I like the victory square arrangements of 1 and 5, close together but still separate, teasing you to risk it. 1 seems cramped at first glance, too compact. I like spacious maps, 5 has nice dimensions and i like the whole inside/outside arrangement. I would find it interesting to narrow or even close the south and north entries with "blocked/doesnt block sight" terrain, windows of sorts, making it safe and more rewarding for casters to sneak around outside the walls. 3 looks boring. I am confused whats with the bathrooms in 4, if they are teleport only, then a single telekinesis can decide matches there. But it is an interesting idea to have areas, victory squares and paths only accessable with niche cards.
Tx for feedback, 1 is small, but I've played it against a few builds and found it quite fun, you really get into the thick of it 5 is already quite mage friendly as it is, you see the rocks are blocking terrain, so if you put a char between you and the mage, your warrior can't get by, so the only way I could see adding blocking terrain north or south is removing blocking terrain from within the map, which could be an option 4 Bathrooms are locked, you can't get in them, or teleport in them