I'm now quitting the first time I see a nimbus, just like I used to against whirls. Seeing 2x priests spamming multiple nimbus every turn is just dumb, and it's happening far too often now.
Purge and purging burst are great against nimbus and a variety of other buffs: wellspring, MF, unholy energy, etc.
If it was mein cardhoenter, I woud not include nimbus in MP, but replace it with a card that has only "base" damage negation. Nimbus has ruined QD for me, and the normal MP games I face against fullnimbus decks I can not win, because I am not dedicating one or two priests to full purging. Besides, purges can sometimes even contribute to new cards (catch arrows, defensive block). You better have a purge to follow up, because else you just gave a nimbusprotected opponent an extra card. And when you purge, a new nimbus will quickly follow. And purging bursts? Good luck finding a nimbuspacking opponent putting his characters in square of 3x3. Unless you want to dedicate a full priest to purging, or have a controlling wizard party, there no counter to a nimbusdeck. I can understand neoncat's frustration.
Dunno where this is coming from. Maybe a problem in lower ELO where Nimbus is easy to get many of but better turned decks are not that common? Nimbus is an annoyance but it's fairly easy to deal with. Nimbus is often a crutch for a lacking deck design. Once you remove it, the deck crumbles.It generates card disadvantage for your opponent so you'll often end up beating them since they pack few real damage threats. This gives you time to find your answer. The worst I've seen are nimbus/mf/vampire builds but you can see them a mile away(2 dwarf priest + human priest) and prepare your team for it. - Warrior teams just need to pass and then next turn smash first round. Be sure to waste an attack on the protected character to draw out any blocks they might be holding onto for first turn next round. Most warrior builds are fairly mobile so you can always rush over and smash someone else. - Priests should be packing purges these days with the current meta. Purging burst is easy to splash 2-4 of into your deck. You should have no problem handling nimbus. Very few games pass where I don't use purging burst to good effect. I find if you see a turn one nimbus you can chase down another character who will also receive a nimbus. Purge the 2nd one and you're usually good to club/stab/slash/zap/burn it to a pulp. - Wizards can usually handle it either moving the offending unit away from the action or just push off the attachments. I've done flame jet/glob of flame/sizzling bolt many times to a nimbus char and then watch BURN the next round with firestarter.
Come on .. what do you need to go around nimbused character? Even if you had a move + team run its usually not enough .. And (depending on deck design) usually you'll spend a movement to get to a char and then he'll get nimbus .. Well .. forcing you to discard your attacks as you cannot do anything with them that round generates card advantage actually.. Simple math -> he lands his cards .. and you discard yours..
Played a 2 Warrior + 1 Control wizard deck today and did pretty well against most nimbus decks. Winds of War was able to whip my warrior to a more appealling target or fling the nimbus character away. Only lost to a boosted firestorm deck which was able to ignore my smoke bombs... Nimbus is definitely manageable without purges.
I still don't like Nimbus. It's remained virtually unchanged this whole time, and there really is no interesting counterplay, just frustration. It should be something like, "If you would take more than 5 damage from an attack, reduce that damage to 5." Give fire attacks a purpose. Or heck, have it change to, "If you would be killed by damage, you don't die and your HP becomes 1 instead." Sort of like a Lifesaving Block that always works... for 1 turn. Then at least you can still use it for SP and MP without being a complete pig.
Looking at the pace of recent nerfs, I'd expect nimbus and whatever else is leftover that a few vocal players consider OP to be changed to unrecognizable form within a couple months. Lets see, Aug, Nov, so maybe next wave Januaryish ? New theme of cardhunter don't get too attached to any particular items/cards they're likely to get changed at whim.
I'm still happier with that then the old theme of "let's not change anything, we don't want to upset anyone". Change is good. No one likes change. Things we don't like are good for us? There has to be an idiom in there somewhere. *EDIT* Time to break out the dictionary. I'm not an idiog, you know. ^THAT is a typo. I think the letter you were looking for is somewhere else on the keyboard. An idiom is just a small portion of the type of phrases that I was thinking about. EG "The early bird gets the worm", is an expression that is not about birds. I believe what I meant to say was proverb, as in an old saying of wisdom. *^*
I saw a good suggestion in MP chat the other day, which is to give Nimbus Halt. I wish I could remember who suggested it, but it seems like it might go a ways toward making it a bit less abusable without making it completely useless for SP.
We've talked a lot about Nimbus. This is one idea that we've passed around. The problem with giving Nimbus Halt is that it can then double as an Entangling Roots. If a card is modal, you're rewarded even more for jamming it. If we added Halt to Nimbus we would also need to make it unable to target enemies. Complexity begins to really shoot through the roof, as does length of card rules text. We're keeping an eye on Nimbus, and are more interested in making sure there are enough answers to it than in nerfing it directly—but we'll see how things go.
Just attributing that idea to @Jablon , I'm pretty sure he's been tossing around that idea for a while.
Greetings fellow Cardhunters, I don't actually know what should I start with so I'll begin with confessing it was my idea to add a HALT 1 side effect to the card so it's at least possible to move the nimbused characters off the VPs (allowing for some board control) or simply away from your figures (which are unable to exchange damage for obvious reasons). A typical Nimbus SPAM Party consists of 2 priests stuffed with Impenetrable Nimbus acompanied by a warrior character with tons of hard hitting melee skills or (which is even WORSE tons of step move attacks).At this point I have to disagree PURGING is a viable counter-strategy because: *It's physically impossible to amass sufficient PURGE SKILLS without making the purging character otherwise useless.Please take into consideration that not even mentioning the sheer numbers both priests and warriors are SHIELD users resulting in fair amounts of PURGING attempts simply becoming BLOCKED. *Running a PURGE counter-strategy results in huge card disadvantage.The Dodge just got tweaked recently because it generated too much of it...Fair enough,but Impenetrable Nimbus is no different.A dedicated PURGER can do nothing but purge whilst the nimbus spamming priests still retain notable offensive capabilities with their weaponry with correct items...oh and there's also a number of purge attempts resulting in blocks as stated above,not to mention the effort to actually keep your figures alive while they're unable to exchange damage. Moreover...following the Nimbus-defenders weird logics - There is purge for Nimbus,sure so was DISCARD for the Dodge! Why change one leaving the other untouched? Finally regarding the HALT side effect I mentioned on and on. This would have obviously allowed to move nimbused characters off the VPs or simply away from one's own figures. Understanding the coding complexity Flaxative mentioned I don't necessarily agree It would've been mandatory to make Impenetrable Nimbus unable to target opposing characters. Complete invulnerability is a fair deal for being rooted in place in terms of damage. In terms of mobility control(given some may actually use the tweaked Nimbus as Entangling Roots...there's always the famous PURGE counter-strategy Everyone seems to be running tons of PURGES to counter Nimbus Spam..well here you go...you may as well use them to secure your characters mobility.What's the problem now?
Makes sense to me. I'm usually the last person to suggest a nerf to anything (since there's usually a way to work around anything), so my only other suggestion would be to allow penetrating attacks to get through it. As it stands, Priests can purge it and wizards can out-attach it with fire attacks, but I don't think that warriors can do squat. It's definitely a tough one to figure out. And yes, it was Jablon that mentioned it in chat.
If you're looking for answers to nimbus, warrior definitely has the shortest stick. How about some melee attacks that discard attachments? Otherwise, I'm happy to hear that, Flax.