Rate my Build

Discussion in 'Deck Building' started by Shoe, Jan 21, 2014.

  1. Shoe

    Shoe Mushroom Warrior

    I often wonder if the builds I am using are even any good. Here is the level 13 party I am taking through the single player campaign at the moment and generally struggling. The lack of consistency is due to just plain old not having duplicates of items. This is all from memory but it should be fairly close.

    ELF WARRIOR
    Acrobat's Blade X2
    Oversized Pick
    Sturdy Armor
    Shimmering Helm
    Dueler's Buckler
    Novice Chopping (just for bigger damage cards and to not use up a power token)
    Escapist

    ELF CLERIC
    Big Stick
    Blessed Club
    Dark Chain Shirt
    Simple Wooden Shield
    Focused Piety
    Escapist
    Shielding Token
    Incense Of The Nether Fog
    Acolyte's Healing Ring


    ELF WIZARD
    Furnace Staff
    Lesser Furnace Staff
    Firehide Robes
    Focused Burning
    Advanced Footwork
    Burning Bangle
    Orb Of Flames
    Wand Of Hot Winds
    Wand Of Rapid Air
     
  2. Kalin

    Kalin Begat G'zok

    Firestorm is better for dwarves than elves (my elves use it, but I'm crazy). Raging Strike is another bad card for elves.
     
  3. Jade303

    Jade303 Thaumaturge

    I would ditch the Simple Wooden Shield in an instant. Also, the Oversized Pick is pretty dangerous but you can probably get away with it in SP; it actually does have good damage on it. The Acrobat's Blades are kind of bad. I mean, Burnished Blade and Puncturing Dagger are flexible but not as damaging; try and get a Surging Battleaxe, Infused Greatclub and/or Rageblood Dagger if you can.
    Once you get into the level 14-17 adventures, your party should be very adventure-specific. After all, you have to deal with stuff like Only Bones, Solid Wood, Tough Bark, and Amorphous Body, along with hordes of Zombies and some with Resistant Hide. Overall your party is just OK. Your wizard is pretty meh with those Sizzling Bolts... although I don't really know what to recommend instead until you get to level 15 and get some major tokens.
     
  4. Shoe

    Shoe Mushroom Warrior

    I don't have any of those weapons you mentioned...I might have just bought a Rageblood dagger, but I'll have to check. What shield would you suggest to replace the Wooden one?

    Acrobat's Blade is the only weapon I have that does more than 8 damage and has manageabledrawbacks.
     
  5. neoncat

    neoncat Feline Outline

    You might try completing a few quests again, just to get some more free loot. Something good might drop which opens up new build possibilities. Also, you can level your team up to two levels beyond the present quest level, which leaves you with a little extra HP padding.
     
  6. Sir Veza

    Sir Veza Farming Deity

    Good luck with the elves. Mine never did well until I got some really good equipment. Come to think of it, they still don't do as well as humans or dwarves on most maps. (Maybe I'm just not good at elves.)
     
  7. Shoe

    Shoe Mushroom Warrior

    the elves are great in the missions early on, but I'm finding them less awesome as i get to higher levels. My first party was 2 humans (F and C) and 1 elf wizard. I had problems with that lineup too
     
  8. neoncat

    neoncat Feline Outline

    I made it through the campaign my first time through (after beta reset) using 3 dwarf wizards, without significant trouble. If you're really stuck, perhaps a complete change of party will help you get unstuck / net some loot as you level up?
     
  9. Shoe

    Shoe Mushroom Warrior

    i actually created an all dwarf party last night and started over at level 1. with higher level items it's been easy to farm for some more gear and hopefully I can just reboot.
     
  10. SP is easiest overall with a mix of humans/dwarves (preferably dwarves) because there is little advantage to mobility, and lots of advantages for more hp and the ability to draw more cards.

    Also, I don't think you need a warrior at any point, unless you just enjoy them, and its easier to use 2 priests and a wizard (preferably with firestorm).
     
    Bearson Onyx likes this.
  11. Shoe

    Shoe Mushroom Warrior

    Fair enough...I do like the chance to try out warrior EQ i pick up, but that makes me sad that warriors arent very good
     
  12. Jarmo

    Jarmo Snow Griffin

    They are very good in multiplayer, but you can manage without them in single player. I played through the single player campaign my first time out with warrior + priest + wizard without ever changing the lineup.
     
  13. Sir Veza

    Sir Veza Farming Deity

    I was on that route, but started farming and playing with other builds at 14th level. I think a 1/1/1 is good to use to learn the game in order to get a feel for each class.
     
  14. Kungfu Crab

    Kungfu Crab Kobold

    Thanks for share :)
     

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