My rating with this build has been floating in 1550s for a few months now. I think it's time to share what I am doing. Azhrunk - Dwarf Wizard White Flame Staff Of A Million Embers Azgul's Orb Chartwell's Ring * Rantic's Orb Of Inner Fire Miligar's Dragon Tongue Firehide Robes Bertha's Big Clogs Perfect Toughness Focused Pyromancy * I thoughts I replaced this with a second Azgul's Orb... I guess not. Anyway, the SPR saved me many times. Spoiler 6x Firestorm 6x Ember Burst 6x Instant Burn 3x Flame Jet 3x Glob Of Flame 1x Boiling Armor 3x Firestarter 2x Toughness 1x Resistant Hide 1x Reliable Mail 1x Officer's Harness 1x Rusty Armor 1x Walk Ruathar the Runesmish - Dwarf Wizard Blue Destruction Blue Destruction Armorbane Pendant Armorbane Pendant Armorbane Pendant Ring Of Appropriation Festive Robe Kelharin's Clogs Advanced Toughness Electroporter Novice Spoiler 12x Arcane Burst 4x Teleport 1x Gusts Of War 3x Disolving Armor 3x Memory Loss 2x Jarring Block 2x Officer's Harness 1x Reliable Mail 1x Toughness 3x Combustable 1x Dimentional Traveler 1x Spark Inductor 1x Spark Generator Durkon - Dwarf Priest Sacrificial Axe Nimbus Blade Aegis Of The Defender Cintxotl Mail Rhood's Boots Shielding Token Shielding Token Skull Of Savage Iljin * Perfect Toughness Trained Cleansing * My rating suddenly went from 1450s to 1550s when I bought this item... hmmm Spoiler 6x Impenetrable Nimbus 2x Defender's Block 2x Toughness 2x Savage Curse 1x Barbed Platemail 1x Reliable Mail 1x Rusty Armor 1x Rushing Aura 2x Triple Heal 1x Inspiring Presence 2x Pressing Bash 1x Strong Hack 1x Polearm Slash 1x Strong Bash 1x Fiery Stab 1x Invigorating Touch 1x Weak Chop 1x Unholy Frenzy 1x Purge 1x Team Walk 1x Wild Run 1x Holy Presence 2x Vulnerable How it works: I have many layers of defense. 1. Very high HP because dwarves! 2. Running close to maximum number of Toughness. Removing one for the second Blue Destruction was difficult! 3. Aegis Of The Defender is, to quote the new generation, hax 4. Impenetrable Nimbus allows me to keep my guys protected both from pointy objects AND my own firestorms. Occasionally just standing on the sole victory point while topdecking Nimbuses can be game. 5. Teleport enemies away, ideally through inconvenient walls/water. 6. Discard their most valuable cards. 7. When the enemies get close anyway, Team Walk away. Most games require painstaking analysis of what's in your opponent's hand. Who needs to have their newly drawn move discarded? Do you nimbus the guy next to the enemy fighter or the combustible guy? Do you pass hoping they will move to you (and risk discarding) or move into blasting range? Also, sometimes the support priest randomly kills people. Fiery Stab is good, and occasionally self-buffing with Savage Curse can be nice. Also, i won multiple games with people impaling themselves on Barbed Platemail. What this deck loses to: exceedingly mobile warriors wielding Vibrant Pain and Troll's Ire backed up with purging cleric. Suggestions of items to try appreciated.
Cool Burn/Burst/Nimbus build! Errata: Durkon is a priest (of Thor), not a wizard. Vaarsuvius would be horrified by the mere suggestion.
Pretty nice build really hard to suggest anything as this is a well balanced build. The only items I would consider changing is the Priest's armor. I think it is a great armor not sure if it what this build needs, even if Barbed Platemail won you a match. One which you might think about is Mageslayer Mail The Shimmering is good for FS and the Entangling roots is nice to stop a jumpy warrior in his tracks. But probably don't need or want Wild Run. This would add a token for Divine Skill, but Trained Cleansing is such a steal it is rare I want to replace, although I like Advanced Piety for the greater heal, the extra trait and altruism's ability to add an extra draw or two. But this means no purge. If you can swap to get one more yellow on your fire mage I would consider a red flame for the white flame (if you have 1), but that would likely mean swapping out Rantic's for a different burning arcane item and I know having that 1 armor destruction is a nice insurance in the back pocket even if it doesn't always draw when you need it. Of course I don't like using so much FS so I might not be the right person.
I used to have Vampire's Blade, but swapped it out. While Vulnerable can be negated by Toughness/Nimbus, Loner cannot (well at least it uses up the Toughness). In addition, Pressing Bash is SO good for pushing melee dudes away and occasionally doubles up for stealing victory points. I am open to exploring new armors. While Barbed Platemail is a pretty amazing rattlesnake card, there are other armors with good control cards. Taking out Trained Cleansing would hurt. Paying 0 tokens for a 7 point attack and purge is a great deal! Possibility of card advantage is good too though. Hmm.
I prefer Salazar's Sandals to Rhood's for non melee. You give up Rushing Aura and Wild Run for Energizing Move and Rusty armor. I find the extra move from Energizing move to be more useful than the 1 armor from Rushing aura. Combustible and firestorm is a personal favorite of mine, glad it's getting the respect it deserves. That's a lot armor removal. Maybe a sensate ring instead of one armor bane?
Ok, switching back to Salazar's Sandals. I can't remember why I switched them out. Perhaps now that I have switched to the second blue destruction, it is indeed time to put back the Squeamish for more control. Armor removal IS important though, and often you need multiples to get through shields.
It seemed to me the Armorbanes were both for the discard and the armor removal. I misread... thought the you had axe of dark soul but now see differently. I would consider one of the 2 curse of fragility weapons with 0 token but only because I am a max damage junky and HATE vulnerable since they changed it to 2 points. Pressing Bash is a sweet card, it really comes down to if you think vulnerable screws you or not. I am honestly amazed anyone uses vulnerable even if too many of the good 0 token human skills have one.