Many bugs found

Discussion in 'Bugs' started by j3st3ri, Sep 18, 2014.

  1. j3st3ri

    j3st3ri Thaumaturge

    Ok, maybe not that many bugs and maybe not bugs at all, but abnormalities:

    1. In The Tomb of Tvericus, Part 2 - Mausoleum, all the armored skeletons are mute.

    2. In Into the Black Forest, Part 3 - War Monkey Clearing, VP count lacks one star when you beat all the monkeys.

    3. All the lvl 17 adventures don't go automatically to "Modify Party" phase when you press "Begin Adventure!" button.

    4. There's something fishy going on with the slimes attacking your characters that have Pushback Parry. Two times I've witnessed that the parry won't trigger against the slimes, even though it should. (I'm facing the enemy and enemy uses melee cards)

    Here's screenshots after both of the incidents:

    http://i.imgur.com/cGRqnOz.jpg
    - here a slime used Small Pseudopod Strike

    http://i.imgur.com/66jiirw.jpg
    - Here a slime used Shambling Bash
     
  2. neoncat

    neoncat Feline Outline

    You're standing in mud terrain. See Mud Pit.
     
  3. j3st3ri

    j3st3ri Thaumaturge

    Shoot! Never payed attention into that part of the card :oops:
     
    Last edited: Sep 18, 2014
  4. Kalin

    Kalin Begat G'zok

    It's only automatic if your party is above the level cap (>2 levels above the adventure level). I just verified that all 4 level 17 adventures sent my level 20 dwarves to the party screen.
     
  5. j3st3ri

    j3st3ri Thaumaturge

    Good to know. I'd prefer that it always goes there.
     
    Flaxative likes this.
  6. hatchhermit

    hatchhermit Hydra

    If I may add on:

    1) Cardstock II Preview - The last two times I've been in there the Priest has cast Team Heal first. No one was damaged. In one of those cases, she cast it twice in a row.
     
  7. Jon

    Jon Blue Manchu Staff Member

    1. Couldn't repro - checked and they seem to have voices to me. Did you hear other voices?

    2. Fixed in next build.
     
  8. j3st3ri

    j3st3ri Thaumaturge

    Huh, now they do seem to be fine. Must've been a glitch.

    I was running the handicap challenge for the mausoleum when I noticed that all the sound effects were fine, but the skeleton warriors took too calmly all my beating. (didn't react with sounds)
     
  9. Kalin

    Kalin Begat G'zok

    I think sometimes net lag will cause some sounds to fail to load; yesterday the spiders in Sinister Wood were silent for me. I remember we used to have similar problems with images (items and figures) so whatever they did to fix that would probably work for the sounds too.
     
    j3st3ri likes this.

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