Only in battle (both MP and SP), not when browsing shops or receiving treasure. I thought the issue was on my end, but others in chat have noted it, too. I hate to start a thread complaining, but I don't see anything in any other thread.
How do you see the lag manifest? A delay when playing a card? Is it consistent or does it get better/worse at particular times or in particular battles?
The lag manifests as major slowdown as a game progresses each round. It was on the test server as well, but I did not report it.
Hmm, sounds like a memory leak. That'd also explain why not everyone is reporting it. Could you try running a battle with stats enabled and let us know the starting and ending memory values? I think the command to toggle it is stat or stats.
I've noticed the slowdown too - character movement and card animations are slowed and jerky. Was pretty bad yesterday in Dungeon of the Swamp King.
I've noticed something as well and assumed it was due to a memory leak. I used to be able to go 2 or 3 days without it significantly slowing down. Now I'm lucky to get 1 day.
Its memory leak. A game can start out well, but with each turn the framerate will keep dropping. Spoiler: Three screencaps that show the frames drop like flies ☺
Thanks for the screenshots. Memory seems fine there - you can see it in cyan, not trending anywhere at all. But frame time is going through the roof, which is weird. We seem to be accumulating something that takes up a little time per frame. Probably a UI element or effect of some sort. We'll no doubt find it pretty quickly once we're back at work tomorrow.
It happens for me in the campaign, but in the early stages it comes and goes. Sometimes with played cards hanging on the screen or the "Your Turn" notification displayed, but being unable to play a card for several seconds. It also shows up in the deckbuilder. One symptom is the comparison graphic remaining for 1 to 4 seconds after releasing the mouse button when equipping a new item.
Feels really laggy in the newer versions, I don't think it's a coincidence that you built it with a different compiler.
It's been better for me the last couple days, but I'm not staying logged on for very long. I still see a sharp drop in framerate when there are lots of animations happening, like when multiple chars die at the same time (Firestorm, Volcano), but it goes back up to 60 fps afterwards.
We think we know what this is, and Jon is close to pushing a fix up to test. Thanks for all the info everyone!