League Preview: Clash of Geomancy

Discussion in 'Announcements' started by Jon, Apr 17, 2014.

  1. Jon

    Jon Blue Manchu Staff Member

    Watch as Ben and I battle it out in this league battle. The Geomancy league is really fun and super complex to analyse. So many combinations and timing issues to consider!

     
    Huey Laforet, Pengw1n and Jarmo like this.
  2. Flaxative

    Flaxative Party Leader

    Looks cool!

    Isn't Blooming Ground supposed to no longer affect Wall of Stone?
     
  3. Kalin

    Kalin Begat G'zok

    No, the fix was to stop it from growing under a char.
     
  4. Jon

    Jon Blue Manchu Staff Member

    No, it affects it but the Stone can't spread onto occupied squares.
     
  5. Flaxative

    Flaxative Party Leader

    Whoops, thanks for the clarification!
     
  6. PDXTai

    PDXTai Ogre

    Is there something that explains what takes precedence for blooming ground? There were a few instances where it wasn't clear which terrain would spread to which square.
     
  7. Jon

    Jon Blue Manchu Staff Member

    As with most things that affect the entire board, the effect starts in the bottom left corner and goes up to the top right corner, heading up left to right and then bottom to top. For each square that has an attachment, it checks each adjacent square (again in order from below and left to top and right) and copies the terrain if that square is empty of both existing terrain and not blocked or impassable.
     
    Jarmo likes this.
  8. Scarponi

    Scarponi Moderator

    Oh-oh, I can see it now, the new content and leagues is going to premier right around my finals week :mad:. That said, still super excited!
     
  9. Jade303

    Jade303 Thaumaturge

    THAT
    IS
    SO
    COOL

    I have been waiting for this. Geomancy is awesome.
     
    Flaxative likes this.
  10. Frostmire

    Frostmire Kobold

    It's always fun to battle opponent with fixed decks , imo :)
     
  11. Sir Veza

    Sir Veza Farming Deity

    I still hate geomancers. There should be dead geomancers whichever side wins, so I guess that's a plus.
     
    Scarponi, scorpion_wins and Flaxative like this.
  12. Can't stand anything with geomancers so I won't be going anywhere near this one! But I am a simple luddite and diversity for the masses can only be a good thing.
     
  13. Squidy

    Squidy Hydra

    Does the card which activate all start of turn effects also decrease by one the duration of attachments?
     
  14. MadMacx

    MadMacx Kobold

    I concur with scorpion - I will not play anything with geomancers voluntarily. Only play against them when I HAVE to and do it as little as possible.
     
  15. Scarponi

    Scarponi Moderator

    I'm all about the geos!
     
  16. tuknir

    tuknir #3 in Spring PvP Season

    I love geomancers,one of my favorite monsters,if not the ONE. this reminds me a map i posted on the custon wwhere we could control geos and chess pieces :) fun fun
     
    Flaxative likes this.
  17. Flaxative

    Flaxative Party Leader

    Didn't you also make the one with the geo who has to try to keep goblin brutes from reaching the end of a hallway? :)
     
  18. tuknir

    tuknir #3 in Spring PvP Season

    yes :) really love using geomancers :) its a really fun unit to use
     
  19. Sir Knight

    Sir Knight Sir-ulean Dragon

    I'm thrilled to see even more stuff in-progress.

    I've also said this before, but I'll say it again: Geomancers represent an underutilized part of the game and this part deserves more attention. Back when first playing, I saw the minor Terrain effects possible in early levels and expected to see more of it as I went. There were cards like Flight Aura and Cleansing Presence: surely these would become standard in deckbuilding. Surely there would come corridors choked with Terrain and actual efforts to channel a target down particular routes, only to be foiled by adequate counters. Surely there would, in fact, be gradations of this challenge, leading you to make decisions about how much anti-Terrain strategy you needed here or there.

    Instead there are for-pay levels with Geomancers, and a few main-campaign enemies that annoy you with a Rockfall.

    Thus, some people get (what was the word I just used, hmm) annoyed, when stuff like this is supposed to be a fundamental "strategy" in any "strategy game." (Edit: mind you, alongside all the OTHER fundamentals.) So if there's more content that takes advantage of it, great!

    In fact . . .

    Okay, this post is getting long, but I think stuff like the new adventures is really darn important. New adventures at the same levels can expand on mechanics that didn't get enough attention the first time. Consider: do you fear putting Combustible on your characters? No? Maybe the game could use more "fire" levels. Do you bother with Shimmering Aura? Maybe the game needs more Magic- and Projectile-using enemies.

    And so forth. Any game is improved by exploring its mechanics to the fullest. So yes, rock on. You Geomancers.
     
    PIZZA likes this.
  20. Squidy

    Squidy Hydra

    Says the 3DC player lol
    Everyone has different playstyle otherwise all people would play the exact same class in MMORPGs. But don't wory Geos haters, I am pretty sure there will be leagues with fast battles using melees.

    Anyway this league type sounds fun but I have a little concern. Hover seems like to be a lot OP. From what I saw there aren't many attachments so removing opponant's Hover by playing three new different attachments on the ennemy would hardly do it. I am allready looking for some small tricks to get ride of it, hence my question:

    I am afraid that this will turn in "whoever draw the most hovers win the game". Well not the most, best is to draw one every 3 turns but you get the point ^^'
     

Share This Page