How do I stop this happening?

Discussion in 'Adventure Discussion and Strategy' started by Strongbonium, Jan 25, 2015.

  1. Stexe

    Stexe #2 in Spring PvP Season

    By that class level do you have all slots unlocked? If not then you'll draw certain things more often than others.
     
  2. Drakkan

    Drakkan Ogre

    Not sure if someone already said something like this, but ->

    1. I saw you have excess movement .. you dont need movement that much in SP .. as enemy will eventually come to you anyway .. I saw your Dwarfs have Run and Charging Strike .. so, pick boots that have traits or attacks, pick racial skills without movement, etc ..

    2. In time, you'll get great items for those slots, that only have good cards.. there are items with far better cards that Demonic Miasma, Weak Strike ..

    For example, most of my farming decks - whatever I get it's good .. and if 1 of my characters gets only shields others dont, so I put him on the front and attack with others..

    Find that Shield with 3x Parry .. it's great and draws you a card on any block
    For Armors -> Reliable Armor is great, eventually you'll get some items with it..
    Even boots have Reliable Armors .. and when you get 2 Reliable Armors in hand you'll feel pretty good ..

    Racials:
    Untrained Toughness
    Beginner Toughness
    Advanced Ferocity - really good with all dwarf team!
    Perfect Toughness
    Solid Rock

    Boots:
    Possessed Shoes
    Skipping Boots
    Goat Boots
    Bertha's Big Clogs - Epic but great

    Shield:
    Parrying Buckler
    Twisting Shield

    etc..


    So - it gets much better with time ;)
     
  3. DunDunDun

    DunDunDun Thaumaturge

    I haven't once had the issues you've described-
    As noted, your gear set up [and what number of items give you movement cards] play a large part in things.
    I've had full defensive hands before on toons specced for it, but never movement filled hands [with the exception of my mobility elf, but I don't think that counts].

    Of course, the game DOES use a 'deck' system, ensuring each card is drawn once before your available cards reset, so if you don't have all your item slots unlocked, and you do have movement-granting cards [or empty item slots], you'll no doubt be seeing a ton of movement cards go to hand, just due to their relative prevalence.

    I imagine your current difficulties are a combination of equipping too much movement gear and not having enough potent attack items available to you yet.
    If at any point the game becomes challenging, always keep in mind you can farm earlier levels for more xp and loot.

    I assure you, your difficulty is in most part based either on a massive streak of bad luck, or on your own mis-understanding of how the game functions (no judgement, I misunderstand things a ton myself).

    That's not to say that you can't make suggestions on how things could potentially flow smoother, but seemingly accusing the devs of being out to get you and the game being broken when most of us haven't encountered the issue you're mentioning, suggests the aberrant elements are on your side.

    Assuming you're not suffering a unique bug, or that all our perceptions aren't off-base, then if you're consistently getting movement cards on all three of your characters at the same time, you're simply equipping too much movement gear across them.

    If that's all you have available to you, then simply troll the stores for better gear, or rerun earlier quests.

    And as noted, strategy can make quests a lot easier- don't be afraid to shuffle around items to exploit weaknesses [and armor removal cards can do wonders against oozes and skeletons and trees, since 'natural' armors aren't immune to removal (though sometimes they do return pretty quickly, so timing is important)]; use hit and run, or back-to-wall, or sacrificial target, or other tactics; or simply farm out more gear before taking up the challenge again.

    You seem to be running an all-dwarf party, so the game should already be easier than with other groups.
    You seem to be missing an arcane caster, though, so that may be part of the reason oozes seem more difficult, since early armor-stripping cards for the other two classes aren't generally as readily available.

    Also, don't be afraid to use cards like http://wiki.cardhuntria.com/wiki/Cards/Controlled_Overswing , which can be a great early level way of getting powerful attack cards in, while using spare movement cards as 'ammunition' for the ability.
    Though obviously you'll need some armor removal first before trying that on oozes. ;P


    Edit:
    I also think your perceptions on draw might be ignoring the one movement card per turn. You've already noted you're aware of it, but I think you're still mentally tallying it into your expected ratios.

    Also, as far as grinding 30+ hours;
    It takes me 10 to 20 minutes to beat a quest chain, and that usually involves being distracted on the side. I typically run two to three chains a day, not including Loot Fairy [or put another way, I average about 40 minutes of play a day].
    More importantly to you, the campaign- which currently reaches level 17 quests- only took me a few weeks to beat, and most of my delay was getting stuck on the Heart of Wood boss fight.

    Even if you're having problems, you shouldn't ever have to grind '30+ hours';
    And more-so, as a game where the multiplayer isn't crucial, as long as you're having fun with the game, you can take as much time as you want to get to any point.
    If you're NOT having fun, we really can't help that-

    Though if you're just finding your current situation a challenge, you may want to load up a new level 1 party and just run them up to where you're currently at.
    It'll serve as a refreshing change of pace, give you more experience at approaching the game in different ways, all while still working to farm you more loot.

    IE, thus not forcing you into a 'grind'.
     
    Last edited: Jan 28, 2015
  4. Strongbonium

    Strongbonium Kobold

    Firstly, thanks to everyone for bearing with my head explosion. I've implemented some of the suggested changes and have noticed a change in the way the game plays.

    Probably the best advice was to change my boots to a more combat-oriented set, so a big thank you shout-out goes to Kalin.

    Sir Veza and Merdis are also to be thanked for their specific advice, although pretty much everyone has given me useful info.

    I still get 'runs' of unusable cards here and there, but their frequency and severity has lessened considerably.

    As far as people giving me advice on party race/class mixes, I'm actually running six characters:
    Human: Cleric and Mage
    Dwarf: Cleric, Mage, Warrior
    Elf: Mage

    All level 12 (now), this allows me to 'swap out' as needed. The screenshots provided were me trying to level up the clerics to 12 IIRC.
    So your hearts were in the right place, thanks to you all for that.

    Lastly, a big, big thanks to Flaxative whose relentless pursuit of the Loot Fairy has given me another reason to cool my head and re-engage with the game.

    I'm probably going to have to start looking at this multiplayer version of the game, that Gary's a jerk, lol.
     
    CT5, Bandreus, Sir Veza and 1 other person like this.
  5. Stexe

    Stexe #2 in Spring PvP Season

    I'd suggest heavily against an Elf Mage. It is probably the weaker of the Race + Class combos in the game as Elf mobility and traits don't benefit wizards much.

    As you get farther in the game though you'll probably want more mobility. I know later on the Wisps are really annoying without a decent amount.
     
  6. Strongbonium

    Strongbonium Kobold

    Yeah, I've read the complaints. My original party was all dwarf, because hey, dwarfs are awesome. Tales are still told of my 1992 Dwarf character, Jodri the Berserker, before the d20 system ruined Munchin' and Gaggin' forever.
    I added the elf because... because... Why did I? Wow, I can't remember. Certainly from my experience, and based on feedback I've read, Manchu might want to consider giving treehugging pointy eared mages a permanent invulnerable 6+ save vs melee at level 15 or something to make them competitive at high levels.

    ...but that's a topic for a whole other thread!
     
  7. Bandreus

    Bandreus Thaumaturge

    In all seriousness, in SP, you can pretty much play almost any party set-up and be fine.

    Some adventures are particularly hard on characters of a given class, so having a varied assortment of heroes is certainly gonna help a lot. And, while they regarded by most as the weakest race/class combo, I feel like the poor performance of elf wizards is very specific to MP.

    When it comes to SP Campaign, class/race is not as important, as long as you know how to design decks for taking on certain adventures specifically, keeping in mind the kind of enemies and threats the module is throwing at you. Your play style and strategies also matter a lot.

    As long as you prepare accordingly, elf wizards are very much fine, so I wouldn't pay too much attention to how good/bad a class or race is, but rather play whatever party composition I like the most.
     
  8. Jarmo

    Jarmo Snow Griffin

    Yeah, I completed the SP campaign over a year ago with an elf wizard in my party (+ dwarf warrior and human priest). I never varied my party composition in any battle. The campaign was also quite a bit harder then. Many of the adventures have been nerfed over time, some a great deal, and entire battles removed.

    I was also a new player then with unpracticed skill and did not have a lot of items. The campaign today is definitely doable with an elf wizard, no question about it whatsoever.
     
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  9. Stexe

    Stexe #2 in Spring PvP Season

    Doable doesn't mean optimal. You could play the game with 3 Elf Wizards and probably complete it... but at what costs to your sanity?
     
  10. Jarmo

    Jarmo Snow Griffin

    Why should SP be played minmax style? It's called playing for a very good reason.
     
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  11. Stexe

    Stexe #2 in Spring PvP Season

    To make it more enjoyable. Which is the whole point of this thread -- he had problems with drawing too many move cards because it wasn't effective enough in winning.

    If you want to play non-minmax in SP or MP that's fine.
     
  12. Sir Veza

    Sir Veza Farming Deity

    Sanity? What sanity?
     
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