[Suggestion] Make Arcing and Jumpspark actually jump

Discussion in 'Feedback and Suggestions' started by Robauke, Jul 15, 2014.

?

You want to see this realized?

  1. Yes!

    100.0%
  2. No!

    0 vote(s)
    0.0%
  3. balance, bla bla

    0 vote(s)
    0.0%
  1. Robauke

    Robauke Guild Leader

    Those two spells looked great, but they failed to be attractive in actual (competitive) play. This suggestion could change that, and i was irritated that this wasn't the mechanic in the first place: Lower the requirement for targeting, enable to target multiple characters even when one or two of them arent in the line of sight of your caster. As long as the conditions for distance are fullfilled (within 2 squares, 3 squares), allow them to be attacked indirectly through the "conductor", the first, visible target.
     
    UiA and WhiteSorcerer like this.
  2. Scarponi

    Scarponi Moderator

    To "fix it up right," it would need to be that there is one target, and characters with clear LoS to the target within X squares are affected. Otherwise you could have a character in one room targeted, and another character in an entirely different room be hit through the wall.
     
    Robauke and WhiteSorcerer like this.
  3. Kalin

    Kalin Begat G'zok

    Yes.

    You only choose the first target, then it jumps to the closest char (within 3 tiles) then the closest char to that one (which may be the first target). Can't jump through Blocked terrain, but can jump through Impassible, Smoke, and Illusion. Mouseover the first target to see the other targets (like we already do with Bungled Heal).
     
  4. Lord Feleran

    Lord Feleran Guild Leader

    I've wondered too why can it jump from char to char if there's a wall between them.
     
  5. Flaxative

    Flaxative Party Leader

Share This Page