[Suggestion] Card changes and Cardotron2000

Discussion in 'Feedback and Suggestions' started by Scofield, Aug 12, 2014.

  1. Scofield

    Scofield Kobold

    Hi everybody,

    I wrote a couple of suggestions in the balance thread but I think they can get lost there so I try to list them here:

    • About Elven Maneuvers and Pathfinding, I suggest to modify the text because the current one gives the impression that you draw and discard cards until you draw Move card or until you have discarded 6 cards. This is not true because instead you at most draw one card if you find a Move card or zero otherwise. This will be relevant with the upcoming card-draw limit. So I suggest to modify the text like this:
    Elven Maneuvers
    "When you take damage from an enemy card, look at the first card of the deck. If it is a Move card draw it, otherwise discard it. Repeat until you have drawn a card or discarded six cards."​
    Pathfinding
    "Discard all Encumber cards attached to you then look at the first card of the deck. If it is a Move card draw it, otherwise discard it. Repeat until you have drawn two cards or your deck is empty."​
    • About Dodge, many times, depending on the map, on the lack of range attacks or even on some nice random(less), just one Dodge can win a match all alone. With the upcoming balance this will become even more evident given the changes to "Encumber vs Move" and the general reduction to the movement in step attacks. I don't know if the chance of dodging is just too high but as a first attemp I suggest to make it work just like Altruism so that the new text would be:
    Dodge
    "When targeted by an enemy Attack, Move 1. Keep Unless 4"
    • About Cardotron, I think that a match against it should not affect the ranking. This would be completely fine if the AI was perfect but this is not the case (i.e. no Terminator in sight for now) and so many times a match against Cardotron translates into some "dumb things", like multiple strikes on a character protected by Impenetrable Nimbus, or into losing because of multiple-overpowered-cards (i.e. Almighty Hack, Almighty Bludgeon, etc.). Here I am not complaining about Cardotron being too difficult, this is easily resolved by unselecting "Allow GM Opponents", but just the opposite. I think it is just unfair that Cardotron so easily provides ranking points because of frequent AI fails.
      So my suggestion is that a match against Cardotron should not affect the ranking: in this way if the queue is empty and one wants to play for a chest he/she can just keep "Allow GM Opponents" on and go with Cardotron. Otherwise, if one is playing for the ranking, he/she can just turn "Allow GM Opponents" off and look for a human opponent.
    I hope this can be helpful.

    Scofield
     
    Last edited: Aug 12, 2014
  2. peonprop

    peonprop Thaumaturge

    During the last pvp season a lot of the top ranking people were choosing to not face Cardotron because his low rating would cause them to lose a lot of points when they lost. You might win against it 90% of the time if your build is optimized for it but the ratings drop on a loss more than makes up for it.
     
  3. Scofield

    Scofield Kobold

    Sorry but I think you didn't get the meaning of my suggestion, did you read the whole thread? I am saying that most of the time the AI is so weird that it is not fair that people get/lose ranking points from it, especially at high ranking. I am suggesting to remove the ranking points assignment when playing against AI.
     
    Last edited: Aug 12, 2014
  4. Jacques

    Jacques Hydra

    There are players who are in certain time zones where the MP activity is scarce. So, usually, the best possibility they have to play a match without waiting 30 minutes for each one, is playing against Cardotron. I woudn't like to see players in those time zones being punished by not allowing them to win ranking points against it.

    Besides, the points you win against Cardotron are very few, and even when your deck can beat Cardotron easily, you always can have bad draws and lose one game, which will make you lose the points you earned by winning 4 or 5 games against it. Cardotron isn't worth it to raise elo.
     
  5. Scofield

    Scofield Kobold

    If "Cardotron isn't worth it to raise elo" I don't think the players of your first phrase will have anything to complain about not being able to gain ranking points against Cardotron. By the way I am from Italy and I never had to wait for more than 4 minutes for a match (at any time of the day) and I don't think mine is a "favourite area".

    By the way I would like to move the attention on the other suggestions that are way more important in my opinion.
     
  6. Lord Feleran

    Lord Feleran Guild Leader

    I'll add too that I like Cardotron. He keeps his rating in the right area anyway so it's only fair to play against him. And you never have to build a deck considering facing him since you can turn him off.
     
  7. peonprop

    peonprop Thaumaturge

    I think for Elven Maneuvers and Pathfinding you are trying to solve a problem that doesn't exist. I don't think many new players will even realize there is a card draw limit with it being set at 10. That said, cosmetic changes to cards are harmless unless they start to be confusing themselves.

    Dodge gets lot better with the encumber change but that isn't set in stone yet and they are looking at it's effect on Dodge. I don't think we should offer changes for it before it's been finalized.
     
  8. Lord Feleran

    Lord Feleran Guild Leader

    What? :D
    After changes are finalized, it's much too late already. I was also thinking that discard when 1 and procs when 4..6 but encumber rules can be changed instead, too.
     
    Scofield likes this.
  9. Scofield

    Scofield Kobold

    The fact is that in my opinion just reading a card a player should be able to understand exactly how it works (its a matter of good game design) and these changes are not, in fact, "cosmetic" but are important to make crystal clear the interaction between these cards and the new rules.

    It can be an alternative. With such approach basically one can "hard" fail and lose Dodge but until one succeeds it will keep Dodge and this is what I was trying to avoid, a sequence of dodges. I would prefere to have a risk of losing Dodge on success, in order to have a mechanism that can break a chain of successes.
     
    Last edited: Aug 12, 2014

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