Possible Bugs

Discussion in 'Bugs' started by j3st3ri, Aug 30, 2014.

  1. j3st3ri

    j3st3ri Thaumaturge

    I've noticed that armors don't anymore make that clanking sound when you're absorbing damage with it. I liked it a lot and it should be brought back.

    Also Whirlwind Enemies should make the same "woosh" sound that Whirlwind and Maze does.

    I'm sure other ones have noticed (and posted) these also.
     
  2. j3st3ri

    j3st3ri Thaumaturge

    This next bug isn't related to sounds, but I didn't feel like starting a new thread:

    My wizard has a Spark Inductor attached to himself. He casts a Long Spark. Opponent has a Missile Block and gets a roll of 4 with the die. The block roll animation only lowers the score by one and therefore block is a success.

    Conclusion: Spark Inductor doesn't subtract anything from the block roll, even though the card specifically says that it should subtract 2 from the roll.
     
  3. Kalin

    Kalin Begat G'zok

    No, Spark Inductor only subtracts for Arcane attacks, not electrical. The -1 was from Long Spark itself.
     
  4. j3st3ri

    j3st3ri Thaumaturge

    Oh shoot!

    I somehow managed to misunderstood this.

    This is perhaps for the best. Otherwise electrical attacks would be unblockable.
     
  5. j3st3ri

    j3st3ri Thaumaturge

    Yet another discovery:

    Altruism wasn't triggered by Cleansing Presence. My cleric was full on HP and there were no terrain attachments to remove. (perhaps that's why it didn't trigger...)
     
  6. Sir Veza

    Sir Veza Farming Deity

    1) Altruism only triggers on a 4+
    2) It can only trigger if an ally is healed
     
  7. peonprop

    peonprop Thaumaturge

    Cleansing Presence doesn't target. Doesn't trigger Altruism if it doesn't target.
     
  8. Lord Feleran

    Lord Feleran Guild Leader

    Nope. You don't need to select targets for Altruism. But yeah, might be that you need to heal at least 1 hp for it to trigger for heals. I used to know it, took too long a pause :S
     
  9. Sir Veza

    Sir Veza Farming Deity

    There was discussion on it here. It still seems inconsistent to me.
     
  10. boro

    boro Goblin Champion

    There needs to be another guy in an adjacent square for cleansing presence to trigger altruism, doesn't matter if he's full health. I also think this is a bug or poor wording on altruism or the cleansing cards.
     
    Last edited: Aug 31, 2014
  11. boro

    boro Goblin Champion

    Looks like a lot of cards that got changed have audio problems, like the immunity armors, surging block and hard to pin down
     
  12. peonprop

    peonprop Thaumaturge

    I tested Cleansing Ray and Cleansing Presence. Cleansing Ray triggered whether or not hp was full. Cleansing Presence didn't trigger no matter what.
     
  13. j3st3ri

    j3st3ri Thaumaturge

    1) Well that's a given
    2) I'm starting to see a pattern with my discoveries: dyslexia :oops:
     
  14. boro

    boro Goblin Champion

    altruism.jpg
     
    Last edited: Aug 31, 2014
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  15. peonprop

    peonprop Thaumaturge

    I was wrong before. I must have clicked through it. Sorry if I mislead anyone and I'll try to be more careful.
     
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  16. Jon

    Jon Blue Manchu Staff Member

    OK, fixed all the immunity armors and those two blocks. Any more missing audio?
     
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  17. j3st3ri

    j3st3ri Thaumaturge

    Whirlwind Enemies differ from Whirlwind and Maze. (I'd rather have that "bling" sound with Maze and Teleport)
     
  18. Jon

    Jon Blue Manchu Staff Member

    Fixing, thanks.
     
  19. j3st3ri

    j3st3ri Thaumaturge

    Neat!

    Btw, how about giving voices to the kobolds? I'd even prefer them sounding like goblins instead of being mute.
     
  20. Jon

    Jon Blue Manchu Staff Member

    Kobolds should have voices. Which ones don't?
     

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