It's a big one! Please remember to refresh your client (properly client version checking coming). New default human warrior figure. Show currency in all deckbuilder contexts and on world screen. Removed Sharp Bone Stab altogether (no longer used). Made stab cards with range 1 called thrusts where appropriate, replaced all stab card art to depict spears rather than daggers. Fixed Stafford treasury board victory squares. All remaining items and skills brought into slot compliance; a few more fixes to card slot designations. Moved the pizza purchase cancel button. Implemented Good For Us, Bad For Them, Contagion, Lesser Contagion. Added Immobile card art. Added Handicap to Arcane Curse and Ill-fitting armor. Added art for War Cry card. Added art for Chilling Rime card. Added art for cold snap card. Fixed shrug it off card art. Added bad for them card art. Added card art for good for us. Update a bunch of error logs to be reported as errors instead of just debug messages. Fix an issue when a null parameter is passed to logging functions. Add more information to the general-purpose client error handler. Remove some extraneous room join/leave requests. Better logging of failed loot drops on server. Logging of treasure finds. Treasure display handles missing treasure (allows advancing). Logs name adventure ID and name properly (previously "battle"). Added card art for contagions. Fixed victory/terrain issues in Astral boards. Fixed terrain in Garnet Portal. Added art for sweeping attack cards. Updated module cover art. Changed Apprentice Fireblinker item art. Fixed VP needed to win in Tree Forts King scenario. Changed some item names that had become incongruous due to card swaps. Fixed card format issues on Only Bones and Trip. Rebuild all priest and warrior figs so that priests have no helmets and warriors do. Obvious Maneuver draws for GM but not player. Obvious Maneuver text is clearer. Fixed typo in Dwarf Priest archetype description. Fixed spark inductor/generator not making arcane hard to block. Removed "keep" from Rushing Aura armor trigger rule. Move triggers don't trigger on moves that stay in place. Slowed is not a trait. Trigger rolls never go above 6 or below 1. Implemented Elvish Insight. Fixed goblin outpost board. Add a preloader to the web app. Reduce the maximum allowed size of inbound messages. Don't try to clear saved login information unless the toggle box was unchecked. There's no need if it started unchecked. Handle errors when the user refuses to allow local storage. Remove the ' room' from the end of the 'You entered' message in the chat box. Add some additional error checking in shutdown code to figure out why it sometimes just stops running the timer. Separate asset URL from game host. Fix a chicken-and-egg initialization problem. Keyworded fly, free move and teleport. Invulnerability interacts properly with penetrating attacks. Flying now allows move through impassable but not blocked. Only show VP squares tutorial once. Added module covers for frozen earth and throne of strench. Added module cover for High Mountain Pass.
A long, yet incomplete, list of thanks-you's. Thank you. Thank you. Thank you. Thank you. Thank you. THANK YOU. Oh Path Of Knives, my dear sweet card, they are so good to you . . . Thank you.
On further inspection . . . Is it my imagination, or is the human warrior's helmet just slightly too small for his head? Something seems lopsided or funny about it. Maybe it's the red glowing eyes.
The old one didn't have a helmet, and will return as a priest.. Which is more or less a Paladin if you equip him right.
Good news! What about the MP builder problem (items putted on characters after exit and enter still on the mule and not on the characters)? It's a real bummer not be able to play/test the MP part of this great game.
Remove him from the party equip his gear then add him and then flip back and forth between the tabs forcing the server to save the transfer worked for me Also i really like the balance changes moving away from resistant hide but making reliable armors easier to get early. By the way someone else already mentioned this but you somehow turned a warrior head in to a wizard robe. While magic is fickle i still don't want to see my male dwarf wizard in his birthday suit wearing a gold crown and claiming he is properly dressed. Just a question based on the change to human skills why are they gaining a bunch of move skills that seam more fit for elfs and losing carddraw skills that is what they should have?
There's a big re-work of all kinds of items including skills going on. We're sort of in the middle of it so things may be a little odd for a while.
Yes, of course. http://www.cardhunter.com/forum/threads/mp-party-builder-doesnt-work-with-my-party.567/ Sorry, I forgot to link on my first thread.
Wow, some of those item changes are really unfortunate. Oh well. Such is the nature of things. And Betas.