I guess that is a result of the bandit being personal to each person. So in that case does hidden bandit show up for party members (not leaders) if they do whatever dungeon in which their bandit resides (not the leader's, the party member's)? Just to be clear: Two players, Player A leads, Player B follows. Player As bandit is in X say, and Bs in Y. They go to Y and complete the dungeon. Does B then get the bandit?
I take that to mean that any player in the team can get the bandit if the team is playing the adventure where the bandit is for that team member. With the one caveat that if they don't actually own the adventure (or have already exhausted it) than they won't.
Maybe It would be good for the new players, which is about half the total players currently, had a veteran players join them for some co-op. Newbies get to learn basics from the vets, and the vets get to share and also brush up on heir basics. And ofc both players get better loot rewards than normal sp. So Perhaps a way for vets to announce that they are vets (more than just slamming the world chat) and up for newb co-op! Cause currently, even though its xplained here, in-game it feels a little confusing and random, so many questions...
Thankfully, I've seen a lot of older players being generous with their time in co-op But a proper lfm/lfg area with a *Volunteer Guide* indicator would be great.
Now I'm embarrassed. I was so caught up in trying to get a decent campaign run in during "Cold Molasses" mode I didn't even think about co-op or checking chat or the forums. It may require some thought about to how best to assist the growth of new players.
That's not what is says here: http://www.cardhunter.com/2015/07/ganging-up-on-gary-cooperative-card-hunter/ @Farbs , is this a bug or should the co-op guide page be updated?
May not be a bug- If they were running an adventure the host had unlocked, but they didn't; or that they'd already exhausted, then they wouldn't have gotten a loot boost.
Oh, oops. I thought that's what you intentionally added when you 'edited that section for clarification' earlier on :X Ha :X
Is it possible change that one does not get kicked out of the final loot page into the world map if one member of the co-op team leaves? Us OCDs would like to record our LF loot.