If you're anything like me, you've played either the Tomb of Tvericus, or looked at the "Cards Unique to Weapons" part of the wiki, and thought "Anvil Strike is freakin' badass." However, if you're smarter than me, you've realized that Anvil Strike is only on Massive Club, which looks pretty . . .meh. But you're not sure -- yeah, AS is awesome, but Large Weapon? Eek. Luckily for you, you don't have to think about it. I've played ~30 matches, and I have the answers for you. I debated; do I want to go 3x Warrior, or do I want to go 2x Warrior and 1x Priest, for the support? My build is below: Thieneden Level 20 Elf Warrior Massive Club Massive Club Massive Club Xander's Mail Hexagon Shield Captain Cedric's Helm Sliding Boots Superb Footwork Novice Crushing 3 x Anvil Strike 1 x Shuffle 2 x Reliable Mail 1 x Sparkling Cloth Armor 1 x Flanking Move 3 x Simple Bash 1 x Team Run 2 x Quick Run 3 x Devastating Blow 6 x Bash 4 x Officer's Harness 1 x Surging Shield Block 1 x Simple Strike 3 x Large Weapon 1 x Bludgeon 2 x Pushback Parry 1 x Crusher Celardan Level 1 Elf Warrior Massive Club Massive Club Massive Club Perilous Ringmail Icicle Shield Crusty Helm Sliding Boots Superb Footwork Novice Crushing 1 x Bludgeon 3 x Anvil Strike 1 x Obvious Maneuver 1 x Thickened Mail 2 x Reliable Mail 1 x Sparkling Cloth Armor 1 x Flanking Move 3 x Simple Bash 3 x Large Weapon 1 x Shuffle 1 x Team Run 3 x Devastating Blow 6 x Bash 1 x Traveling Curse 1 x Icy Block 1 x Hardy Mail 1 x Simple Strike 1 x Wounded Block 2 x Quick Run 1 x Flimsy Block 1 x Crusher Adhonaroth Level 20 Elf Priest Axe Of The Dark Soul Quickmind Spear Hide Of The Frenzied Hexagon Shield Lt. Buckwell's Boots Bleneth's Skull Saint's Tooth Tome Of The Martyr Insight Novice Ablution 2 x Flanking Move 1 x Purge 3 x Mass Frenzy 2 x Righteous Frenzy 1 x Inspiration 1 x Walk 1 x Puncturing Stab 2 x Holy Presence 3 x Accelerated Thought 1 x Entangling Roots 2 x Unholy Wellspring 1 x Raging Strike 1 x Demonic Power 2 x Weak Chop 1 x Potent Stab 2 x Martyr Blessing 1 x Surging Shield Block 1 x Thick Hide Armor 1 x Officer's Harness 2 x Bungled Heal 2 x Pushback Parry 1 x Boosted Heal 2 x Elvish Insight So, yes, I played 38 matches with this build. (31 if you forget about Cardotron). I went 15-23 (12-19, if, again, you forget about Cardotron). My thoughts: As you can see, Massive Club kinda sucks. Anvil Strike is freakin' superlative, and Devastating Blow is pretty good, but the bashes? Meh. No step attacks also hurt. "Accent, why are you playing Righteous Frenzy? Are you drunk? Stupid? Bad at Card Hunter?" Well, maybe, maybe, and probably. But the issue here is Large Weapon, which is humorously bad. When you have it active, it's like playing against someone with Impenetrable Block. So I was playing the Frenzy not so much for its advantages, as to push Large Weapon off. How did this build do? My rating went from ~1330 (which isn't something to brag about) to ~1220 (which is even less to brag about. I lost roughly 100 points off an unimpressive rating. In the interest of full disclosure, I peak at 1374, before plunging down. Whether my plunge after this was lack of skill or bad luck, I leave as a exercise to the reader. Thoughts? Anvil Strike remains excellent. This rarely treated me poorly. It works whether your opponent has Toughness or Impenetrable Nimbus active. The 8 (almost always 13, given the maps) damage is excellent, and the Stun is incomparable to anything else. However: Massive Club has one other worthwhile attack (Devastating Blow). I tried to take advantage of that with Elvish Insight, but since I wanted to use an Elf Skill that lacked that on the warriors, my life was tough. Overall, I (mostly) enjoyed playing this deck, but I don't think it's viable. What do you think?
Oh, so that's why I never see it when picking weapons to use. Putting it on the same item as Large Weapon is really bad. How many cards only appear on one item? (I should say exactly one item, since many appear on none.) Anvil Strike, Almighty Hack, Bless, Massive Chop, Melt Armor, any others?
I tried the same thing but I used Arrogant Armor. Won't be able to buff damage that way but it's more reliable than pushing off Large Weapon.
This is a good idea, but that means I'd have to forsake my boots or my racial skill. (And I think given my build, you need the Quick Run to get next to anyone.) Or run less Massive Club, but that's not what I as trying to do with this build. After playing more than 30 matches with this, I'd say one should either avoid the Club, or use that as the third weapon in another build.
Grab the arrogant armor and switch the priest for a smoke cloud wizard, then just camp the victory squares in smoke and make them come to you. If you have AS go for the kill, if not use your bashes and just push them back into the smoke.
I've wondered myself if Massive Club would be viable option so thank you Accent for an interesting read.
kudos to you for the attempt, many have been tempted by anvil strike, but few have dared to walk the path of the massive club. I too know well the pitfalls of Large Weapon. When first started mp, I knew I wanted oblit in my build, unfortunately my only source of it at the time was Enormous Mattock. So like the naive optimist I am went ahead with it. Large weapon is without a doubt the worst possible drawback for a melee character. Requirement of a 3x3 square with you in the middle to be unaffected, you come to realize that such a space doesn't even exist on many mp maps, thus your atks will have 50% chance to fail no matter where you are. I hope they someday revamp it somehow, my suggestion would be instead of the attack failing, you take 1/2 dmg (rounded up) of whatever dmg you dealt to opp, this would still make it really bad, but not the atrocity it is currently.
I remember talking with someone about Large Weapon before; the problem is that few-none maps are good with it, and if you were to make a map that would be good with Large Weapon it would also be much more open for wizards. Wizard dominance? No thanks. This card needs to be fixed.
Barrel Battle is (IMHO) the ideal map for this build. If you can get to the VP first, you're not adjacent to blocking terrain, but your opponent almost certainly will be if they're trying to hit you. I had some big wins on that map. http://wiki.cardhuntria.com/wiki/Barrel_Battle_(Ranked)
Are you kidding me? There is one square, ONE square on the whole map, where you don't have a 50% chance of canceling your own attacks. Add onto that the fact that you put 75% of your tokens into weapons? Not good at all! Barrel Battle might be the best map for this, but it still doesn't change the fact that all MP maps are terrible for Large Weapon. It's a ridiculous drawback. Even in SP, I might add... I wouldn't consider running Large Weapon without at least two Arrogant Armor. And I would want War Cry. And even then, it's still a toy build. AAAAAAAAAA
I took Large Weapon in my second QD match ever. I won't go as far as saying it is what lost me the match. But it was bad enough to leave permanent scars.
Erm really? I always run Arrogant/healing/Sundering Strike. Enormous Mattock does pretty crappy damage compared to something more useful like Blocking Mace or Infused Greatclub. Heck even Colossal Hammer is better than Enormous Mattock... although if you were possessed to do the drawback quest it makes sense.