Greetings! I've been asked to post some of my farming teams, so this is the start. Please feel free to post yours here as well if you wish. My farm teams are usually in a state of flux, but here are a couple that have remained fairly stable. ----------------------------------------------------- Generic Low Level Tokenless vs. Spearmen (Range 2 & 2+) If the enemy is going to close to range 2, be prepared to hit them at range 2. Due in part to the animations used, this is sometimes faster than firestorm in low level dungeons with 2 to 3 opponents. Human Warrior Blazing Shortsword Blazing Shortsword Blazing Shortsword Dependable Mail Heavy Wooden Shield Captain Cedric's Helm Nimble Chain Boots Untrained Tactics Novice Bruising 2 x Reliable Mail 2 x Officer's Harness 1 x Bludgeon 1 x Lunging Thrust 3 x Mail 2 x Bruiser 3 x Combustible 3 x Stab 1 x Unreliable Block 1 x Lateral Thinking 1 x Cautious Sneak 9 x Fiery Stab 1 x Flimsy Block 1 x Weak Parry 1 x Simple Bash 1 x Parry 3 x Clumsy Chop Dwarf Priest True Strike Spear True Strike Spear Dark Chain Shirt Heavy Wooden Shield Nimble Chain Boots Hand Of Melvelous Shoddy Healing Token Wuuna's Vampiric Shroud Untrained Toughness Novice Medic 1 x Reliable Mail 1 x Hardy Mail 1 x Shrug It Off 1 x Enervating Touch 1 x Sapping Touch 2 x Consuming Touch 1 x Reliable Hide Armor 3 x Misguided Heal 1 x Lunging Thrust 4 x Bad Luck 1 x Cautious Sneak 1 x Healing Spirit 1 x Minor Heal 1 x Flimsy Block 3 x Spear Of Darkness 1 x Light Heal 1 x Simple Bash 2 x Parry 8 x Tricky Stab 1 x Mail Dwarf Wizard Greenspark Staff Greenspark Staff Copper Zapping Wand Copper Zapping Wand Copper Zapping Wand Copper Zapping Wand Rockshard Robes Nimble Chain Boots Untrained Toughness Electroporter Novice 1 x Shrug It Off 4 x Bungled Bolt 1 x Lunging Thrust 12 x Big Zap 1 x Reliable Hide Armor 1 x Resistant Hide 1 x Cautious Sneak 4 x Spark 1 x Spark Generator 4 x Deadly Spark 1 x Dimensional Traveller 2 x Stone Spikes 1 x Spark Inductor 1 x Parry 1 x Mail ----------------------------------------------------- L12 Tvericus 1 - Graveyard - Firestorm I only farm the first level, then jump away and back. Repeat as necessary/bearable. In this dungeon I just move to the back of the niche, lay lava in front to repel the zombies, and burn everything until they're dead. The idea is to avoid all melee contact, and it usually works very well. The dwarf wizard normally gets the center spot so he can use Force Cone to bounce out any zombies who arrive too early. The priest has some melee attacks in case the zombies arrive before the lava or Force Cones. Otherwise, she does healing and nimbus. Dwarf Priest St. Portia's Maul Dark Drewg's Mace Untouchable Plate Parrying Buckler Bertha's Big Clogs Silver Healing Ring Silver Healing Ring Shielding Token Charging Battler Advanced Medic 5 x Strong Bludgeon 1 x Heal 2 x Help The Weak 1 x Talented Healer 1 x Hardy Mail 1 x Charge 2 x Strong Hack 1 x Reliable Mail 1 x Walk 2 x Impenetrable Nimbus 2 x Greater Heal 2 x Unholy Frenzy 3 x Parry 1 x Holy Armor 1 x Toughness 2 x Arrogant Armor 4 x Consuming Touch 1 x Officer's Harness 3 x Limited Heal The dwarf wizard deals the firestorms. Dwarf Wizard Mullik's Blisterstaff Black Walnut Staff Brin's Storm Locket Brin's Storm Locket Chartwell's Ring Chartwell's Ring Firehide Robes Quellic's Boots Charging Battler Focused Burning 2 x Forgetfulness 4 x Force Cone 2 x Deadly Spark 1 x Hardy Mail 1 x Kindler 2 x Powerful Spark 2 x Reliable Mail 1 x Resistant Hide 2 x Short Perplexing Ray 1 x Toughness 1 x Flanking Move 2 x Firestarter 14 x Firestorm 1 x Charge The human wizard primarily works area denial. Lava ideally, and spikes if needed. Also some damage. I use a human to card cycle (Leadership) the dwarves. I hope Martin K will like the Staff Of The Misanthrope use, because I know he owns some. I have 5 of the suckers and rarely use any, but this map is open enough that they work well. I have 2 Staffs Of The Inferno, but I prefer to avoid Combustible on Firestorm teams if possible. I use one when I run two 4th level dwarf firestormers, and the Combustible one often burns to death. Human Wizard Staff Of The Misanthrope Staff Of The Misanthrope Blister Stone Blister Stone Blister Stone Blister Stone Rockshard Robes Kerrick's Steel Boots Advanced Flexibility Superb Pyromancy 4 x Fire Spray 2 x Leadership 1 x Resistant Hide 2 x Firestarter 9 x Wall Of Fire 4 x Long Spark 8 x Flash Of Pain 1 x Shuffle 2 x Stone Spikes 2 x Reliable Mail 1 x Slowed I use basically the same setup in several of the 'n-teen' adventures with the human switching between frost, smoke, and lava. Sometimes both wizards switch to Runestones. ----------------------------------------------------- My other Firestorm team is much like Jarmo's Salt Shaker, but my priest is weaker.
Just a note about the Firestorm animations: if you click anywhere at the right times you can speed up the flame hit animations a great deal (or just keep clicking madly). I suspect you already knew this but this seems like a good place to mention it for others' benefit.
I didn't know that. Thanks! I leveled up another dwarf wizard, so the Tvericus team now has 3 wizards. 2 carry Staff Of The Misanthrope. I've been farming L12 hoping for another Shielding Token. (I mean, it's only a rare, right? It should be possible in a couple thousand drops.) I've found 3 legendaries, 6 epics, and lots of rares (including 3 Black Tokens), but no Shielding Token. It's as if the game knows what I'm looking for and says, "No." I think Randimar is also in on it, and may actually be the ringleader.
Yeah, I know the feeling. It took quite a lot of tries on the level 13 The Jewel of Alet Zhav for me to get one Shielding Token and I haven't gotten one as a drop since (one was found in a shop). I farmed the first battle with a 1+1+1 team, Firestorm and Savage Curse was the basic idea. A slow way to go about it but I was new to farming then.
Interesting. I'll try some of these. Any specific reason for the Greenspark Staff? I prefer Sorcerery Staff for my tokenless blasting needs. The Brain Burn speeds up the deck, and the little bit of damage isn't a huge deal if you're speedblasting the opposition.
How long do most of the levels that you farm with fs take? I can clear the cardstock 2 level 1 in about 3 minutes (sometimes 2, sometimes 4), and but that level with the Trogs usually takes longer.
Mostly bad luck with brain burn and Unstable Bolts popping on me too often when I had to move to get a shot. I settled on Greenspark because the two 5 point attacks negate Weak Block and all the sparks are hard-to-block. I'll probably give the Sorcerery Staff another try to see if my luck has changed, because the damage is a bit better.
I shoot for a minute or less each. Bad draws will make it take longer, and the levels above 13 often take longer.
Would you make 2 of this warrior instead of the priest if you had 6 blazing shortswords? I am considering that now. Also note I don't have any of the good tokenless vampiric items besides hand of melvelous.
I do have 6 blazing shortswords, and on some levels I like to use them in a War/War/Prst build. (Particularly those levels where the monsters have Reflect Missile.) I haven't tried War/War/Wiz yet, but I will now that you've mentioned it. If you come up with a good farming build, please post it. I got some really good tokenless divine weapons early on, so I quickly got used to melee priests and still run them a lot. Soon after I started farming I got loaded up with some great Firestorm items, so I went with them. Just make the best of whatever you have to get what you're missing.
Cool. The 8 battles in Tvericus and the Yellow Dragon have been my favorites to farm lately with ye olde control/fire dwarf wizards. For Tvericus, this is a very cheesy L14 build that basically just piles on pretty much every Firestorm item I own (including three legendary staffs as with Sir Veza's build), solely for the sake of more of that card, with no regard whatsoever to subtlety, strategy, or fairness to those poor hapless zombies/skeletons. Flash of Pain and Volcano add to the indiscriminate damage. It accepts that melee might occasionally happen, given that its bringers will be dead anyway by the beginning of the next round. Roquefort Level 14 Dwarf Wizard Staff Of The MisanthropeWym's LavastaffBanik's Bubbling BaubleMorbo's PendantMagma ScepterCrown Of Mad EskinRockshard RobesPatchwork BootsUntrained StoutnessFocused Pyromancy1 x Run4 x Flash Of Pain1 x Telekinesis3 x Volcano1 x Short Perplexing Ray1 x Teleport Self1 x Burning Fingers3 x Firestarter2 x Walk8 x Firestorm1 x Cone Of Cold2 x Long Spark1 x Resistant Hide2 x Stone Spikes1 x Improved Telekinesis1 x Hot Spot1 x Trip2 x Immovable Gruyère Level 14 Dwarf Wizard Sapphire WarstaffWym's LavastaffStookster's AmuletAzure AmuletAzure AmuletStookster's AmuletFirehide RobesPatchwork BootsUntrained StoutnessFocused Burning2 x Glob Of Flame2 x Telekinesis2 x Volcano4 x Arcane Spray1 x Bash1 x Run2 x Able Bash2 x Firestarter1 x Potent Spark8 x Firestorm2 x Long Spark1 x Resistant Hide2 x Walk2 x Penetrating Zap1 x Trip2 x Immovable1 x Kindler Cheddar Level 14 Dwarf Wizard Stinging StaffBlack Walnut StaffStorm CircletOrb Of FlamesAzure AmuletLocket Of The GaleOchre RobesMarmot BootsUntrained StoutnessFocused Burning1 x Glob Of Flame1 x Wild Run1 x Trip2 x Arcane Spray1 x Bash2 x Powerful Spark2 x Firestarter1 x Short Spark1 x Able Bash2 x Fire Spray1 x Devastating Spark2 x Winds Of War4 x Firestorm1 x Dash2 x Deadly Spark1 x Ember Spray2 x Long Spark1 x Resistant Hide1 x Little Zap1 x Shuffle2 x Penetrating Zap1 x Officer's Harness2 x Immovable1 x Kindler
It's my only dual-legendary item to date (one of them thanks to best Saturday ever at Randimar's), and I'll be darned if I'm not going to exploit it within an inch of its life/their death. Then again, you've got two Staff Of The Misanthrope, which add a lot as well to this sort of silliness. If I can just finally get that Mordecai's Staff Of Magma that I've wanted for months for my L19 build along these lines, I'll be truly insufferable.
I thought I'd share my setup for farming the first map of Cliffs of the Wyverns for possible level 14-18 loot. I don't have as many nice Firestorm items as you, Sir Veza, but this setup works well nonetheless. SRC_Bronwen Bright-Staff Level 20 Dwarf Wizard Black Walnut StaffStaff Of The InfernoMagma ScepterRod Of Falling CindersMagma ScepterGaudekki's OrbFirehide RobesKerrick's Steel BootsPerfect ToughnessFocused Pyromancy1 x Resistant Hide1 x Shuffle1 x Improved Telekinesis1 x Fire Spray1 x Zap3 x Firestarter10 x Firestorm2 x Toughness1 x Rusty Armor2 x Ember Burst2 x Combustible2 x Powerful Spark2 x Burning Fingers2 x Volcano2 x Reliable Mail2 x Deadly Spark1 x Glob Of Flame SRC_Kari Kind-Eyes Level 17 Dwarf Priest Blessed ClubSt. Portia's MaulOld Saint's ArmorMagnetic ShieldKerrick's Steel BootsShielding TokenSilver Healing RingHrillia's Healing RingPerfect ToughnessFocused Healer2 x Toughness1 x Shuffle2 x Team Heal1 x Limited Heal4 x Consuming Touch4 x Bludgeon1 x Absorbing Block1 x Greater Heal2 x Heal1 x Rusty Armor3 x Talented Healer2 x Reliable Mail2 x Stuck Arrow2 x Arrogant Armor2 x Impenetrable Nimbus3 x Strong Bludgeon1 x Boosted Heal1 x Healing Pulse1 x Help The Weak SRC_Chryseis Level 20 Human Wizard Staff Of Blazing SparksTrembling StaffAkon's AmuletAkon's AmuletAkon's AmuletAkon's AmuletOchre RobesGreenguard BootsPerfect TacticsElectroporter Novice1 x Resistant Hide1 x Unreliable Block1 x Little Zap1 x Inspirational Thinking1 x Spark Inductor1 x Spark Generator8 x Boiling Armor2 x Mighty Spark1 x Hard To Pin Down1 x Teleport Self1 x Officer's Harness1 x Dimensional Traveller2 x Acid Spray1 x Squeamish1 x Combustible7 x Dissolve Armor2 x Flame Jet1 x Lateral Thinking2 x Vulnerable
I use this build to play through L2, L3, L4, and L5 (and sometimes L6, or higher) most days that I let myself grind. Takes about 30 minutes to clear 2-5. Most of the time is spent waiting (e.g. for the module to load, or my inventory to load at the loot screen). Step 1: Firestorm Step 2: Firestorm Step 3: Big Zap judiciously Step 4: Win with 1 man standing, in record time On these levels, the monsters have the same HP as you or sometimes less, excluding "boss" enemies. If enemies have armor, use SPR. If enemies don't have armor, obliterate everything with flame. Don't worry about killing one or two of your own guys. Only two maps between levels 2 and 5 have victory squares, and of those only Ruby Demon Portal Map #4 is at all risky with this build. [SRC] Wym Level 19 Dwarf Wizard Trembling StaffTrembling StaffCopper Zapping WandCopper Zapping WandSimin's Glowing MirrorCopper Zapping WandForceful RobesGoat BootsUntrained ToughnessElectroporter Novice1 x Short Perplexing Ray1 x Stone Spikes1 x Immovable1 x Parry1 x Reliable Hide Armor9 x Big Zap4 x Vulnerable1 x Resistant Hide1 x Spark Generator1 x Spark Inductor2 x Combustible2 x Mighty Spark1 x Dangerous Maneuver1 x Dimensional Traveller1 x Weakened Armor1 x Zap1 x Force Cone4 x Flame Jet1 x Force Bolt1 x Shrug It Off Banzai Stormsnout Level 12 Human Wizard Staff Of The InfernoStaff Of The InfernoCopper Zapping WandYaro's ScepterYaro's ScepterAzgul's OrbFirehide RobesGoat BootsNovice CommandElectroporter Novice2 x Short Perplexing Ray1 x Weakened Armor1 x Run, Team!1 x Spark Inductor3 x Big Zap1 x Vulnerable1 x Immovable1 x Spark Generator4 x Combustible1 x Dangerous Maneuver1 x Resistant Hide4 x Ember Burst2 x Penetrating Zap1 x Glob Of Flame1 x Dimensional Traveller10 x Firestorm1 x Cautious Sneak SRC_Staph Magus Level 12 Human Wizard Staff Of The InfernoStaff Of The InfernoCopper Zapping WandGaudekki's OrbCopper Zapping WandCopper Zapping WandForceful RobesGoat BootsNovice CommandElectroporter Novice1 x Weakened Armor1 x Run, Team!1 x Dimensional Traveller9 x Big Zap1 x Vulnerable1 x Immovable1 x Spark Generator1 x Spark Inductor4 x Combustible1 x Dangerous Maneuver1 x Resistant Hide4 x Ember Burst1 x Zap1 x Force Cone1 x Glob Of Flame1 x Force Bolt5 x Firestorm1 x Cautious Sneak
You're overthinking this. I farm 2-6 via pure firespam, only paying attention when everybody draws Combustible + Vulnerable and no armor. It takes ~30 minutes while perusing teh internetz. (I do skip Wizard's Workshop and Rescue from Shieldhaven because the enemies have armor. Also, the third goblin scenario takes a little bit of calculation, but not much.)
Big Zap is faster than Firestorm in a lot of situations. Using both has been quicker (and more fun) for me than pure firestorm. I did speed comparisons Of course, YMMV
But can you read webcomics at the same time?!? Friends don't let friends read webcomics while casting targeted spells. >_>
Well, with Randimar having absolutely nothing I can use in multiplayer this week, I decided to do some hardcore farming. In my quest to obtain another Staff Of Winter or two, I came up with this firestorm team for Citrine Demon Portal, the first map of which dropped my first Staff of Winter. I found it nearly impossible to get these guys with a Volcano, so I removed it in favor of some of my other Firestorm items. This uses one dedicated healing priest, one for card draw / healing, and of course a FS wiz. The Raging Battler is used for another copy of reliable mail, and the 2x Blind Rage is harmless with so few attack cards in the deck. I clear the first 3 levels of the portal and then restart. Many items here can be switched for others, but this should give you a general idea of a reliable build for this adventure. Don't forget you can hit your own armored up guys with Demonic Miasma when you need to move out of acid, for example. Tactics Notes- All Maps- You may have to attack your own wizard to trigger toughness if she has resistant hide in addition. Map 1- If you hide behind the blocked terrain correctly, the AI will just pass. Map 2- If you send your most heavily protected/armored character forward, it will keep the demons back and keep them from targetting your wizard (which can hurt if she is Combustible). This forward guard makes a good target for Martyr Blessing Map 3- The acid fiend is your top kill priority. He can use 2 acid moves per round including acid blast, acid jet, and acid pool. He also has the paralyzing bolt that discards your move cards and moves you 1 space in any direction. I like to use Bless and/or Cleansing Ray after he has played his second acid card for the turn. Try to avoid line of sight with the frost sprites so you don't get encumbered on top of acid terrain. Here's my setup: Edited 3/20/2014 @ 2:05 A.M Central Standard Time: I changed the build around to remove Combustible since it would often get my wizard killed on map 2. The terrain heal/draw effects came out too, since they would often get replaced with acid terrain on the 3rd map. No more Martyr Blessing either since it gets cycled off by burn effects easily on map 2 and doesn't come on the weapons with Inspiration. Half the time, armor prevents the burn damage that would draw you cards from it anyway. I maximized my healing with the items available and maximized my draw potential with Inspiration since it can't be denied except by the lightning attacks that prevent you from playing cards. Not much else has changed except for the addition of Dwarven Battle Cry to make up for the trait loss on the wizard. SRC_Bronwen Bright-Staff Level 20 Dwarf Wizard Black Walnut StaffBlack Walnut StaffGaudekki's OrbRod Of Falling CindersGaudekki's OrbStookster's AmuletFirehide RobesKerrick's Steel BootsPerfect FerocityFocused Burning1 x Dwarven Battle Cry2 x Zap1 x Arcane Spray1 x Blind Rage1 x Frenzy Aura1 x Kindler10 x Firestorm2 x Firestarter2 x Glob Of Flame1 x Shuffle4 x Deadly Spark1 x Resistant Hide1 x Improved Telekinesis2 x Reliable Mail1 x Telekinesis1 x Fire Spray4 x Powerful Spark SRC_Balin Bronze-Hammer Level 17 Dwarf Priest Gray BladeBlessed ClubOld Saint's ArmorSpellthwart ShieldKerrick's Steel BootsSilver Healing RingHrillia's Healing RingSilver Healing RingAdvanced FerocityNovice Piety1 x Blind Rage4 x Bludgeon1 x Devastating Blow1 x Dancing Cut1 x Healing Pulse2 x Heal2 x Greater Heal1 x War Cry1 x Shuffle2 x Help The Weak3 x Missile Block1 x Minor Heal2 x Limited Heal1 x Powerful Bash1 x Boosted Heal1 x Dwarven Battle Cry2 x Reliable Mail4 x Team Heal2 x Arrogant Armor2 x Altruism1 x Demonic Miasma SRC_Brina Bronze-Hammer Level 19 Dwarf Priest White HalberdWhite HalberdInspirational MailSpellthwart ShieldVira's ShoesAmulet Of InspirationAmulet Of InspirationAmulet Of InspirationRaging BattlerNovice Piety1 x Mail2 x Shimmering Aura2 x Blind Rage4 x Polearm Slash15 x Inspiration3 x Missile Block2 x Weak Chop1 x Minor Heal2 x Draining Touch2 x Altruism1 x Reliable Mail1 x Walk
I need some advice on my team. I'm using it to complete level 1-6 modules, so I can't use tokens or level 4 chars (I'm fairy hunting and analyzing final chests). And it's usually pretty okay, but today I nearly struck out on the third map of Defense of Woodhome, so I'm looking for improvements. Digger Level 18 Dwarf Warrior Thick ClubThick ClubFlimsy RapierSparking ShellHeavy Wooden ShieldShimmering HelmCroc Skin BootsApprentice FerocityNovice Slicing6 x Trained Bludgeon2 x Lunging Strike4 x Shimmering Aura2 x Penetrating Lunge1 x Clumsy Chop1 x Simple Bash1 x Flimsy Block2 x Slicer2 x Weak Strike1 x Quick Reactions1 x Dash6 x Lunging Hack1 x Reliable Hide Armor2 x Blind Rage1 x Arcane Feedback1 x Weak Chop1 x Desperate Block1 x Parry Kilava Onass Level 18 Dwarf Wizard Staff Of The InfernoSorcerery StaffOrb Of FlamesOrb Of FlamesStorm CircletStorm CircletFirehide RobesBertha's Big ClogsUntrained FerocityElectroporter Novice1 x Weak Block2 x Sorcerous Blast2 x Arcane Spray1 x Dimensional Traveller1 x Resistant Hide1 x Sorcerous Bolt2 x Ember Burst2 x Penetrating Zap1 x Officer's Harness8 x Firestorm2 x Combustible4 x Fire Spray2 x Unstable Bolt1 x Charge1 x Walk1 x Spark Inductor1 x Spark Generator1 x Reliable Mail1 x Brain Burn1 x Flimsy Block Cheerwell Maker Level 18 Dwarf Priest Possessed BladeTrue Strike SpearMageslayer MailDueler's BucklerMouse BootsFingerbone Of St. ObShuddering RelicHand Of MelvelousApprentice FerocityNovice Medic1 x Block1 x Minor Heal1 x Parry1 x Righteous Frenzy2 x Flanking Move1 x Mass Frenzy1 x Healing Spirit1 x Enervating Touch4 x Tricky Stab1 x Cautious Sneak1 x Dancing Cut1 x Demonic Revenge2 x Bad Luck2 x Sapping Touch1 x Light Heal1 x Unreliable Block1 x Greater Heal1 x Fiery Stab1 x Vulnerable2 x Lunging Hack1 x Desperate Block1 x Shimmering Aura1 x Consuming Touch1 x Wild Run1 x Demonic Miasma2 x Spear Of Darkness2 x Blind Rage