The Grave-Walker In game Username - Same as here: BlackVoidDeath There are 3 Maps in on this thread because it makes more sense Pre-Start Story: Your wife has been taken hostage because the Evil Lord Halford wants to know the secret of your unnatural power, you must go and save your wife before they execute her... Part 1 Story: You enter through The Grand Entrance and find Men at Arms ready to deliver a killing blow... and win...? Spoiler: Screen-Shot Part 1 Epilogue: You obliterate the fools that try to stop you, and proceed through the fastest path to the Dungeon where prisoners are kept. Part 2 Story: You continue down the fastest path, and as you enter the kitchen, and two massive cooks raise their knives to attack you! Spoiler: Screen-Shot Part 2 Epilogue: Fighting these "cooks" was like Fighting real warriors, speaking of Warriors where are the Lord's real warriors...? Part 3 Story: You enter the dungeon under the kitchen and find where Halford has been keeping his prisoners... and Warriors... Spoiler: Screen-Shot Part 3 Epilogue: After dispatching of the annoying mortal humans you search through the stone cells, after searching most of the cells you come up to the last one and find your wife (near-death). You pick up your wife and carry her out of the Manor, as you walk past the remaining guards they hide in the corners of the enormous rooms, you walk out and home – you both must rest. Please give productive feedback & how I can improve this thank you
Played them all, the second is the hardest, which I liked most. Rather balanced, but all of them feature a lot of enemies. Lower the amount a bit (while maybe raising their power).
raising their power? i dont understand what "raising their power" means but i can lower the amount of VP needed for the ai to win
Hi BVD, didn't see the original question till now. I meant less enemies, but stronger individually. So you could replace 2 weak ones with a different, stronger, single one.
like what? - i would but i cant think of any other character which would fit the scene, and also i WANTED it for there to be 1 butcher but that would mess up the tag if only there was a noPlayer0KillPoints or noPlayer1KillPoints it would fix the 1 butcher thing so i cant take out one of the butchers - is there another change you want me to do? tell me if yes
I did not have something particular in mind, the number of enemies just struck me as too high. I hadn't considered the map theme as a factor on which enemies could actually fit the scenario. I have never dabbled with the map editor, so I cannot give a technical solution to the butcher thing.
From my experience playing through these maps, you've removed a lot of the skill by giving your character every-round respawns AND huge attack potential. I might actually lower the amount of enemies, group them up into one or two units, remove the servants, and make all the maps drastically smaller too, but also give the player a weaker unit to compensate. Make it more about staying alive for a certain amount of time per spawn (reaching an objective, or damaging a specific unit) rather than just attack, die, repeat.
that's the one problem but as i said i WANTED to have 1 butcher but couldn't i will TRY taking the number down a bit
i see what you mean and i guess making killing the "Lord Halford" should be priority in the last map but other-wise i don't see the point of killing anything else and reaching an objective is already in - you must stop the servants or others from reaching the yellow squares stopping them from"raising the alarm" as i said before i cant do that that would make the maps much harder and the second one almost impossible - i don't know about you but i like feeling OP by playing Cuddle-pie - but i understand that he is a bit TOO strong - give me a character who is weaker that Cuddle-Pie but not too weak. Thanks for your help anyway