[BUG] Highway Robbery

Discussion in 'Bugs' started by Magic Elves, Aug 21, 2014.

  1. Magic Elves

    Magic Elves Thaumaturge

    The second battle there is, uh, missing. As in, beat some goblins, and then skip the level with the war dog and go straight to goblin hulk. Both confusing and threw a wrench into the Nudie run I started.
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    It's been discussed if this map was removed. Not sure, since I haven't seen it it any build posts, but likely not a bug.
     
  3. Magic Elves

    Magic Elves Thaumaturge

    Well in that case, I suppose the bug is that it still reads that there are 4 thrilling battles, and I was only delivered THREE thrilling battles.
     
  4. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Correct. In that case this needs to be fixed.
     
  5. Magic Elves

    Magic Elves Thaumaturge

    Alright hold up a minute, the third battle in Ruby demon portal wasn't there either. How many of these removals are there?

    EDIT: All the battles in Rescue from Shieldhaven are there and that's the last adventure with 4 battles for a while, so I'm guessing the rest are unadjusted.
     
    Last edited: Aug 21, 2014
  6. Pengw1n

    Pengw1n Moderately Informed Staff Member

    None has been confirmed officially.
     
  7. Kalin

    Kalin Begat G'zok

    Checking the Adventures table, it seems those are the only two modules changed.
     
  8. Pengw1n

    Pengw1n Moderately Informed Staff Member

    It's possible this is part of some new planned sp balance work - and it was merged into the live client misstakenly, since it wasn't even mentioned during testing.
     
  9. Flaxative

    Flaxative Party Leader

    It is indeed part of planned sp balance work. We definitely need to tweak the module covers. Suffice to say, we're still working on it.
     
  10. Sir Veza

    Sir Veza Farming Deity

    Um, deleting content is SP balance? :confused: I was really hoping it would move in the other direction. I've been working on a suggestion for an addition.
     
    hatchhermit and neoncat like this.
  11. neoncat

    neoncat Feline Outline

    Yeah... um... can they at least go to some graveyard of abandoned maps? :(

    Those weren't even difficult maps, but I suppose y'all have the stats regarding where folks fail the most.
     
  12. Pengw1n

    Pengw1n Moderately Informed Staff Member

    There was a couple of maps removed at the end of the beta. We suggested they'd come back as quests, new game + or something like that. Hopefully they get reused, a lot of old them we haven't seen in a long while - and would even be brand new to most people. Seems like a waste of design not to get them back in the game somehow, mentioned this to Jon.
     
  13. Jon

    Jon Blue Manchu Staff Member

    Yes, sorry I didn't announce this. It's part of some rework to the early game to better suit new players. I understand that it's not helpful to those of you who've been playing for a while.

    Perhaps we can bring back some old battles as part of a MM in the future.

    In the meantime, I'm fixing the module covers.
     
  14. boro

    boro Goblin Champion

    The strange thing is that those 2 are probably the easiest maps of their modules.
     
  15. Jon

    Jon Blue Manchu Staff Member

    Forest Edge had one of the lowest win rates in the early game.

    We also thought that Ruby Demon Portal was a bit too repetitive.
     
    Stexe likes this.
  16. Sir Knight

    Sir Knight Sir-ulean Dragon

    Hmm. The situation with the Goblin map is thought-provoking.

    With this change, there is exactly one map of "Whoa, my Wizard is terrible against Goblins!" before two maps of "I'll just beat up on these fleshy non-Armored enemies." The player doesn't learn much about Blocks anymore, just about avoiding a hulking target (which was already learned in The Wizard's Workshop).

    Interestingly, you're saying that the second map was bad and not the first one: so the problem wasn't players getting stuck on anti-Block strategy, rather on anti-dog strategy? Could more Blocking enemies fit into the adventure without ruining balance?

    At least this way the dog maps are confined more "logically" to levels with human masters. I suppose that's a plus.
     
  17. Jon

    Jon Blue Manchu Staff Member

    Yes, I think it's a bit of a weird adventure now that it's been pruned down so far. It probably would be better to cut the Hulk battle and bring back Forest Edge in a new form.
     
    Pengw1n likes this.
  18. hatchhermit

    hatchhermit Hydra

    I'll throw my opinion out there that even though I didn't even notice the missing adventures, I'm disappointed that they were removed.
     

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