During this weekends Card Hunter gaming marathon I came up with some tweak ideas: When the big balance changes happened, many cards were replaced with almost identical, but better versions of said cards. (e.g. Violent Overswing with Controlled Overwsing) I liked this and think that couple of cards should also be replaced: 1) Replace Melt Armor with Dissolve Armor. AFAIK Melt Armors only difference is the range, right? It also can only be found in Trog Melter, so the change wouldn't have much of an impact to the game, right? 2) Replace Winds of War with Gusts of War. IMHO all the items that have Winds of War aren't that great, especially after the nerfing of said card. Also WoW and GoW are extremely similar and I see no point of having them both. There are also almost identical items that I see no reason why they should exist. Good examples are Sturdy Armor and Sturdy Mail; They both are of the same level, have same rarity, have identical appearance, have almost identical names and cards. I know that plenty of items have almost the same cards, but at least they're named more differently and look different. I've always wondered why Tough Bark is immune to slashing damage. I mean many of the slashing melee cards depicts an axe and what do you use to chop down a tree? A bloody axe! Therefore I suggest that the Slashing Immunity will be replaced with Crushing Immunity. (I dare you to try and hit as hard as you can a healthy tree with a baseball bat )
1) They are also different in that Melt Armor has the immediately keyword which makes them quite different when blocks are involved. 2) Except the range difference for these two make them valued differently depending on the situation, not to mention GoW is already a replacement of improved TK so that it actually spawns from an entirely different card than WoW.
Sweet! Didn't realize that. I hate when enemies in SP have those immediate attacks, especially yellow puddings
You must've been lucky and haven't encountered many Tough Barks during your adventures; They're immune to piercing AND slashing damage. But thanks for the bump
It never made sense to me, but much of the rest of the game doesn't either. I think they just wanted some more binary armor combinations. The game is more fun to play since I stopped expecting it to adhere to a consistent reality.
So you'll need to know which trees to chop, which to dynamite, and which have thorns that could destroy a frilly dress.
OK so they must have added Slashing immunity to Tough Bark during The Big Change. I'm telling you, it never used to prevent slashing damage.... it does make things slightly harder but at least Sundering Strike will always work.
Actually, it always did... it just never said so on the card. When I keyworded immunity, I asked Jon whether I should change the card or the card text, and we decided to leave the card functioning the way it did (so, with slashing immunity). The decision wasn't based on flavor or realism, it was just based on the fact that the card had always worked one way and we didn't want to change it without taking a look at the balance for the maps on which it was relevant. This may change in the future.
I am really not convinced, since i only remember that Vicious Thrust was useless against them but the rest of the Bejeweled Shortsword attacks worked. It has been a while since i played them regulary but i am pretty sure slashing attacks worked or i would have never killed the trees with 6 Bejeweled Shortwords on 3 warriors.
Well it's obvious, because no one has ever driven a knife or nail into a tough barked tree, nor successfully chopped one down with an axe. Right? Okay, maybe not. Even Kevlar Oaks wouldn't have bark with those properties. Maybe they're petrified trees who somehow manage to move? This would explain the lack of vulnerability to fire, as well as being difficult to stab or chop. (Although a hammer and chisel would soon have them cut down to size and packed away to souvenir shops.) Blunt wooden sticks would be effective due to a corollary of the thaumaturlurgical principle of continuity, but through a convoluted wormhole of meta-logical contrivance, the greatest weapon against these mighty trees would be... A Herring! Ni!
You know, it actually isn't too difficult to hammer a nail into any tree, although good luck running it through with anything bigger. Hacking it down with an axe, chips away gradually but effectively, and it can be difficult sometimes. Destroying a tree by smashing it with a hammer/fists/etc? Now that's a stretch.
After all, who else is gonna wrestle a bear when it breaks into your house and tries to steal your wife? A bard? A barbarian? I don't think so. A lumberjack!
You can only chop down a tree if you run at it really quickly before it has time to grow it's protective outer shell, or you first splash it with acid. Splashing slimes with acid also apparently hardens them enough through the dark arts of chemistry for you to be able to smash them to small pieces. You might ask, "Why doesn't freezing them harden them enough?" The answer is simple, they are alcohol based. This is why they they make you discard your cards, you're too drunk to hold all of these shields and axes. Also so I'm on topic, Trog melter doesn't really need a range buff too badly, considering it's already pretty much the best armor removal tokenless staff around.