Hello, Here is the suggested spell: Divine intervention (Rare; Range 8). Heal quarter (25%) of the characters maximum health. May target self. This spell will be in the following item: Healer's ring: (Level 1 epic/legendary diving item) Divine intervention X 2 limited heal X 1 The ring can be purchased in the game store for 165 pizza (about 5$). This will help to support the game and give the player some slight advancement.
Not so sore on this. At 25% the max would be a Dwarf warrior. That would only heal 8 HP rounded down slightly. So your proposed Divine intervention is no better and at most times worse than a greater heal.
Hi there! Welcome to the Forum! Now, I like to see people put their ideas out there, or here, or whatever into the internet. However, there are some things you should know: First off, Silver Healing Ring exists, it's an amazing common item that does almost the same thing as your item. Second, this would definitely be an Epic divine item, however it would likely be either a level 15 or level 21 item, which would A: not exist at this time or B: be very similar to the aforementioned item. Third, there is no "in-game store" where you can purchase items. Not live, not in the test server. And lastly, I don't see this item (or Silver Healing Ring, for that matter) being able to help a player advance, in campaign or otherwise. Healing is basically just to stall/survive for longer. It is nice, but there are certainly some cards (Shredding Strike, Impenetrable Nimbus, Ember Burst....) which will really help a player out in otherwise difficult missions. Maybe at some point in the future they will feature a monster which takes damage when you try and heal it.
Shouldn't that be a zombie racial trait? "Undead: Attach to self, duration 2. Whenever you would recover HP, instead you take that much damage. Trait."