This build contains better support for running the game in a small window (down to 1100 x 700). This should make the game more playable on devices with smaller screens like notebooks. In addition, the build contains more work on co-op and integration with Kongregate logins. The Kongregate login path won't be available until we launch on that site though. Also, a bunch of the usual miscellaneous bug-fixes. Battles Resized the Greenfang boards. Added an initial focal point marker to the board editor. Fixed VP count in Core Antechamber. Fixed missing ooze and skeleton in Dripping Graves battle. Multiplayer Resize lobby to fit small screen. World/Lobby World and lobby location mouse-over info is clamped within screen horizontally. Lobby locations are adjusted when lobby changes size. Monsters Fixed Lightning Imp race. Deck Builder Small screen size deck builder. Show or hide the archive button depending on adventure state. Clamp item mouse over info and comparison boxes to screen width. Reconnect On fail to rejoin an adventure battle, kill that battle and let the client know. Kongregate Integration Game is playable on Kongregate (it's still in preview, so not accessible yet). Added a proper Kongregate login dialog. Added Kongregate stats reporting. Disable wheel scrolling of window when mouse over client in kongregate. Co-op Clearing adventure state and resigning current battles on team changes (disabled, needs a prompt) Fixed bug with joining team rooms late Limited teams to 3 players, rescinding remaining invitations when limit reached Added some simple team thread safety Using server config to determine whether team members join campaign battles Added fourth party character slot for co-op use, instead of just grabbing the first party member. Disabled by default. Adventures Fixed some scenario text typos. Fixed Temple of Scales module cover spelling. Shops Repositioned figures/blister packs in small form costume store. Fixed overlapping text for magnificent artifact chest in artifact chest store. API Added player kongregate and steam user IDs to public API Cards Rook and Bishop Heal heal 5, not 6. Monsters Set preferred ranges on League guardians properly in case they are used in campaign (e.g. Mauve Manticore/custom). Added variant black ooze color. Halloween Remove Halloween store and kick players from it. Update news. Remove Halloween figures from store. Stop Halloween items from dropping.
When we launch campaign co-op, that's where the party's co-op character will appear. The co-op character can be part of the regular solo player party, but doesn't have to be.
Has the previous change to allow loading a saved party midway through an adventure been regressed in this version? The load button is greyed out for me now.
Follow-up discussion of this can be found here: http://forums.cardhunter.com/threads/cant-load-parties-in-middle-of-adventures.6626/