Three Priests!?

Discussion in 'Deck Building' started by Melancthon, Mar 24, 2014.

  1. Melancthon

    Melancthon Ogre

    Howdy! This is my current build, currently 5/3. It's a mobile vampire team that focuses on coming out of nowhere to isolate and remove a vulnerable unit. I'm looking for any advice you would be kind enough to give me.

    The two Elves are my vampires. I feel like they are pretty solid, but there is a bit of flexibility in the build. The Incense of Roiled Air could be switched out for something different, though the Inspiration is usually very handy. I could also switch out the Lifesuck Spear for something like a Draining Dagger to free up a gold token. I'm also considering switching Escapist for Superb Footwork. The two self replacing cards on Escapist are excellent, but there is something to be said for a Quick Run followed by a handful of cantrip drains.

    The unit that needs the most work is Mother Superior. Right now she's somewhere between an attacker and a support unit. She moves the team around and is stacked with Team Heals (which helps her draw cards off of Altruism). There's not much that I'm not willing to change about her, so go crazy with suggestions if you have them. In addition to the Godtouched Spear, I also have a Nimbus Blade and Whiteglow Flail available, as well as the Glinting Eye Hammer.

    Fata Incolore
    Level 1 Elf Priest

    Elrond
    Level 20 Elf Priest

    Mother Superior
    Level 19 Human Priest
     
    Flaxative likes this.
  2. Melancthon

    Melancthon Ogre

    Also, I'll be in the MP lobby for a while if anyone wants to talk to be there.
     
  3. Flaxative

    Flaxative Party Leader

    Yes, but I'd caution that for every card you add, you're that much less likely to have a handful of drains! Something to consider. My vampire did a lot better when I cut as many cards as possible and just focused on having as many attacks and Talented Healer triggers as possible. Cantrip moves are cool, but they also dilute your draws.

    I would put as many Mass Frenzy and Martyr's Blessing as possible on Mother Superior, and then cut as many of those support cards as possible from your other priests. They should each be running 3x Wuuna's Vampiric Shroud / Flax's Thirsty Vial, unless you feel the need to throw in a Shielding Token here or there. Unfortunately, making Mother Superior better is somewhat dependent on drops. You want Olf's Fiery Pike and Bleneth's Frenzy Skull. Tome of the Martyr isn't rare, though, so consider throwing one or two of those onto your team for deck thinning and a very powerful buff that works both on the offensive and on the defensive.

    Still, well done with the team. I look forward to seeing how far it takes you. Another Sorcererer, brinkmanship, was playing with three priests at some point. It's always refreshing to see our members take on the task!
     
    Melancthon likes this.
  4. Flaxative

    Flaxative Party Leader

    p.s. If you go more support-y on Mother Superior, you won't need Slippery Shield or the Spear that badly, and you can use the major tokens to upgrade your racial skill to Perfect Command. Also, consider making your vampires humans (either of them or both) and seeing how that goes. Novice Command is a fantastic tokenless skill that will give your team more mobility. I'm not sure it'll be better but it might be worth trying.
     
    Melancthon likes this.
  5. Melancthon

    Melancthon Ogre

  6. The Final Doorman

    The Final Doorman Orc Soldier

  7. Flaxative

    Flaxative Party Leader

    I don't know what you're talking about.

    p.s. grats on your account activation :p
     
  8. CT5

    CT5 Guild Leader

    Dunno if you're still using this build, but I would advise switching the Quickmind Spear, for two reasons. 1. Bungled Heal is rather clunky. 2. More importantly, Accelerated Thought is an attachment! I'm guessing that's the main reason you're running Quickmind Spear, but priests are very attachment focused - you might push off one of your own attachments/make it easier for the enemy to push off an attachment by playing Accelerated Thought. Your vampires, for example, really want Slippery, Talented Healer, and Mass Frenzy (you'll ideally have 2 of those three on at any given point). You also have Martyr's Blessing, another amazing attachment (and it might actually give you more cards than Accelerated Thought). I don't feel like there's enough upside to it, especially not for the two tokens. You only really want three of those cards: Potent Stab and the two Accelerated Thoughts, and I'm not sure you want the Accelerated Thoughts, either.

    As for what weapon to replace it with... you're on your own for that one >_>
     
    Melancthon, Qui11 and Flaxative like this.
  9. Flaxative

    Flaxative Party Leader

    Accelerated Thought also doesn't proc Altruism I think?
     
    CT5 likes this.
  10. Hock Faraday

    Hock Faraday Orc Soldier

  11. Flaxative

    Flaxative Party Leader

    Not entirely true on the hybrid front: both Bad Medicine and Misguided Heal are Holy and do trigger Altruism—the things you learn playing healers in peasant :)
     
    Hock Faraday likes this.
  12. Jarmo

    Jarmo Snow Griffin

    You used the "item" tags, not "card", the links don't work. Here are the fixed versions:
    (Unholy Frenzy, Unholy Wellspring, Savage Curse), nor will Soothing Darkness or Demonic Feedback

    Also, what you're basically saying is "Unholy" cards don't trigger "Altruism" (which only triggers on playing "Holy" cards) :p.
     
  13. Melancthon

    Melancthon Ogre

    Yeah CT, I dropped the Quickmind pretty quickly heh. I really DON'T want any more attachments. I've actually just done a re-build and switched over to an all-human party for a bit to see how that works out. Only tested it once so far, but it beat Cardotron pretty handily, so that's a decent sign. I picked up another pair of Salazar's Sandels recently, I'm going to see how they work out in lieu of the Sticky Slippers. Immovable is GREAT, but it is another attachment in a deck that is very dependent on them already, and I'm hoping that the added mobility works out at least as well as the Immobility. I'm in the low 1400's now, and I'll be doing some more tests when I get home from work in about eleven hours. Wish me luck!
     
    Flaxative likes this.
  14. Ghostbrain

    Ghostbrain Ogre

    Reading words on cards.... Where does the insanity end?!
     
    Sir Veza likes this.
  15. Jarmo

    Jarmo Snow Griffin

    Eventually you'll be reading words on forums about the words on cards, mark my words!
     
    Sir Veza likes this.
  16. Ghostbrain

    Ghostbrain Ogre

    That... sounds... like.... a.... sentence??? Oh dear God!
     
    Flaxative likes this.
  17. Melancthon

    Melancthon Ogre

    So I considered this build was pretty much retired until I got one of the epic/legendary Frenzy items. Then I picked up a Madman's Maul of all things. Seeing if I can work it in.
     
  18. CT5

    CT5 Guild Leader

    Madman's Maul is for... madmen. :D?
     
    Flaxative likes this.
  19. Jade303

    Jade303 Thaumaturge

    I used a priest with Madman's Maul for a while. Violent Overswing: not bad! Raging Strike: You had better hide until you can get rid of it.
    The Maul does do a crapton of damage, and it's useful in SP and various other situations. If you take priority often (IE pass first/use Flanking Move then pass first ) then you can often hit people with the Raging Strike before anything bad happens. On the other hand, if you are in the middle of nowhere and a wizard tags you with a Frost Jolt... then you are screwed. It's safer to use St. Olf's Fiery Pike if you have it.
     

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