Boosted the gold value of treasure items. Fixed the equipment sheet sorting. Added item art for new staves. Boot previous user session if there is one when a new session connects as that user. Logging utility should now handle null parameters more gracefully. Added art for new shields. New tool to make updating the database easier. Charge for characters beyond the first three. Eliminate warnings about repeatedly trying to create new deckbuilder rooms for the same player by actually cleaning them up when finished. Have the client handle shutdown notifications and pop up a message. Add an admin command to shut the server down on a timer with automatic notifications to players. Prettied up boards and fixed bad terrain. Change pizza menu to fit better on screens with lower vertical resolution. Fix a registration bug causing registration to hang right after it finishes.
I just recruited a new elf warrior, wasnt charged anything. Same gold and pizza...what was supposed to be charged ?
That's a pretty good idea. However, you might want to change the fixed loot in Raid on Ommlet, now: perhaps an "uncommon" at the end instead of a "rare." Currently, shrugging your way through three (even-weaker-than-normal) kobolds earns you 14 gold a day. Not that I'm complaining about the 32 gold total I just made by my daily repeat of the 4 tutorial missions; I'm just mentioning.
I think they should carefuly adjust the amount of gold player can recieve through the game. Economy must be carefuly balanced, because it can make or break a game, especially F2P as CH seems to be