Challenge - The Nudie Run

Discussion in 'Card Hunter General Chat' started by Farbs, Mar 3, 2014.

  1. Jacques

    Jacques Hydra

    Well, as it was expected, with level 1 characters it's even more luck-based because of two things: first, you need to obtain from the loot specifically the items you are allowed to equip at that moment, which means that you are going to discard a lot of items, and consequently that it's very probable you are forced to have the default items longer . There's nothing worse than seeing in a chest a rare or better item that you can't equip. And secondly, when you finally can equip everything, it's very probable that you actually can't equip the items you get because of the tokens (you have fewer and they come later).

    On my first attempt I got killed in the 4th battle of the Garnet Demon Portal adventure (level 10), but I got extremely unlucky with the loot drop. My warrior had only 4 damage attacks top with his 3 weapons (2 of them the default ones), terrible. So, with a bit more of luck it's definitely possible to advance more, as Pengwin said.

    It would be great if the devs formalized it, yes, but they are with other things going on, including the new cards, so I don't see that happen in the near future, unfortunately.
     
  2. Oberon

    Oberon Hydra

    I'd love to see it too, but it's a substantial amount of time to develop it. And once you put that much work into, then you start thinking about adding randomized levels and monsters, and it spirals into it's own game... CardHack would be a truly awesome game though.
     
    Jacques likes this.
  3. Stexe

    Stexe #2 in Spring PvP Season

    What if you could hold items you find? It would kind of be a pain to keep track of, but at least you could equip found items that you couldn't use at the start.
     
  4. Sir Veza

    Sir Veza Farming Deity

    That's one of the optional rules some people use. There is a semi-automated way to track them with neoncat's tools, but writing them down is probably less work on a small scale.
     
  5. Jacques

    Jacques Hydra

    Yes, you could add some of the optional rules to make it easier, but I don't like that one because of precisely that, it takes time to write down every item you got and you can't equip. Being able to use treasure to purchase stuff is another option, but even if you limit it to 1 or 2 items per run, it would remove the random aspect of this challenge that I like so much, because you could purchase exactly what you need at any point, so, at least for me, treasure is out of the question too.
     
  6. Kalin

    Kalin Begat G'zok

    What if you're allowed to use six chars? Then you can change up your party between modules, and the inactive chars can carry spare items.

    Heck, you can use your entire inactive roster as a pack mule for the current run (just remember to empty them all before the next run).
     
  7. YamaDeva

    YamaDeva Mushroom Warrior

    I'm sad... I thought I could do better, but high mountain pass was a BAD choice. I wanted to avoid the skeletons and area effect, but didn't remembered there were that mass of enemies, with a HUGE amount of magic blocks. Got past the first map, the second took me off full force. Started with level 10 chars, already back in levels at 13. My rules were to play 1 adventure per adventure level; I used the shops (2 uncommons, 6 commons); once an item went in my inventory, it couldn't be used again. I thought I could do something after beating Tvericus at my first try, but overestimated my party. Played 1/1/1, two dwarfs and one human warrior. I think I will try again, though, it was nice after all.
     
  8. Farbs

    Farbs Blue Manchu Staff Member

    I just remembered this format, and figured it'd be an interesting way to test the upcoming balance changes on the test server.
    This run is no club item, 1x adventure per level.
    The new default boots certainly help with 1x Reliable Hide for every character, but even so I'm really hurting for decent items right now. I just finished RDP and am girding my loins for Shieldhaven.
    Heeeere we gooooooo!

    Nudie Stomp
    Level 3 Dwarf Warrior

    Nudie Help
    Level 3 Human Priest

    Nudie Zap
    Level 3 Dwarf Wizard
     
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  9. Farbs

    Farbs Blue Manchu Staff Member

    I snuck through Shieldhaven and Diamonds of the Kobolds, but am really starting to regret my warrior's Striped Shield. Taking a break for now, but will have to decide before I push on - Beneath the Frozen Earth or Forest of Lost Souls?

    UPDATE:
    I chose Lost Souls, which was very nearly my undoing. I only just survived the Sparkler Glade on my third attempt! Since this was my first time through the adventure I picked up the Oakenheart Shield, which isn't really in the spirit of the rules but by glob do I need it.
     
    Last edited: Aug 18, 2014
  10. piotras

    piotras Goblin Champion

    Wish I had the time to play this.
    Indeed, if this was introduced with enough chest-incentives it might be a superb alternative to grinding and brining back the epic moments of SP campaign at the same time! Although I can see that it would be very slow and to really make it on par reward-wise with current grinding speeds one would have to be rewarded an extra chest per fight with magnificent / epic chests once in a while/milestone (awarded through chest shop after death). In a formalised version it would be good to block off the early adventures as you go along to prevent grinding within this mode (assuming you get extra treasures afterwards).
     
    Last edited: Aug 19, 2014
  11. rowspower

    rowspower Goblin Champion

    Sounds like you would be a supporter of New Game Plus.

    Also, this format seems really fun! If only there were pages in the inventory to separate items, but I like the challenge imposed by only switching gear in the chests. Furthermore, with regards to shops, most modern rogue-likes have shops (see Rogue Legacy and FTL as great examples of modern rogue-likes), so as long as you only spend gold earned on that playthrough I see no qualms in anyone using the shops. Ideally the shops would only carry limited items, but you can just impose limits on your shopping like many posters have already suggested.

    Thanks for the link Farbs!
     
  12. hatchhermit

    hatchhermit Hydra

    I'm going to try this mode this week. Sounds like tons of fun and I love the idea of working with what you have found during the run.
     
  13. rowspower

    rowspower Goblin Champion

    Started with a level one all human 1/1/1 team. Just beat Forest of Souls and got rather blessed with an Icicle Shield.

    My rules:

    Level 1 party
    Only use items gained from beating levels (includes reward club, excludes shops)
    Only switch/equip items after opening a chest, prevents keeping track of a backlog inventory, should make some maps more difficult (only aided by the occasional reward club item, which is why I chose to include them).
    Failing a level equals perma-death.

    My route so far:

    White Skull Canyon
    The Wizard's Workshop
    Highway Robbery
    Ruby Demon Portal
    Rescue From Shieldhaven Prison
    The Defense of Woodhome
    Forest of Souls

    CM Warrior
    Level 6 Human Warrior

    CM Priest
    Level 6 Human Priest

    CM Wizard
    Level 6 Human Wizard
    Greenspark Staff
    Fireblast Torch
    Armorbane Pendant
    Empty Pouch
    Gray Robe
    Boots Of Discretion
    Novice Command
    Novice Electromancy

    1 x Vulnerable
    1 x Burning Fingers
    2 x Bungled Bolt
    1 x Zap
    1 x Spark Inductor
    1 x Spark Generator
    1 x Reliable Hide Armor
    1 x Long Spark
    2 x Cautious Sneak
    1 x Acid Blast
    2 x Magma Spray
    1 x Memory Loss
    1 x Healing Dash
    1 x Dissolve Armor
    1 x Run, Team!
    1 x Sparkling Cloth Armor
    1 x Trip
    2 x Little Zap
    2 x Spark
    2 x Deadly Spark
    1 x Combustible

    My thoughts on this formats so far are mixed. It is really fun to analyze items I would normally ever use, and the extra challenge presented by subpar equipment is very entertaining. However, every time a treasure drops or an item my characters didn't have a slot for yet made my heart sink at the wasted opportunity, but this also adds to the intensity of the run, as luck plays a part, and can add some nice variety to my play. Overall, I've really been enjoying my run thus far, and hopefully I can at least make it to the level 12 adventures on my first run!
     
    Last edited: Aug 19, 2014
  14. hatchhermit

    hatchhermit Hydra

    So far I'm at level 10 and my rules are as follows

    1) Only items from drops (I used the club membership)
    2) Switched equipment only in between maps
    3) Run ends when I fail a mission
    4) Level 20 characters

    Route so far:
    1) White Skull Canyon
    2) Wizard's Workshop
    3) Highway Robbery
    4) Ruby Demon Portal
    5) Rescue from Shieldhaven Prison
    6) The Defense of Woodhome
    7) Forest of Souls
    8) Compass of Xorr
    9) Gladiatorial Arena, Qualifiers
    10) Garnet Demon Portal (I failed twice on the 2nd map and thought this was the end. Then I finished it)
    10b) Sinister Wood (I screwed up. I thought it said 11. :oops: )

    So that's where I stopped. I'm going to continue on, but the run is tainted now.

    This is my party at the end of Sinister Wood. I got Sabo's Flamespit Staff in the final chest. I had all of my slots filled fairly early on.

    Azuratan
    Level 20 Human Warrior

    Mel'javana
    Level 20 Dwarf Priest

    Isidiril
    Level 20 Elf Wizard
     
  15. rowspower

    rowspower Goblin Champion

    Got knocked out on the second map of Goblins in the Woods, here is my final decklist:

    CM Warrior
    Level 9 Human Warrior

    CM Priest
    Level 9 Human Priest

    CM Wizard
    Level 9 Human Wizard
     
  16. hatchhermit

    hatchhermit Hydra

    @rowspower - Did you not get any arcane items?
     
  17. rowspower

    rowspower Goblin Champion

    Nope, I got vast troves of treasures and divine items/skills/weapons and a bunch of token stuff at the end I couldn't use.
     
  18. Sir Veza

    Sir Veza Farming Deity

    Good run for the items you found. :cool: Level 11 is very tough unless you luck out and get some good gear.
     
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  19. rowspower

    rowspower Goblin Champion

    Thanks, I wasn't sure if Pools or Goblins (Descent seems impossible without firestorm or lots of free moves) would be easier, and completely forgot how annoying the second map of Goblins can be. Oh well, at least I got a second Bynzer's Weighted Club and some good experience out of it!
     
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  20. Farbs

    Farbs Blue Manchu Staff Member

    I just finished Descent to the Core, with a little sneaky AI abuse (it doesn't like to replace tile attachments, so after a cave-in you can stand safely on the stone). Still rocking a lot of empty slots.
    At this point (since I'm playing on a fresh account on the test server) I discovered that I had no lvl 12 adventures unlocked! I'd need to follow the slime adventure path, so I swapped out my nudie run party for some randoms to unlock more of the game.

    Next Stop: The Tomb of Tvericus!
     
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