Setting: The air is thick with heat and the smell of alcohol as a group of dwarves sleep off a drunken binge. Story: Lord Stafford, Alonzo the Sniper, Meister, a crossbow guard, and a servant surround a group of drunken dwarves who have passed out on Lord Stafford's property. Lord Stafford flips a switch and lava pours from the mouths of his lion statues, surrounding the dwarves! The dwarves awaken to find themselves in quite the predicament, not helped by the fact that they are all sporting massive hangovers. The pain and disorientation will probably affect their reasoning skills. The goal of the map: Try to get the dwarves to kill themselves all within one round. The draw limit is off so this should be rather easy to complete. Tip: Shoot an arrow into the back of a dwarf who is not facing you. The AI wont like that and will probably use Dwarven Battle Cry to gain movement to return to facing the other direction. Trivia: Apparently this is the inverse of Squidy's Toy Story build.
Ok... so I tried it and while it does kind of seem like fun, I think it would be better with less dwarves. Say, 15? The problem is that it's realllly slow, waiting for Ouch! to kill the guys when they each have 5 armor rolls to go through until Frenzy Aura finally fails and ends up in the deck... for a moment. And when they Walk, it takes a little while. Not to mention, don't even dare to play Cave-in/Rockfall... my game froze halfway through. Would be interesting if you could add a character with Boiling Armor, just to shake things up. IDK, it might be fun to let then all kill themselves but I'm not sure. It also might be fun to have a Krelvin mob that could actually make their way towards you and try to kill you... you just have to make sure they Ouch themselves to death before that happens.
You are free to modify this map any way you see fit. Now, about it being able to get close and attack you... It will always attack with vicious thrust and dancing cut whenever you are close enough and forgo a dwarf battle cry.