I liked this post not solely for the dynamic nature of CoC, "like"-worthy on its own, but for the changes being moderate and cautious. Just the way I like my changes. Keep up the geat work!
If you want to update Xander's deck, here's the whole thing (in alphabetical order): Xander: 34 cards, default move: Walk 1 Arcane Aura 7 Arcane Shell 5 Armor Practice 6 Big Zap 2 Duck 1 Escaping Run 1 Flanking Move 1 Gusts of War 1 Immovable 2 Officer Harness 1 Reliable Mail 5 Strong Hack 1 Zap
Done! Thanks Scarponi I think I'm going to make a large list with spoiler tags for each of the characters on the first post from now on.
Looks good, though maybe you make some type of note when a deck is complete? Started on Wym, but couldn't make it through the whole deck before dying: Wym: 36 cards Health: 29 Default move: Walk 3 Firestater 1 Firestorm 1 Flame Jet 2 Hot Flames 2 Instant Burn 1 Kindler 1 Melt Armor 2 Resistant Hide 4 Volcano
That doesnt help at all - Xander - Dwarf Warrior - The Shiny One (foil figure) Pain - Elf Mage - The Devil Wym - ? (dwarf?) - ? (dark female?)
Yeah, the second one is a different mage - though you can get it, and I thought Wym could be either or
Legendary Hero: Bleneth Health: 29 HP Default Move: Run Number of Cards: 32 Cards Known: 2x Inspiring Armor 8x Mass Frenzy 3x Fiery Stab 2x Inspiration 1x Absorbing Block 1x Run Team 2x Savage Curse 1x Altruism 1x Enchanted Harness 1x Officer's Harness And then I died...
Quick Jon Lots x Movement and Dodge 0x Attacks Only drawn on small maps with lots of flying mobs to completely surround him and nullify the dodges.
Yes that's Bleneth's avatar. In addition to the cards you mentioned Han, he also has several nimbus, at least few more mass frenzy (i was mass frenzieing consistently every other turn), and one more enchanted harness. So with two enchanted harness and an officers harness, he becomes a virtual tank in the later game, especially against ranged mobs.
So, if Xander has 7 Arcane Shell, 2 Officer's Harness, 2 non-armor cards held from the previous turn, and 2 freshly dealt non-armor cards for a total of 13 cards... Whorl's Punishing Beam will do (3 + (13*3)) = 42 damage before armor (which would yield 9 rolls at 50-50 to reduce 1 damage ea; some chance to survive if somehow still at full health or very nearly so.). /pointless musing