Compare to my rolls, mostly 2,3,4,5 The enemy seems to get 6 and 5 far to often. Am I the only one who feels this way?
We've already seen posts like this. And, now that I'm thinking clearly, I anticipate seeing a million more in my time. I suppose it was silly of me to expect otherwise: after all, I'm a statistics teacher, and an avid tabletop gamer, and someone who manipulates randomness for fun, and I've had years to come to grips with how randomness does and does not work, and similar years to deal with human psychology (my own and others) when it comes to randomness. And people who didn't live the same life I did still ask whether things are "really random" as soon as they 1) ascribe emotional value to some outcomes, and 2) NOTICE a string of outcomes they don't like. (What one "notices," of course, being subjective.) This is the only time I hope to post about this, because I will sound mean and nasty if I really let myself go. In short: I do not feel the way you mention. I suspect that their pseudorandom number generator is operating correctly. If the randomness in gameplay is causing you problems, consider ways to reduce it: select cards that are less likely to fail, try to circumvent enemy blocks/armor, and so on. It can be difficult, but it's a part of strategy in this game. Best of luck.
I had this feeling about a specific card so I'm collecting data on the rolls which is so far in my favor by about 20% but my sample size is less then 200 so I'm waiting for a slightly more reliable 500 if the difference is still south of 10% i will consider bringing it up to the devs.
For a number of reasons similar to Sir Knight, I echo his opinion. It's a question that comes up very frequently in many situations, my feeling is that it's currently working fine. On the plus side, it can be a fascinating (and vast) topic to read around and learn about =D
If you really want to curse random numbers , play Bloodbowl on PC. After a couple of dozen matches you will have seen things beyond belief (good and bad) but you will only remember the bad cases and curse your bad luck. In that regard... CURSE YOU DOUBLE 1 !!! YOU ARE ONLY 1/36 CHANCE BUT YOU KILLED SO MANY OF MY ELVES !!!! And the most ridiculous thing ever I will never forget. Tree blocks Goblin , Triple Skull , Reroll ... Loner ... Reroll works .... Tripple Skull ..... tree fails armor .... 11 Injured ...... Dead .... Apothecary ..... Dead ..... CURSE YOU !
There is no strategy in luck. If you go in there counting on luck to get ya through ya will lose a lot. I tend to go in there thinking their armor will work every time, and mine will fail every time, and plan accordingly. It seems to work out eventually once ya figure out how the blocks/Armors/Dodges work and how to counter them. Things most likely are not going to change on this front so I would definitely look into that, and keep in mind if it isn't "Keep" that they will lose it after it works, though they will keep it if it fails. That being said, I have also seen some "Strange" results in matches against the computer, I am wondering if they are quietly giving the computers roll some random modifier to make it "More Difficult". Or if maybe the process is going through too fast and the seed is being reused to get a similar result/pattern. I don't believe that something like this should be "Dismissed" because it might be something people complain about later. It should be checked and confirmed, and then move on. I am also not saying for sure it isn't "random" as I am not sure yet, but I will say that it seems to go in turns, either the computer will do well the whole match, or not at all.. And it is a lot less frequent where it is a mix of both.
I've seen armor checks succeed and fail about equally for both me and the enemies in the whole three days I have played the game so far.
If I didn't have bad luck I would have no luck at all sometimes lol... But it isn't something to get mad about that is for sure. There are ways around just about everything, and once ya use those you can take luck out of the equation... That is when ya really start to win (IMO of course).
I lost a few based on bad draws and won a lot based on good draws but generally unless you draw every move in your deck the first two turns there is little bad luck can do to screw you long term since after drawing 5 armors and moves you have 5 cards less that arent attacks if you need those and vice versa
How does the deck function exactly ? I mean if you discard/use a cards does it go to a graveyeard which gets shuffled once every card is drawn or how is it resolved ?
My programming knowlege/experience is admittedly very limited, but I've never understood why it is so hard to get a computer to select one option randomly out of a given set of options. I guess it's because computers have to be told specifically what to do, so they in essence need to be 'tricked' into not making a specific selection.
I maybe wrong, but as far as I know it works like this.. The computer can't pick a random number, so what it does is take make what they call a seed (A number, usually time related) and then do some math to it... (Magic).. and poof pop out your number. If the math they use isn't good then the variance isn't going to change a lot so you will get a lot of similar results. If the seed doesn't change, or doesn't change a lot (Since the computer processes so fast this can happen) the results can be similar. I could be wrong here.. but I think this is kinda how it works?
Yeah, I remember that it had something to do with the computer's clock now. I'm sure that's not the only way to generate a "random" number, but that was what most programming languages used. I think the "random command" tells the computer to wait a certain amount of time, or something like that. I guess the best way would be to just wait to generate it until some kind of input from the user, because that would cause the most variance, since it usually takes miliseconds into account, and there is no way for a user to know what milisecond they are inputting a command at, lol.
Most languages have a built in Random() or Rand() or whatever they want to call it. I have never used Flash before so no idea on it, but usually they do the job to the point where ya need it. But from what I heard about things like Card Hunter (Web-Based games) your either going to be using Flash, or Java.. And believe me Java ain't no peach either lol
I think from 11 upwards Flash provides a better PRNG (I'm assuming being used here), I think you're right though, the older Math.Random was apparently prone to streaky behaviour. You're pretty much on the money, although computers can do amazing things, they still have to be told how to do them, so we have to try and tell them how to give us random numbers. There are some very clever ways of generating numbers that, for all intents and purposes, can be used as satisfactory random numbers. To get truly random numbers, you can do things like examining unpredictable behaviour that arises from quantum mechanics, which has its own problems. =D