This is a build designed for Wicked Waterways that relies on Wings Of Faith, instead of the classic FS or ww builds. The good side is that, at least in my opinion, it's much funnier than running the aformentioned builds, and it's at the same time very effective. The bad thing is that WoF only appears in 5 items, being 1 of them legendary, 3 epics and 1 rare. And since it's a new card, it may be difficult to have many of them now. But I'm sure that when some time has passed, more players will have the possibility to have a good amount of them. The build consists in 2 human priests and 1 human warrior, as humans are for this map the best movement/hp relation (usually it's dwarves, but step attacks aren't good here). They have a good amount of movement cards (especially the warrior) to face ww builds and good armor to protect you against FS. Plus, the priests have a good number of healing cards, useful to recover for the FS damage or to hold the VP, and some Mass Frenzy, along of course with Wings of Faith. Kamil Level 12 Human Warrior The Strongarm Bejeweled Shortsword Bolg's Club Of Evasion Golden Splint Mail Twisting Shield Weakling's Helm Greenguard Boots Advanced Flexibility Focused Impaling 1 x Reliable Mail 3 x Powerful Hack 1 x Squeamish 5 x Strong Hack 3 x Dodge 2 x Hard To Pin Down 1 x Dynamic Armor 1 x Hardy Mail 1 x Teleport Self 1 x Powerful Bludgeon 3 x Strong Bludgeon 1 x Flight Aura 1 x Thickened Mail 3 x Impaler 1 x Weak Strike 2 x Leadership 1 x Wimpy 2 x Pushback Parry 1 x Slowed 2 x Vicious Thrust The warrior is of course the main killer. But he also has to have a lot of movement cards, and not precisely step attacks, which as I have already said, are pointless in this map. You need to include more movement cards than you usually would put in a normal build so that you don't rely only in your race movement cards, which is Run in this case. - A weapon like Bolg's Club Of Evasion fits very well here because of that, as it provides you of 3 Dodge which can be useful defensively, but more importantly because they will let you cross the rivers between the "mini-islands" when you have your Wings attached. There aren't many weapons with non-step attacks movement. Some of them are Bruising Dervish, Reap The Whirlwind, Axe Of Evasion and Pirate's Rapier, all of them epics or legendaries unfortunately. If you don't have any of these, you may want to add more movement cards somewhere else, like Slippery Shield instead of Twisting Shield, for instance. Other useful card for this purpose is Surging Shield Block. - Golden Splint Mail and Greenguard Boots let you have another way to cross those rivers without needing a Wings of Faith attached. The idea is that, even if for some reason your 2 priests get killed (very rare) or you got whirlwinded and your priests don't have in los your warrior (more probable), you still have a way to reach the center, especially with Teleport Self, as Flight Aura is bad because it gets removed easily. And, also, they provide you with two more cards that you can use for movement: Hard To Pin Down and Dynamic Armor. - Advanced Flexibility, with those 2 Leadership, is great for helping your priests to cycle through bad hands and get the Wings of Faith you need. The other items don't need too much explanation, basically they are armor + traits + consistent medium damage attacks. Celes Level 20 Human Priest Blackhammer Spear Of The Cozqui Eixtl's Winged Mail Slippery Shield Xalanen's Boots Golden Wings Shuddering Relic Shuddering Relic Trainee Command Focused Piety 2 x Mass Frenzy 1 x Bloodied Block 3 x Vulnerable 1 x Potent Stab 6 x Wings Of Faith 3 x Hard To Pin Down 2 x Unnerving Strike 2 x Sundering Strike 3 x Altruism 1 x Officer's Harness 1 x Impetuous Heal 1 x Team Heal 2 x Triple Heals 1 x Shimmering Aura 3 x Enervating Touch 1 x Hardy Mail 1 x Walk, Team! 1 x Polearm Slash 1 x Healing Dash Lars Level 12 Human Priest Blackhammer Healing Hand Mace Eixtl's Winged Mail Twisting Shield Iberial's Boots Shuddering Relic Ztoli Idol Ztoli Idol Novice Command Focused Piety 1 x Mass Frenzy 3 x Altruism 1 x Hardy Mail 2 x Mighty Bludgeon 1 x Run, Team! 1 x Potent Stab 2 x Triple Heals 1 x Hard To Pin Down 2 x Sundering Strike 1 x Cautious Sneak 2 x Draining Touch 1 x Impetuous Heal 3 x Team Heal 2 x Vulnerable 1 x Shredding Strike 2 x Shimmering Aura 2 x Enervating Touch 2 x Pushback Parry 1 x Dangerous Maneuver 5 x Wings Of Faith While the 2 priests are not even because I only have 1 Golden Wings, the idea for them is the same. They have four things, mainly: 1) Wings of Faith, of course. You will need at least 5 or 6 of them on each priest. If you have less, consider adding more traits and some cards like Inspiration to help the cycling. The items in which Wings of Faith appears are: Golden Wings (the best), Eixtl's Winged Mail (very nice), Blackhammer (only 1 WoF but also 1 trait, plus nice attacks, so it's good), Ztoli Idol (not so bad) and Feathered Idol (the only rare one and paradoxically the only one I don't have yet, but I'm not gonna lie, it's crap). 2) Armor. You need to defend your only 25 hp priests from FS mainly, and for that puropose they have Hardy Mail and Shimmering Aura. You can include Reliable Mail as well. 3) Healing. For the same as above. The best heal cards are those that don't require line of sight, specially in this map, so Team Heal is the best one here, and while Triple Heals needs los, at least allows self-target, so it's very probable you usually end up healing at least 2 targets (an ally and yourself), unlike what happens with Twin Heals that doesn't allow it. 4) Attacks. They need to be able to make some damage too. They have less movility and attacks than the warrior, but that doesn't mean they can't help to kill a wounded target. They have some Mass Frenzy as an extra. Well, that's it. I know it's a bit legendary and epic based, but as there are some irreplaceable ones, like Golden Wings, you can search for other options with the rest. I suggest anyone who can get a good amount of WoF to give it a try, it's really worth it.
Thanks for the great ideas and explanations! Wait wait wait, are you saying Triple Heals doesn't require line of sight? If so, is the same true for Twin Heals? I always thought they required line of sight to be cast.
Ok, thanks for the clarification! Looking at the healing cards I guess it's the text "heal 2 to two/three targets" which reveals that the spell needs to be targeted and to target someone you need to see them.
Hey everyone, today I played Wicked Waterways after a long time, and I made some changes to this deck. The main change is going with 2 Blackhammers per priest. My main fear was those Impetuous Heal, but they turned out to be actually a great help, because you are facing FS decks mainly, and you are going to be standing at the vp holding attacks for most of the time, so it's a great way to heal your allies, and you don't mind a lot healing some opponents in the process too, as long as you survive. Also, they are both using Iberial's Boots now. Also, I specialized them a bit more. While one has 7 Wings Of Faith, 3 Mass Frenzy and almost not healing (except for the Impetuous Heals), the other one has few WoF (4) and MF (2), but is more focused on healing. (4 Team Heals) The warrior didn't change much. I traded Bejeweled ShortSword for Reap The Whirlwind to have more move cards, as he didn't really need big attacks (most of your opponents will be using 2 wizards). He also has Xander's Mail now to have a better defense against FS and Vulcano. Kamil Level 12 Human Warrior The Strongarm Reap The Whirlwind Bolg's Club Of Evasion Xander's Mail Slippery Shield Weakling's Helm Greenguard Boots Advanced Flexibility Focused Impaling 2 x Violent Spin 3 x Impaler 4 x Hard To Pin Down 2 x Leadership 3 x Dodge 1 x Wimpy 1 x Hardy Mail 3 x Strong Bludgeon 1 x Squeamish 8 x Strong Hack 1 x Weak Strike 2 x Reliable Mail 1 x Teleport Self 2 x Officer's Harness 1 x Slowed 1 x Acrobatic Flip Celes Level 20 Human Priest Blackhammer Blackhammer Eixtl's Winged Mail Slippery Shield Iberial's Boots Golden Wings Shuddering Relic Bleneth's Frenzy Medallion Trainee Command Novice Piety 3 x Hard To Pin Down 2 x Potent Stab 3 x Mass Frenzy 1 x Hardy Mail 1 x Unholy Frenzy 1 x Minor Heal 1 x Bloodied Block 4 x Sundering Strike 1 x Walk, Team! 1 x Dangerous Maneuver 7 x Wings Of Faith 2 x Vulnerable 2 x Impetuous Heal 2 x Shimmering Aura 3 x Enervating Touch 2 x Altruism Lars Level 12 Human Priest Blackhammer Blackhammer Eixtl's Winged Mail Slippery Shield Iberial's Boots Ring Of Majestic Healing Shuddering Relic St. Bethan's Charm Trainee Command Novice Piety 4 x Team Heal 3 x Hard To Pin Down 2 x Potent Stab 2 x Mass Frenzy 1 x Help The Weak 1 x Hardy Mail 1 x Walk, Team! 1 x Minor Heal 1 x Bloodied Block 4 x Sundering Strike 1 x Dangerous Maneuver 4 x Wings Of Faith 2 x Vulnerable 2 x Impetuous Heal 2 x Shimmering Aura 3 x Enervating Touch 2 x Altruism There were two things I had some doubts about: 1) Focused Impaling (or any martial skill with 3 traits) or Superb Impaling? More traits or one less trait but with a great ranged attack? 2) St.Bethan's Charm or Xlaka's Sacred Bundle? The first is more solid imo, while the second one could be better in some occasions but worse in others, because Inspiring Presence can be very tricky to use. There is a third option actually, Jygpin's Healing Ring, to make even more emphasis on the healing (no MF), which wouldn't be bad. But I'm not quite sure which one is the best here.
Since I haven't messed around with it, I've got a question for you: If you have Teleport Self in hand and Hard To Pin Down gets triggered as a block, do you get the teleport bonus, or only if you initiate the move action?
I didn't know you get the bonus, I actually have that Teleport just in case of emergency, but I don't need it too often. What I'm sure about is that you don't get the bonus using push or command cards (you can fly with the one who used a Team Run or a Violent Spin for instance, but your allies won't be able to fly even if they have WoF attached). That's why I don't think Team Run is that useful here. But it's still a 4 movement card and could get your allies out of lava terrain, so I guess it's a possibility.
Nice Build... I wish I had the Wings of Faith items to use it (other than 2 Blackhammers I only have the shoddy Feathered Idol). What I learned last night Scuttle/Free Move doesn't get you across the water (didn't think so was worth the test). Push movement such as Sprint, Team doesn't trigger Teleport Self (not sure about Team Run if the character who plays the card trigger teleport self) FS vs. FS is pretty funny. Volcano can be a killer card. As for healing Help The Weak doesn't require LoS and has unlimited range. Team Heal is usually better against FS, but it does have a range although I've never seen it fail, to the point where I am not sure if the range is a misprint. Boosted Heal is nerfed by the fact that touch range is rarely an option. It is a shame you can't use an arrogant armor due to the need for WoF but I think this would be a lot of fun to try once I get more WoF items.
Are you sure? I know a month or two ago Jon patched things so that movement boosts didn't trigger on triggered moves, so you can't dodge+TPself anymore for instance.
- The push cards and command cards don't trigger Teleport Self or Wings of Faith for your allies, but they do trigger it for the caster. So, if you use a Team Run with a chracter that has Wings of Faith attached or Teleport self in his hand, he will be able to cross the rivers. I think I will put this in the Gotcha Rules section, where I think it fits better. - About the Team Heal range thing, I'm almost sure it's a bug/misprint or whatever you want to call it, but you can heal your allies regardless of the range. - I don't think FS vs FS is so funny, but to each his own. - Funny thing: before my first match yesterday I made a terrible mistake during the build and put a Bern's Untouchable Mail (3 Arrogant Armor) to my warrior... I felt pretty silly during the match when I realized what I had done. Good thing I won that one anyway.
I didn't even know that Team Heal card has a range printed on it. Never seen it fail either and the text says it heals them all anyway.
I see youre using a no-token helmet, may you wanna switch to one that has Quick Reactions, the obvious choice being Shimmering Helm or Wimp's Helm. Like you said, tons of FS is played on wickedW, and i made excellent experiences with the draw effect.
Not a bad idea, but Weakling's Helm is more universal, I think. There are mainly 2 types of builds in Waterways, and Shimmering Helm is great against only one of them: FS, but absolutely useless against the other one: WW/WWe. And it's also very bad against the 3rd more occasional build you can find, which is another Wings build like mine. So, I don't think I would make that change, it would be improving it against one particular build but making it worse against the other ones. After all, Wekling's Helm is also good against FS (maybe not that good as Shimmering Helm), and it's also useful against the other builds.