There are currently 3 aspects of the game that are in a relatively stable development: SP campaign, SP PVP, Leagues. We also know what's upcoming: co-op, steam, draft etc. I think its time we looked at game aspects that encompass a player's achievements across the entire spectrum, especially with the upcoming balance patch. So I'm proposing the addition of Feats. Again, this isn't smthg new, suggested to death way before beta, is on the dev's wishlist iirc and many other have proposed as well. Only difference is I'm fleshing out a lot more stuff with some pre-vis thrown in. The idea is to have locked feats, adv/card/item/money independent tracks, minor rewards for completion and to cater for horizontal growth wrt new classes/expansions. I also injected social aspects as Card Hunter is first and foremost a social casual f2p online game. This should also help drive publicity and expand the playerbase. Whether or not twitter/fb api is integrable with AS3 is left up to the devs discretion (iirc, they should be integrable). All feats are accessed from the player's Keep. So ideally, the Keep on the Hinterlands and the Multiplayer Keep direct to the Feats page or smthg. And in accordance with table top elements, feats are cataloged in paper, red paper that is, woot ! Below are some suggestions (Get the general idea not the specifics. I have no idea how long it would take to stab 1000 imps, demons, sprites etc. And I'm guessing most of them aren't even actual terms ) SP campaign ========= Feats of Strength: Almighty Obliterator - Kill 10000 mobs in one hit. Angry Cutter - Slash 2000 mobs from behind. Demon Killer - Stab 1000 demons to purgatory. Goo Driller - Pierce 2000 slimes to oblivion. Undead Undertaker - Crush 1000 undeads into smithereens. Goblin Maruader - Bash 1000 goblins to death. Flora Destroyer - Chop 2000 trees to pieces. Fantastic Endurer - Reduce 5000 damage through armor. Armor Demolisher - Sunder 1000 armors. Feats of Agility: Murderous Dancer - Inflict 1000 damage through step attacks. Elusive Hero - Avoid 1000 attacks. Arcane Evader - Block 1000 magic attacks. Missile Bypasser - Block 1000 projectile attacks. Fracas Rejector - Block 1000 melee attacks. Feats of Magic: Extraordinary Pyromancer - Burn 3000 trees. Compulsive Electrician - Electrocute 2000 mobs. AoE Grand Master - Cast 5000 area of effects. Chessmaster 9000 - Move 9000 astral guardians against their will. Mobility Impeder - Encumber 2000 moves. Aggressive Booster - Buff 10000 attacks. Workaholic Tiler - Lay 10000 terrains. Feats of Plunder: Fae Hunter - Obtain the Loot Fairy's blessing 1000 times. Hungry Ravager - Obtain 20000 loot from adventures. Feats of Epic Fail: VP Eluder - Open 100 chests and not get a single Vibrant Pain. Champion of Punchbags - Fail to block 10000 attacks. Pathetic Robber - Sell 10000 items worth 1 gold. I still have many ideas for fits Anyways, the same format is applicable to SP pvp/leagues and in future, extendable to co-op with re-arrangement of the UI to accommodate more tabs. Naturally, the specifics will differ, more co-op related stuff for Co-op feats etc. The real question is how much bandwidth is required to track all these variables in realtime w/o adding significant lag. Feedback and comments welcome. Some feats are designed to generate fits, pun intended.
Not sure whether I would already qualify for the 3 epic fail prizes But some achievment page would be cool, yes
Feats of Daring: Fearless Hero - Win 500 battles with only a single character remaining. Indomitable Spirit - Win 100 battles with only a single character remaining at 1hp. Naked Courage - Win 100 battles without equipping any items. Feats of Dashing: Pacifist - Win 100 battles without damaging the opponent. Collector - Kill one of each type of enemy with a single character. Wind Chaser - Move 1000000 spaces.
if there was multiple dev teams i would say go for it but because there isnt this is only worth promoting when you are completely happy with everything in the game and a new expansion has been out for less than a couple months until then feel free to keep trying to get in on the list but when it does get on there it will last on it
Great post, Phaselock. IIRC Jon once said he had an achievements system planned and just hadn't had the time to implement it yet. I'll ask him about this.
You misspelled "Epic Endurer". That would take more than a year to complete. Doing Things the Hard Way Feats: 500 Skeletons slashed 400 Blobs bludgeoned Taste of Their Own Medicine Feats: 500 Wyverns electrocuted 200 Sharkbears charged to death 400 Geomancers killed by terrain 500 enemy priests healed 400 Frost Imps/Sprites encumbered EDIT: Feats of Disability: 300 damage from Ouch! 300 damage from Brain Burn 200 Fumbles 100 discards from Mind Leak 100 damage from Dangerous Maneuver 100 attacks canceled by Large Weapon 100 spells canceled by Defensiveness
Mr. Clean - remove 500 terrain attachments Dragon slayer - kill 50 dragons Officer and a Gentleman - prevent 500 damage using officer's harnesses A Wing and and a Prayer - Travel 100 squares using wings of faith Junior Flaxy Fan Club Badge - Drain 500 life using priest drains/touches I'll take the blow on the 'ead - take 200 damage from Brain Burn Thank you Sir, May I Have Another? - Take 100 Obliterating Bludgeons The CardoTron Lovetap - Take 20 Almighty Hacks
Oh wow, thanks for all the support everyone. Didn't think there'd be this much interest ... I was monkeying around. Agreed. Not expecting anything anytime soon. Last year, it took the Spartans and pac-man to get Farbs making the custom scenario feature... now we are looking at co-op and a steam client. Slow but steady ftw ! The problem with his list is that its as long as a fresh toilet roll...