Bronwen Bright-Staff Level 20 Dwarf Wizard Staff Of WinterIronwood Staff Of The MagusAxander's Twisted CircletRunestoneBlood LocketSensate's RingRobe Of LightnessLt. Buckwell's BootsSolid RockElectroporter Novice2 x Short Perplexing Ray1 x Cold Snap1 x Penetrating Bolt1 x Nimble Strike1 x Big Zap1 x Dimensional Traveller1 x Obliterating Spark2 x Hover1 x Chilling Rime1 x Officer's Harness2 x Flanking Move1 x Wall Of Fire2 x Parry1 x Path Of Knives1 x Cloth Armor4 x Frost Jolt1 x Toughness1 x Immovable3 x Squeamish1 x Little Zap1 x Desperate Block1 x Spark Generator1 x Improved Telekinesis1 x Spark Inductor2 x Winds Of War1 x Surging Bolt Ivy Iron-Caster Level 20 Dwarf Wizard Frosty StaffTrembling StaffRunestoneRunestoneBlood LocketFarzil's Perplexing HornRobe Of LightnessGreenguard BootsSolid RockElectroporter Novice3 x Winds Of War1 x Mighty Spark1 x Cold Snap1 x Cloth Armor2 x Frost Jolt4 x Squeamish1 x Spark Inductor1 x Path Of Knives1 x Dimensional Traveller1 x Immovable1 x Teleport Self1 x Combustible2 x Hover1 x Chilling Rime2 x Vulnerable1 x Spark Generator1 x Perplexing Ray2 x Flame Jet2 x Short Perplexing Ray1 x Toughness1 x Parry1 x Hard To Pin Down2 x Cone Of Cold2 x Wall Of Fire Dori Dark-Magic Level 20 Dwarf Wizard Frosty StaffTrembling StaffWand Of Seared AirRunestoneRunestoneBlood LocketRobe Of LightnessGreenguard BootsSolid RockElectroporter Novice4 x Winds Of War1 x Mighty Spark1 x Cold Snap1 x Cloth Armor2 x Frost Jolt4 x Squeamish2 x Vulnerable1 x Toughness1 x Teleport Self1 x Combustible1 x Hot Spot1 x Chilling Rime1 x Dimensional Traveller1 x Path Of Knives1 x Immovable2 x Flame Jet1 x Spark Inductor1 x Spark Generator2 x Hover1 x Parry1 x Hard To Pin Down2 x Cone Of Cold3 x Wall Of Fire I would appreciate some commentary on this setup and whether or not I have it right or if anything needs changing. I've never played a 3 wiz deck before, but I'm interested in trying every viable build to see what I like the best. If I had more Staff Of Winter I would use them in place of the Frosty Staff. I think Cone Of Cold is not such a liability when running 3 wizards instead of some melee classes though, so it could work better to use frosties. Thoughts?
Yes, I had thought about Perfect Toughness, and I decided to go Solid Rock since all 3 cards replace themselves with another card, and i really hate to draw rusty armor. Parry is a good substitute for the second copy of Toughness, and it has certain advantages like not being discarded by Winds Of War(neither my own nor my opponent's) hits, frost encumbers, or other things that do damage but have a deeper purpose than just the damage they do (such as moving you around or encumbering you). However, it does leave me weaker against Firestorm decks. I've only faced 1 firestorm team in my last 30 games or so, but I was playing other decks, not this one. These wizards are big on trait cycling and thinning the deck down to the main control spells, like frost encumbers, Winds Of War, and Path Of Knives. Solid Rock helps me cycle cards faster and, to me, is better in any situation where you're against teams with melee attacks, which are the majority of what I see.
Scared Little Girl has all the info you need here: http://forums.cardhunter.com/threads/dwarven-control-wizards.4442/ and http://forums.cardhunter.com/threads/dwarven-control-wizards.4442/
Susurrus, did you mean http://forums.cardhunter.com/threads/peasant-control-wizards.5050/ ? You have the same link twice.
So happy to see people converting to Solid Rock. Makes me feel useful. Of course, since I started running 3DC yesterday, I've been running Perfect Toughness... and it makes me feel like a giant troll on top of being the largest sellout in the history of this game.
Thanks for the links, Susurrus, I have been looking for a guide like that. I use the level 17 adventure farming build by SLG in campaign and it works very well. I lack a 3rd Trembling Staff, so I instead changed that wizard to Staff Of Blazing Sparks and Staff Of Winter with a Sensate's Ring and Lt. Buckwell's Boots to compensate for the 2 tokens used on the second staff. She's not as consistent since there aren't as many traits, but otherwise I would have to use a Staff Of The Inferno instead of the Trembling and I don't like the idea of Firestorm without healing. I like what SLG said about Perfect Toughness and I agree with this analysis: "Perfect Toughness will help you stay alive in many difficult situations. Downside is that it also has the worst card of the build: Rusty Armor. A good alternative would be Solid Rock which is better in many situations but also worse in others."
Have you tried Sub-zero staff? Maze isn't good but I like to have more one type of encumber, so I can encumber up to 4 easier. Sometimes it's nice to have that option, to encumber elves or to encumber nimble strike warriors. I use 2 Staff of Winter and 1 Sub-zero staff in my 3 dwc team and I have 3 staff of winter available but i prefer to have one more type of encumber.
Titan is right. Having a few Freeze mixed in with all of those Frost Jolts isn't a bad idea at all. It makes sense if you are running three wizards, anyways. In all other cases I would be much happier with Frosty Staff.
Yeah, Jade303 that's good just in 3 dwc teams, in teams with less wizards you should use Frosty Staves.