do so. You could frequently steal the first move with this, which is important for Punishing Bolt and the warrior (upcoming!). The Mindboggler (Human Wizard) Illusion Illusion Ixtli Amulet Ixtli Amulet Asmod's Telekinetic Chain Asmod's Telekinetic Chain Perrio's Kinetic Robes Untrained Flexibility Captain Cedric's Boots Electroporter Novice 14x Illusory Barrier 6x Telekinesis 2x Acid Blast 2x Stone Spikes 2x Flash of Agony 3x Flanking Move 1x Team Walk 1x Retreat 1x Slowed 1x Reliable Mail 1x Spark Generator 1x Spark Inductor 1x Dimensional Traveller Core cards: Another super annoying wizard, who's an Illusory Barrier spammer that can aid the team in movement more than support priests can. This wizard can shut down wizard teams entirely, and like the above wizard, buys you time for the warrior. The Soulcrusher (Human Warrior) Bloodchopper Bloodchopper Blazing Shortsword Necalli Cap Hexagon Shield Perilous Ringmail Superb Command Diamond Moccasins Powered Slicing 8x Obliterating Chop 3x Fiery Stab 1x Stab 1x Clumsy Chop 3x All out Attack 1x Brutal Charge 1x Quick Run 1x Sparkling Cloth Armor 1x Surging Shield Block 2x Pushback Parry 1x Parry 2x Bloodied Block 1x Block, Soldier! 2x Quickness Aura 1x Thickened Mail 1x Reliable Mail 2x Slicer 1x Combustible 2x Ouch! 1x Traveling Curse Core cards: + Blocks, Tempo advantage cards (Quick Run, Surging Shield Block, Pushback Parry, Sparkling Cloth Armor) There's just so much going for this warrior; so many ways to get in a powerful All Out Attack hit along with the wizards. Always getting the first move allows you to make great plays when you get the chance. It's easy to remove blocks with Short Perplexing Ray, and you can make enemies clump together because of Illusory Barrier blockades. Most importantly, getting the first move allows you to bypass Impenetrable Nimbus and other immunity cards that only apply when you play them (i.e. Force Field). Worst case scenario you could use Telekinesis to position the warrior in for a good chopping, or hold the VP with all those blocks and control effects from the team. You would have to play very smartly to win, but I bet this is a lot of fun to play. Edit: I just noticed that the core cards in each deck amount to 23 out of 36, so it's supposed to be quite reliable.