Mathilda's Locket Peon's Prescription for Prodigious Multiplayers Another day another arcane item with a mishmash of cards. All solid cards by themselves but they don't fit particularly well together. Would not purchase. Peon's Perspective for Penny-Pinching Singleplayers Since Mathilda's Locket is control leaning I'll touch on my thoughts on control wizards in singleplayer. Control wizards and speed farming go together like peanut butter and asbestos. The only time using cards like Cone Of Cold and Flash Flood is appropriate is when you simply cannot power through a module using conventional strategies. I'm looking at you Black Plume Mountain and The Troll Tyrant. Still, unless you need to get a discount on token costs (Twizel's Water Talisman and Kelvin's Chunk Of Ice both cost a major token) and you're sure you want everything on the item Mathilda's Locket and company just don't make good buys. Would not purchase. Substitutes Bimson's Water Stone (E) , Tauri's Watery Maze (E) , The Soulstone (E) , Pip's Anklet (E) : Flash Flood Hasek's Icy Ring (E) , Hylithia's Wand (E) , Xochu's Icy Circlet (E) : Cone of Cold Waenog's White Chain (E) : Flash Flood + Cone of Cold Flexible Tactics Gaudekki's Orb- Firestorm alert. Japper's Energy Boots
Today's Deal is: Mathilda's Locket 3/3. The cards are decent and quite rare, but the item is unfocused. I can believe that somebody may be happy with two Lockets, having exactly the cards he needs, but I don't recommend buying it. The focused items are usually better. Flexible Tactics 1/1. All cards are bad... a rare occasion! Gaudekki's Orb 3/5. One of the best tokenless Firestorm items for SP. Only the legendaries are better. Highly recommended for the new players. Japper's Energy Boots 3/4? Energizing Move is a great card for the dwarves, since it doubles their regular movement, but usually Team Run or Violent Spin are better. In SP these boots may be very good for your dwarven wizards though, allowing them to outrun the enemies. A piece of armor, even mediocre, is always welcome in a Firestorm party too. Don't miss Rageblood Dagger, if you don't have enough copies yet. It's a great source of step attacks + Blind Rage. My rating shows only the power/cost ratio of the item in the right build (not necessary in yours!) '?' means the need of a special build (or a special map). '!' means the best item for its cost, in its category or essential for the build.
When the new changes hit, Lateral Thinking will be an excellent card, especially in the right builds. Advanced Battlefield Training gets a nice boost as well. Team Run (4, 3, 3) changes to Team Walk (2, 2, 2), which I didn't find impressive. I'm curious to see how it will be valued in MP.
Sorry, but I don't see "excellent card" there. Yes, it will thin your deck, but it isn't a trait, so you have to spend an action on it. OK, it will be a cantrip. Still, you lose a card just to give 2 cards to another char. Net card disadvantage. I guess that's too much of nerf. (3,2,2) would be OK IMHO.
It discards all negative traits. (Vulnerable, Large Weapon, et al.) It leaves the beneficial attachments. And you draw a card
Incorrect. It discards handicaps, that is, black cards. Wimpy, Trip, Vulnerable, etc. Debuffs and DoTs remain.
I stand corrected. I obviously didn't test it thoroughly enough. Edited previous post. I could have sworn it worked on an attachment set by an enemy, but I can't do it now. Guess I was wrong. Less impressive now that I understand it. Doubt I'll run it.
A note for all would-be vampires: Focused Healer, arguably the most crucial item for building a vampire, is in the Daily Deal for only 100 gold assuming you are at max renown.
Beater Peon's Prescription for Prodigious Multiplayers There are very few playable weapons for a minor token or less and Beater does the second most damage out of all of them. There are two reasons that make it a poor purchase though. The most obvious one is that it does nothing special besides saving a token for elsewhere. For a slight dip in damage output you could get some Unnerving Strikes from Maquah Of Ancient Blood or Dangerous Club. The other reason that holds Beater back is that you can get the same damage out of tokenless options. The Strongarm and Blazing Shortsword (if you count the burning damage) both do 42 damage as well. What you are paying for with Beater is consistency but at the cost of power from some other part of your deck. Would not purchase. Peon's Perspective for Penny-Pinching Singleplayers As much as it pains me to admit, Firestorm is not the panacea that I've been making it out to be. There are a few modules that have fairly small amounts of enemies with high hp where farming is much faster with a Mass Frenzy melee party. Melvelous the Magnificent is a great example. He has high hp, constantly runs out of Firestorm range, has Shimmering Aura when you do get close enough, and has Hover for any Volcanos you're packing. It is a lot faster and way more satisfying to run up and smack the living daylights out of him. While Beater is one of the best options for the job I still can't recommend it when there are so many cheaper options. You can spend your hard earned gold on an item that helps for a few levels or save it for something that works better for just about everything else. Would not purchase. Substitutes Blazing Shortsword (E), Blackeye Hammer (R) , Maquah Of Ancient Blood (E) Clever Mobility Rusty Healing Armor Whorl
I got Beater as a drop, and I can say it is the best one minor token weapon I have. Whenever I need a low-level crusher in SP, I make sure they have Beater. Sure, it's not as good in most situations as your substitutes, but when it's used in the right situation, it helps a lot. For SP, I think Beater is better than Maquah Of Ancient Blood because of two things: 1.) It has no drawbacks. 2.) Most monsters don't have blocks, so Unnerving Strike isn't as good. It might not be worth 2500 gold, but it's a great SP weapon.
Agreed. I have some, but didn't actually buy any. Handy in SP when you have a minor token and no other pressing use for it.
Thanks for the ongoing analyses! They're very helpful. Which minor token weapon does the most damage?
What are people's thoughts on Whorl? I remember asking about Riptide before when it showed up in the Deal or Randimar's, and the consensus (which I agreed with) was that it's probably not worth owning multiples because there are often better weapon choices. I'm less well-versed in the staff options, though. I remember giving Whorl a shot for a while, but I don't honestly remember how well it worked. Impetuous Blast seems inherently more dangerous to your own people than Impetuous Slash, since it's harder to avoid line of sight to your friends than just avoid standing next to them. Could be fun to try, though.
Beater 5?/4. While Beater really lacks some good tech unlike Maquah Of Ancient Blood and costs you a token unlike The Strongarm, it still has one distinct advantage: all its attacks are crushing. Thus, it will deal much more damage with Crusher, and that is the only reason to buy it, if you like the combo. Note that the crushing warriors also need movement, so the Beater has to compete with Porior's Nimble Mace and similar weapons. I am not saying it's a must have, but it's isn't a waste of gold too, if you have the gold. Clever Mobility 4?/3. Nice if you really need Flanking Moves, even though Evasion has more copies. This can be combined with Captain Cedric's Boots to get 4 copies in your deck + a searching engine in Elven Maneuvers. Could be a great range 2 warrior, guys! Rusty Healing Armor 2/2. Nothing to look at here. Whorl 2/3. Lifesaving Block is bad, and Impetuous Blast is simply dangerous, since you usually see all your teammates. Both cards are better in some SP scenarios though, especially against the damned storges. Still, everybody gains one copy from a scenario, and I cannot recommend buying the second one. Also, don't miss Focused Healer, if you don't have enough copies yet. My rating shows only the power/cost ratio of the item in the right build (not necessary in yours!) '?' means the need of a special build (or a special map). '!' means the best item for its cost, in its category or essential for the build.
Spoiler: Sorted by Tokens Item Damage Bejeweled Shortsword 58 Sword of the Lion 54 Trickster's Maquah 52 Petochl's Sword 50 Barreling Club 48 Shieldripper 48 Thick Iron Club 47 Master's Battleaxe 45 Sundersong 45 Dragonslayer Sword 44 Sharp Spetum 42 Polished Plancon 42 Bloodchopper 40 Bohemian Ear Spoon 38 Copper Spear 37 Barbarian's Club 36 Axe of the Titans 36 Tango Spear 36 Quick Jon's Axe 36 Sword of the Winds 36 Basher's Delight 34 Reaper's Scythe 34 Hammer of Bashing 30 Rapier of Rage 30 Reap the Whirlwind 24 Vibrant Pain 24 Bec de Corbin 24 Dancer's Dagger 19 Carver 19 The Hackmaster 56 The Bludgeonator 51 Powerful Sword 48 The Tenderizer 48 Colossal Hammer 46 Mazzaram's Mighty Mattock 45 Long-handled Mace 43 Riptide 41 The Lunginator 41 Enormous Mattock 40 Unbalanced Greatclub 39 Double-edged Sword 38 Warrior's Mace 38 Heavyweight Mace 38 Warrior's Axe 37 Nimble Hatchet 35 Weighted Cudgel 34 Gleaming Glaive 33 Lead-pommeled Sword 33 The Goldleaf Blade 33 Silver Maquah 33 Simple Axe 32 Militiaman's Pike 32 Blocking Mace 32 Flashing Longspear 32 White Katana 32 Balanced Rapier 32 Massive Club 29 Stout Club 28 Splintering Cudgel 27 Sturdy Rapier 27 Opaline Hammer 26 Flametouched Spear 24 Crazy Sal's Halberd 21 Spear of Dancing 15 Mindless Aggression 60 Infused Greatclub 46 Zazhetl's Gray Blade 42 Raxcotl's Hammer 39 Bloody Battleaxe 38 The Pulper 36 Acrobat's Blade 36 Weighted Shortsword 36 Sword of Loud Thoughts 35 Quornic's Battleaxe 35 Surging Battleaxe 34 Heavy Maquah 34 Glimmering Sword 33 Thornhill Sword 32 Rageblood Dagger 32 Troll's Ire 32 Hawlic's Handy Axe 32 Bolg's Big Iron Plate 32 Assegai 32 Trickster's Blade 30 Reliable Axe 30 Adamant Shortsword 30 The Perforator 30 Brass Rapier 30 Hefty Chopper 30 Shieldpopper 30 Itotia Blade 30 Ztoli Branch 30 Giant's Battleaxe 29 Sharpened Pick 29 Flaming Sword 29 Club of Devastation 28 Shadow Spear 28 Singing Glaive 26 Burnished Blade 26 Leather-wrapped Spear 26 Gold-flecked Rapier 25 Hand-held Ram 25 Crimson Morningstar 25 Puncturing Dagger 24 Trident 24 Enormous Axe 24 Bolg's Club of Evasion 24 Devil Trident 24 Angerforged Maquah 24 Enormous Tree Branch 23 Ettin's Club 23 Light Mace 21 Lochaber Axe 21 Eixocl's Hammer 20 Bruising Dervish 19 Pirate's Rapier 19 Axe of Evasion 15 ( ) Massive Harm 45 Beater 42 Maquah of Ancient Blood 38 Dangerous Club 38 Obsidian Club 38 Oversized Pick 37 Darune's Dagger 32 Porior's Nimble Mace 27 Silver Rapier 27 Marblehilt Blade 26 Trogsbane 25 Crummy Short Sword 24 Crude Polearm 23 Goblin's Club 22 Piercing Pick 22 Woodhome's Wound 22 Blackeye Hammer 22 Manhunter 21 Club 19 Excellent Rapier 18 Dagger 17 Simple Dagger 16 Lunging Spetum 16 Atchocl's Spear 16 Rotting Club 15 ( ) ( ) The Strongarm 42 Hefty Stout Club 33 Leaden Maul 32 Unbalanced Doloire 31 Old Adze 26 Kobold Killer 26 Vinewrapped Cudgel 26 Blazing Shortsword 24 Thick Club 24 Carved Club 23 Bulky Club 22 Heirloom Assegai 21 Grey Rapier 21 Keen Baselard 20 Blunt Sword 20 Cleaver 20 Rickety Polearm 20 Thin Poignard 20 Flimsy Rapier 20 Golem Cleaver 20 Nifty Halberd 19 Bare Knuckles 18 Curved Sword 18 Rusted Blade 18 Woodsman's Axe 18 Plain Dagger 18 Stiletto 18 Improvised Halberd 18 Hatchet 17 Shiny Blade 16 Light Spear 16 Lunging Glaive 15 Slippery Sword 15 Chipped Dagger 15 Fool's Maul 14 Dull Shortsword 14 Blocking Axe 9 Spoiler: Sorted Only by Damage Item Damage Token 1 Token 2 Mindless Aggression 60 Bejeweled Shortsword 58 The Hackmaster 56 Sword of the Lion 54 Trickster's Maquah 52 The Bludgeonator 51 Petochl's Sword 50 Barreling Club 48 Shieldripper 48 Powerful Sword 48 The Tenderizer 48 Thick Iron Club 47 Colossal Hammer 46 Infused Greatclub 46 Master's Battleaxe 45 Sundersong 45 Mazzaram's Mighty Mattock 45 Massive Harm 45 ( ) Dragonslayer Sword 44 Long-handled Mace 43 Sharp Spetum 42 Polished Plancon 42 Zazhetl's Gray Blade 42 Beater 42 ( ) The Strongarm 42 ( ) ( ) Riptide 41 The Lunginator 41 Bloodchopper 40 Enormous Mattock 40 Unbalanced Greatclub 39 Raxcotl's Hammer 39 Bohemian Ear Spoon 38 Double-edged Sword 38 Warrior's Mace 38 Heavyweight Mace 38 Bloody Battleaxe 38 Maquah of Ancient Blood 38 ( ) Dangerous Club 38 ( ) Obsidian Club 38 ( ) Copper Spear 37 Warrior's Axe 37 Oversized Pick 37 ( ) Barbarian's Club 36 Axe of the Titans 36 Tango Spear 36 Quick Jon's Axe 36 Sword of the Winds 36 The Pulper 36 Acrobat's Blade 36 Weighted Shortsword 36 Nimble Hatchet 35 Sword of Loud Thoughts 35 Quornic's Battleaxe 35 Basher's Delight 34 Reaper's Scythe 34 Weighted Cudgel 34 Surging Battleaxe 34 Heavy Maquah 34 Gleaming Glaive 33 Lead-pommeled Sword 33 The Goldleaf Blade 33 Silver Maquah 33 Glimmering Sword 33 Hefty Stout Club 33 ( ) ( ) Simple Axe 32 Militiaman's Pike 32 Blocking Mace 32 Flashing Longspear 32 White Katana 32 Balanced Rapier 32 Thornhill Sword 32 Rageblood Dagger 32 Troll's Ire 32 Hawlic's Handy Axe 32 Bolg's Big Iron Plate 32 Assegai 32 Darune's Dagger 32 ( ) Leaden Maul 32 ( ) ( ) Unbalanced Doloire 31 ( ) ( ) Hammer of Bashing 30 Rapier of Rage 30 Trickster's Blade 30 Reliable Axe 30 Adamant Shortsword 30 The Perforator 30 Brass Rapier 30 Hefty Chopper 30 Shieldpopper 30 Itotia Blade 30 Ztoli Branch 30 Massive Club 29 Giant's Battleaxe 29 Sharpened Pick 29 Flaming Sword 29 Stout Club 28 Club of Devastation 28 Shadow Spear 28 Splintering Cudgel 27 Sturdy Rapier 27 Porior's Nimble Mace 27 ( ) Silver Rapier 27 ( ) Opaline Hammer 26 Singing Glaive 26 Burnished Blade 26 Leather-wrapped Spear 26 Marblehilt Blade 26 ( ) Old Adze 26 ( ) ( ) Kobold Killer 26 ( ) ( ) Vinewrapped Cudgel 26 ( ) ( ) Gold-flecked Rapier 25 Hand-held Ram 25 Crimson Morningstar 25 Trogsbane 25 ( ) Reap the Whirlwind 24 Vibrant Pain 24 Bec de Corbin 24 Flametouched Spear 24 Puncturing Dagger 24 Trident 24 Enormous Axe 24 Bolg's Club of Evasion 24 Devil Trident 24 Angerforged Maquah 24 Crummy Short Sword 24 ( ) Blazing Shortsword 24 ( ) ( ) Thick Club 24 ( ) ( ) Enormous Tree Branch 23 Ettin's Club 23 Crude Polearm 23 ( ) Carved Club 23 ( ) ( ) Goblin's Club 22 ( ) Piercing Pick 22 ( ) Woodhome's Wound 22 ( ) Blackeye Hammer 22 ( ) Bulky Club 22 ( ) ( ) Crazy Sal's Halberd 21 Light Mace 21 Lochaber Axe 21 Manhunter 21 ( ) Heirloom Assegai 21 ( ) ( ) Grey Rapier 21 ( ) ( ) Eixocl's Hammer 20 Keen Baselard 20 ( ) ( ) Blunt Sword 20 ( ) ( ) Cleaver 20 ( ) ( ) Rickety Polearm 20 ( ) ( ) Thin Poignard 20 ( ) ( ) Flimsy Rapier 20 ( ) ( ) Golem Cleaver 20 ( ) ( ) Dancer's Dagger 19 Carver 19 Bruising Dervish 19 Pirate's Rapier 19 Club 19 ( ) Nifty Halberd 19 ( ) ( ) Excellent Rapier 18 ( ) Bare Knuckles 18 ( ) ( ) Curved Sword 18 ( ) ( ) Rusted Blade 18 ( ) ( ) Woodsman's Axe 18 ( ) ( ) Plain Dagger 18 ( ) ( ) Stiletto 18 ( ) ( ) Improvised Halberd 18 ( ) ( ) Dagger 17 ( ) Hatchet 17 ( ) ( ) Simple Dagger 16 ( ) Lunging Spetum 16 ( ) Atchocl's Spear 16 ( ) Shiny Blade 16 ( ) ( ) Light Spear 16 ( ) ( ) Spear of Dancing 15 Axe of Evasion 15 Rotting Club 15 ( ) Lunging Glaive 15 ( ) ( ) Slippery Sword 15 ( ) ( ) Chipped Dagger 15 ( ) ( ) Fool's Maul 14 ( ) ( ) Dull Shortsword 14 ( ) ( ) Blocking Axe 9 ( ) ( ) *Values reflect changes in upcoming build.
I was thinking primarily of Only Bones, with Crusher as a possible handy addition. The Beater can be useful, but I really don't recommend buying one unless you're a collector or have a huge amount of excess gold. Hefty Stout Club, and Infused Greatclub can handle the skellies, and that's just an SP thing anyway.