[Suggestion]Adjust Basic Shop Level Ranges

Discussion in 'Feedback and Suggestions' started by The Final Doorman, Mar 24, 2014.

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Should the Shop Level Ranges be changed?

  1. Yes, they should be 1-6, 7-12, 13-18

    14 vote(s)
    93.3%
  2. No, they should remain 1-6, 6-11, 11-16

    1 vote(s)
    6.7%
  1. The Final Doorman

    The Final Doorman Orc Soldier

    The Armory sells commons/uncommons that are levels 1 through 6
    Kyburz Market sells commons/uncommons that are levels 6 through 11
    The Goblin Bazaar sells commons/uncommons that are levels 11 through 16

    I propose that these be adjusted to the following:

    The Armory: 1-6
    Kyburz Market: 7-12
    The Goblin Bazaar: 13-18

    Under the current system, some items can be found in multiple shops, and some can't be found in shops at all. This inconsistency bothers me a little, especially since it only applies to commons and uncommons. Even Vibrant Pain can be purchased occasionally, but there's literally no way to buy something as simple as a Thick Iron Club. Additionally, if you're looking for a particular level 6 or 11 common or uncommon, you need to check two different shops because there's a chance that either could stock it. By using the adjusted level ranges, there's no overlap and no gaps. Every item in the game has a chance of being found in one particular shop, but none of the others.

    Additionally, from a competitive multiplayer perspective, I believe that making all commons and uncommons relatively easy to access would only benefit the multiplayer community. After all, there are a lot of players who don't play campaign, and if you're only playing multiplayer, it can take a long time to drop staples like Bejeweled Shortsword or Perfect Toughness. In fact, it is literally impossible to make a build that utilizes all of its major tokens with the basic shops alone. If you get unlucky with your drops, you could be stuck using your major tokens on your starter deck gear. Being able to buy new items would allow for a greater degree of customization right off the bat.

    Overall, I believe this change would both make the game more consistent as well as make it easier for newer players to get up to speed without cheapening the overall loot chase.
     
    Sir Veza, Lord Feleran, Jarmo and 2 others like this.
  2. Flaxative

    Flaxative Party Leader

    I was telling Farbs that we need to make it easier to get the higher-level commons and uncommons into PvP players' hands. This would help with that.
     
  3. Kalin

    Kalin Begat G'zok

    Or they could just give us the fourth common shop already. Here's how many common and uncommon items exist at each level range:
    1-6: 253
    6-11: 244
    11-16: 226
    16-21: 118

    Even with the current level cap, the fourth shop still has a decent selection of items to choose from.
     
    Sir Veza likes this.
  4. Lord Feleran

    Lord Feleran Guild Leader

    Makes me wonder why there are an overlap and 2 missing levels in the first place :eek:
    lvl 17-18 commons are not too difficult to farm but to get a pair of Double-edged Swords or 9 copies of Lockets of the Gale can take forever lol :S
     
    Flaxative likes this.
  5. Jon

    Jon Blue Manchu Staff Member

    This change will be in the next build.
     
    Ector, Bandreus, PDXTai and 5 others like this.
  6. Jarmo

    Jarmo Snow Griffin

    That's great, thank you, Jon! This takes care of many high-level item access problems!
     

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