I've been using Photon, but it's clunky and a bit slow. This looks better.
The game is only launching with the three classes. I think there's a lot of design space for rogues, especially if they use ranged weapons (and...
Do you find this is also true when there's a "You must play a trait" message? It's probably my monitor, but I never seem to see those until I've...
I believe dungeons reset after 24 hours.
It's worth noting that as mobs lose members, they draw fewer cards.
Having played it back when mobs didn't move all at once, I'm quite fond of mobs that maneuver in unison. This should not be interpreted as "Kevin...
I'll be making a case for tuning down the difficulty on the trog adventures a bit. I think they're a bit steep for 2nd level; friggin' spears....
I'm gullible and easily fooled. Plan accordingly.
We'll have you take photos of yourselves with as many fake magic items possible. The person able to carry the most items get to have a beta...
Glad you like it (assuming you do, of course.) I love the image of a highly political, suspicious, competitive court where wizards must make...
All traps involve the Admiral Akbar card. It's pretty much mandatory.
This isn't really dev diary related, but I'll mention it. Dorian and I have played about five hours in the last few days, with me playing heroes...
I am delighted to find that Space Pirates and Zombies (SPAZ) feels remarkably like Star Control 2. This makes me happy.
Orcs Must Die looks great. Rob Fermier (who worked with several of the Card Hunter team back at Looking Glass and Irrational) is one of the folks...
That's the problem. They're so needy! You walk downstairs to see who wants to be in the next dungeon, and the next thing you know you've covered...
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