My usual farming party (Black Plume Mountain included)

Discussion in 'Adventure Discussion and Strategy' started by Ector, Jun 15, 2014.

  1. Ector

    Ector Hydra

    I didn't create special parties for the Black Plume Mountain. My usual party is quite good, probably with some modifications. Here I will show the variant for the last battle, but I've just changed 3-4 items to increase my chances.

    Baldur - lvl 20 Dwarf Priest (The Warden)

    Healing Hand Mace (majortoken)(majortoken)
    Darkblood Glaive (minortoken)(minortoken)
    Orange Shield (minortoken)
    Holy Knight Armor (minortoken)
    Ozerian's Boots (minortoken)
    St. Ulrich's Bones *2 (majortoken)+(majortoken)
    Skull Of Savage Iljin
    Advanced Toughness (minortoken)
    Novice Piety

    Odin - lvl 20 Dwarf Wizard - The Controller

    Sulphuric Staff (minortoken)(minortoken)
    Greater Sulphuric Staff (majortoken)(minortoken)
    Larkin's Orb (majortoken)
    Farzil's Perplexing Horn (majortoken)
    Axander's Twisted Circlet (minortoken)
    Sarigo's Rod (minortoken)
    Firehide Robes
    Quellic's Boots (minortoken)
    Perfect Toughness (majortoken)
    Electroporter Novice

    Freya - lvl 20 Dwarf Wizard - The Firestormer

    Staff Of Embers (majortoken)(minortoken)
    Staff Of The Fire God (majortoken)(minortoken)
    Axander's Twisted Circlet (minortoken)
    Crown Of Mad Eskin * 2 (minortoken)+(minortoken)
    Brin's Storm Locket
    Firehide Robes
    Sliding Boots (majortoken)
    Perfect Toughness (majortoken)
    Focused Pyromancy (minortoken)

    The description will follow in a separate message, to avoid making this message too long.
     
  2. Ector

    Ector Hydra

    Firestorm is undoubtfully a bad strategy versus the dragon, as he has more HPs than you and constantly reflects your spells back at you. But I was too lazy to invent a special deck :) So I've modified my usual farming party a bit.

    My farming party is two Firestorming wizards + one supporting priest. The only new twist of it are *five* Savage Curses from Darkblood Glaive and Skull Of Savage Iljin. Yes, both items are legendary, so you will have to invent another twist if you don't have them :) I like Savage Curse because in most cases you have a lot of unneeded cards anyway; why not converting them into the extra damage? This also helps you to penetrate the mobs' armor, though you'd better discard it with Dissolve Armor. Another minor twists are Blesses and Arrogant Armors (invaluable vs the dragon!)

    To defeat the dragon, I've changed Freya's Morbo's Pendant to Axander's Twisted Circlet. Odin was changed more: his Greater Sulphuric Staff replaced Staff Of Winter, and all his arcane items used to be various Firestorm items (mostly Morbo's Pendants). Baldur remained absoutely the same.

    The idea is simple: discard the dragon's hand with mass SPRs and Dissolve Armors, then kill it with boosted spells, Path Of Knives and lava. It's quite possible, and the chances are good, though not as good as for the dedicated anti-dragon deck. Note that I have absolutely no Nimbuses :)
     
    Last edited: Jun 15, 2014
  3. zeroth_hour

    zeroth_hour Goblin Champion

    Since both Savage Curse Divine Weapons are Legendary, what do you recommend for someone who doesn't have either?
     
  4. Ector

    Ector Hydra

    You can try Unholy Wellspring. It adds only 3 damage but you don't have to discard extra cards. Demon Charm Of The 7th Circle looks like the best item for this party; even Bad Luck has its uses as block remover and block/armor dampener.
     

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