[Suggestion] Game improvements

Discussion in 'Feedback and Suggestions' started by Drakkan, Aug 17, 2014.

  1. Drakkan

    Drakkan Ogre

    Hi, I've been playing CH for 3 months as a Club Member, and I've registered in order to write some suggestions:

    1. Increase loot drop. Loot drop is terrible.. I've finished all quests but 1/2 of 1HP ones .. I've been farming every day last 2 months .. and there are soo many cards that I'd like to have in order to play a deck that I want. When you take in account that what 70% (even more) Legendary items are unplayable.... even when you, after 2 days and 10h of farming get 1 Legendary item there is a great chance that you got nothing (while farming lvl6 maps I have 4 Relics of St.Darquar, 4 Antiochs Figurine, etc .. )
    It's simply too slow..
    1HP quest .. so much time and effort give you nothing.. I've stopped trying 1HPs ..
    Farming .. so I play like 5-6h a day .. get 2-3 epics 0-1 Legendary .. sometimes you get something big (VP or smt) that returns smile on your face .. but after 2 days of playing and getting nothing.. that pushes me (far) away

    2. Chests are too expensive. I've tried buying some chests (epics) .. but at 5$ a chest and great chance of getting unusable item, it's far to expensive. (If I understood that is going to change in that new Big Patch).

    3. Randimar's .. of my last 4 Randimar's 3 had 0 Legendary items .. 1 had 1 ok item .. I mean 1 month .. no further comments there (that is also going to change as I understood)

    I've been playing Magic the Gathering for 9 long years.. and trust me .. nobody likes to play underpowered deck against deck with overpowered cards .. in MTG, when a casual player wants more .. he can build Tier1 deck in far less than 3 months .. first MTG booster is cheaper, second -> cards have real money value, third - you can TRADE your hard earned/opened Rares/Legendaries that have value but not for you (like in MP some wizard stuff if you dont use wizards)..

    So tell me, what are my options for MP now? I'd like to build a deck with Heartripper .. should I farm lvl18's 3 months? That's way too slow ..
    Or should I wait like 5 months to get one in Randimars and buy it with 15$? 15$ isnt chap in my Country..
    (and with my Randimar's tempo, 5 months sound way too optimistic.. )
    In any way .. I dont have that much time .. and I know I'm not the only one..


    Few more suggestions:

    4. Make more SP levels like Cardhunter II lvl 3 .. so 3v3 .. that's way more pleasant way to test some builds and farm stuff.. (but like lvl3 not 1-2 where party begins scattered)

    5. That card balance patch - it seems to me that it can take some time .. you could push some stuff before that.. (like that loot drop, randimars etc)


    Besides that, CH is awesome..
     
    neoncat likes this.
  2. Lord Feleran

    Lord Feleran Guild Leader

    2. Chests will soon be (most likely) costing 50 pizza and 10 pizza as they do in test server already.
    3. Randimar's will also get a huge change, currently it's having 17 guaranteed legendaries every week on test server.
    Also, Punishing Bolt might get its range reduced to 4 (I love this change!), Heartripper and Staff of Chask were simply too good staves.

    But yea, CH is awesome, especially MP ;)
     
  3. neoncat

    neoncat Feline Outline

    fyi, Heartripper is completely nerfed in the coming update, as Punishing Bolt is being reduced to range 4.
    And it's probably my fault for abusing it on the test server... sorry... :oops:


    +1
     
  4. Stexe

    Stexe #2 in Spring PvP Season

    Yeah, I think they over nerfed Punishing Bolt a bit. Range 5 or 6 should be enough to tone it down.

    And I'm not sure they can easily deploy a patch that only has some of the changes (like shop) at the moment -- I know they are waiting for the full patch to do some other minor adjustments (like bug fixes and balance changes to Monster Hunt league).

    I also think they might want to wait so people don't buy items that are soon nerfed simply by not knowing that balance changes are coming.
     
    Lord Feleran likes this.
  5. Lord Feleran

    Lord Feleran Guild Leader

    Yeah, I was thinking too all that Stexe said, except that Punishing Bolt part :p
    1. There aren't almost any 4-range spells anyway, so cool to have one more and
    2. It's too often able to inflict too much damage so a considerably shorter range should do good. Instead of short range mega-deadly SPR we've got that now :)
    3. The other bolt, Unstable Bolt, also has range 4.
     
  6. Stexe

    Stexe #2 in Spring PvP Season

    I also think that 10 Legendaries in Randimar is still too much. 5 Legendary, 10 Epic, and 15 (or 20) Rares would be a much better distribution. That would essentially be 12 Legendaries a week which compared to what we have now (0 to 3 or so) is an insane step up. If it still feels too few they can always increase the number later.

    But yes, I'd like the changes to the shop to happen before the balance changes, but I can definitely understand why they'd wait outside of technical / time issues.
     
  7. Sir Veza

    Sir Veza Farming Deity

    From the groups of 10 I've seen so far, I doubt it will be overwhelming. About 70% of legendaries really aren't worth buying, IMO. A choice of 17 (with probable duplicates among the dailys) should yield about 1 worth buying per week. Some weeks could be stacked, but more will be nil. We will probably hear groans because someone blew their money on a 'pretty good' one the day before a 'very good' one showed up. Such is life.
     
    CKaz likes this.
  8. Stexe

    Stexe #2 in Spring PvP Season

    Guess my experience is a little different. I've seen one or two really decent ones a week.

    I just think it is easier to scale up on items than it would be to scale down and cause disappointment. Starting at 5 and then seeing reaction is safer.
     
  9. Sir Veza

    Sir Veza Farming Deity

    Since the 10 will be individually divvied out, those who often get good stuff will probably get lots of good stuff, and the rest of us will see Trained Tactics, etc. I'm holding out hope for the syndicated daily drop.
    I see your point about scaling up vs. down after release.
     
  10. Drakkan

    Drakkan Ogre

    Shop distribution, chest prices, etc . . are not related to card balances .. they can make that minor patch and release to production..
     
  11. Stexe

    Stexe #2 in Spring PvP Season

    The way they test things is by having builds uploaded to the test server. Once they've been vetted on the test server they deploy them to live. I'm not sure they can easily "pick and choose" which parts to push to live from test.
     
  12. hatchhermit

    hatchhermit Hydra

    It depends on how they set up their source control. If it's all one code stream there's really no easy way, but if they have a release build and a beta build, they should be able to port a few changes over to the release build and distribute that.
     
  13. Pengw1n

    Pengw1n Moderately Informed Staff Member

    They've released parts of builds before - but since they're still testing store seeds et c, it's not ready for release either way.
     
    Stexe likes this.
  14. CKaz

    CKaz Goblin Champion

    I think the current plan (10 week, 1 day = 17 choices a week) is solid - I'm used to seeing 4-6 in Randy's fairly regularly so setting it to 5 may set a better floor but certainly isn't much (or any of) a bump IMO. I'm glad original plans were backed way off and we'll just add a 'daily one for fun' into the mix but I do ask give the weekly this shot in the arm.

    I know it's a fine line, but if a serious player with only casual time finds the time (like me) let them target that one goodie and give them at least a decent set to choose from. I'd rather trade the daily store and lose 7 chances than give up 5 from the weekly and being able to target at least a mediocre legendary if I have more time to roll out the farm engine. If I need to choose one between a couple decent ones, hey even better.

    My 2 Pizza.
     

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