[SUGGESTION] Visual Feedback Suggestions

Discussion in 'Feedback and Suggestions' started by DunDunDun, Feb 3, 2015.

  1. DunDunDun

    DunDunDun Thaumaturge

    Okay, so, two big things I'd like to see:
    1:
    Player Miniatures currently are locked to class. Purportedly for the sake of making it easy to determine class at a glance.
    Personally, I'd like to see avatars not locked to class, but regardless of if that's the next step or not, I'd first like to see class icons in the top left corner of the avatar images at the top of the screen.

    Be a lot easier to just look, see the icon, either instantly make the connection or hover over the icon to see which unit it is;
    Than to try and remember which miniatures associate which class- more specifically, to try and remember when you're new to the game, or have memory issues.

    And of course, it'd make it easier to talk you into letting my elven warrior use the elven cleric2 miniature ^.^



    2: When you pull items from chests, I wish there'd be a tiny number in the bottom right of the new item images showing how many of the item you already have, so you don't have to sift through your inventory each time trying to determine if you have each remotely useful item, or not.

    Since the inventory system is directly interlocked with the loot window, I can see that being potentially hard to add in, but it would definitely be convenient.
     
  2. Kalin

    Kalin Begat G'zok

    When you hover the mouse over the item it tells you how many you own (upper right corner of the popup).

    But yes, having that visible without hovering would be nice. So would the "Sell Excess" button we've been asking for since beta.

    Another suggestion (inspired by one of the other games in the Humble Bundle): An option (defaults to on) that prevents you from selling non-excess items.
     
  3. DunDunDun

    DunDunDun Thaumaturge

    Did not notice that!
    Or if I did, I promptly forgot it, which is how my brain [mis]functions :p

    Thank you very much, and suggestion retracted [and yet again I'm impressed with how much the game was designed with feedback and responsiveness in mind].
     

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